// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Thu Jul 11 23:18:06 2024
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[20];                    // Index:    0-19             Components:    80
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4        cube    0        1
// t1                                texture  float4        cube    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 2   xyzw        2     NONE   float   xyz
// TEXCOORD                 3   xyz         3     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 5
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.zxyz
add r0.w, cb1[4].y, cb0[19].y
mov r1.z, -r0.w
mul r1.w, r0.z, r1.z
mul r1.w, r1.w, r1.w
mad r0.w, r0.w, r0.w, -r1.w
mad r0.w, cb0[19].x, cb0[19].x, -r0.w
sqrt r0.w, r0.w
mad r0.w, r1.z, r0.z, r0.w
mov r1.xy, l(0,0,0,0)
mad r0.xyz, r0.wwww, r0.xyzx, -r1.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
max r0.w, |r0.y|, |r0.x|
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r1.x, |r0.y|, |r0.x|
mul r0.w, r0.w, r1.x
mul r1.x, r0.w, r0.w
mad r1.y, r1.x, l(0.0208350997), l(-0.085133)
mad r1.y, r1.x, r1.y, l(0.180141)
mad r1.y, r1.x, r1.y, l(-0.330299497)
mad r1.x, r1.x, r1.y, l(0.999866)
mul r1.y, r0.w, r1.x
mad r1.y, r1.y, l(-2.000000), l(1.57079637)
lt r1.z, |r0.y|, |r0.x|
and r1.y, r1.y, r1.z
mad r0.w, r1.x, r0.w, r1.y
lt r1.xy, r0.yzyy, -r0.yzyy
and r1.x, r1.x, l(0xc0490fdc)
add r0.w, r0.w, r1.x
min r1.x, r0.y, r0.x
lt r1.x, r1.x, -r1.x
and r1.x, r1.x, l(0xbf800000)
max r1.z, r0.y, r0.x
ge r1.z, r1.z, -r1.z
and r1.x, r1.x, r1.z
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
movc r0.w, r1.x, -r0.w, r0.w
add r0.w, r0.w, r0.w
sincos r1.x, r2.x, r0.w
mov r3.z, r1.x
mov r3.y, r2.x
mov r3.x, -r1.x
dp2 r2.y, r3.xyxx, r0.xyxx
dp2 r2.z, r3.yzyy, r0.xyxx
mov r2.x, -r2.z
dp2 r0.x, r2.xyxx, r2.xyxx
rsq r0.x, r0.x
mul r0.xyw, r0.xxxx, r2.xyxy
mad r1.x, |r0.z|, l(-0.0187292993), l(0.074261)
mad r1.x, r1.x, |r0.z|, l(-0.212114394)
mad r1.x, r1.x, |r0.z|, l(1.57072878)
add r1.z, -|r0.z|, l(1.000000)
mov r2.w, r0.z
sqrt r0.z, r1.z
mul r1.z, r0.z, r1.x
mad r1.z, r1.z, l(-2.000000), l(3.14159274)
and r1.y, r1.z, r1.y
mad r0.z, r1.x, r0.z, r1.y
add r0.z, -r0.z, l(1.57079637)
mul r1.x, r0.z, l(0.636619747)
add r1.y, cb0[19].w, cb0[19].z
mad r1.x, r1.y, l(-0.0111111114), r1.x
add r1.y, -cb0[19].w, cb0[19].z
mul r1.y, r1.y, l(0.0111111114)
div r1.x, r1.x, r1.y
max r1.x, r1.x, l(-1.000000)
min r1.x, r1.x, l(1.000000)
mad r0.z, r0.z, l(-0.636619747), r1.x
mul r0.z, r0.z, l(-1.57079637)
sincos r1.x, r2.x, r0.z
mul r1.xy, r0.wxww, r1.xxxx
mul r0.xyz, r0.xyxx, r0.xywx
mov r1.z, -r1.x
mov r1.w, r2.x
dp3 r3.y, r1.zywz, r2.yzwy
add r0.w, -r2.x, l(1.000000)
mad r4.xy, r0.xyxx, r0.wwww, r2.xxxx
mul r4.z, r0.w, r0.z
mov r0.zw, r4.zzzy
mov r0.y, -r1.y
mov r4.w, r1.x
dp3 r3.x, r4.xzwx, r2.yzwy
dp3 r3.z, r0.zwyz, r2.yzwy
sample r0.xyzw, r3.xyzx, t1.xyzw, s3
sample r1.xyzw, r3.xyzx, t0.xyzw, s2
mul r0.xyz, r0.xyzx, cb0[4].xyzx
mul r1.xyz, r1.xyzx, cb0[2].xyzx
add r0.xyzw, r0.xyzw, -r1.xyzw
mad r0.xyzw, cb0[3].xxxx, r0.xyzw, r1.xyzw
sample r1.xyzw, v1.xyxx, t3.xyzw, s0
add r0.xyzw, r0.xyzw, -r1.xyzw
sample r2.xyzw, v1.xyxx, t2.xyzw, s1
mad r2.x, cb1[7].x, r2.x, cb1[7].y
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
ld r3.xyzw, l(0, 0, 0, 0), t125.xyzw
add r3.x, -r3.x, v2.x
mov r3.yz, v2.yyzy
mul r2.xyz, r2.xxxx, r3.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
add r2.y, r2.x, -cb0[12].x
mul_sat r2.y, r2.y, cb0[12].y
mad r0.xyzw, r2.yyyy, r0.xyzw, r1.xyzw
add r1.xyzw, -r0.xyzw, cb0[15].xyzw
add r2.z, r2.x, -cb0[18].x
add r2.x, r2.x, -cb0[16].x
mul_sat r3.y, r2.x, cb0[16].y
mul_sat r3.x, r2.z, cb0[18].y
add r2.x, cb0[18].w, l(-1.000000)
mad r2.x, r2.y, r2.x, l(1.000000)
mul r2.xy, r2.xxxx, r3.xyxx
mul r2.xy, r2.xyxx, cb0[18].zzzz
mul r2.y, r2.y, cb0[15].w
mul r2.x, r2.x, cb0[17].w
mad r1.xyzw, r2.yyyy, r1.xyzw, r0.xyzw
add r3.xyzw, -r0.xyzw, cb0[17].xyzw
mad r0.xyzw, r2.xxxx, r3.xyzw, r0.xyzw
add r1.xyzw, -r0.xyzw, r1.xyzw
sample r2.xyzw, v1.xyxx, t4.xyzw, s4
mad o0.xyzw, r2.wwww, r1.xyzw, r0.xyzw
ret
// Approximately 125 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Thu Jul 11 23:18:06 2024
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[20] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// TextureCube<float4> t0 : register(t0);
// TextureCube<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD2,
//   float3 v3 : TEXCOORD3,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = dot(v3.xyz, v3.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xyz = v3.zxy * r0.xxx;
//   r0.w = cb0[19].y + cb1[4].y;
//   r1.z = -r0.w;
//   r1.w = r1.z * r0.z;
//   r1.w = r1.w * r1.w;
//   r0.w = r0.w * r0.w + -r1.w;
//   r0.w = cb0[19].x * cb0[19].x + -r0.w;
//   r0.w = sqrt(r0.w);
//   r0.w = r1.z * r0.z + r0.w;
//   r1.xy = float2(0,0);
//   r0.xyz = r0.www * r0.xyz + -r1.xyz;
//   r0.w = dot(r0.xyz, r0.xyz);
//   r0.w = rsqrt(r0.w);
//   r0.xyz = r0.xyz * r0.www;
//   r0.w = max(abs(r0.x), abs(r0.y));
//   r0.w = 1 / r0.w;
//   r1.x = min(abs(r0.x), abs(r0.y));
//   r0.w = r1.x * r0.w;
//   r1.x = r0.w * r0.w;
//   r1.y = r1.x * 0.0208350997 + -0.0851330012;
//   r1.y = r1.x * r1.y + 0.180141002;
//   r1.y = r1.x * r1.y + -0.330299497;
//   r1.x = r1.x * r1.y + 0.999866009;
//   r1.y = r1.x * r0.w;
//   r1.y = r1.y * -2 + 1.57079637;
//   r1.z = cmp(abs(r0.y) < abs(r0.x));
//   r1.y = r1.z ? r1.y : 0;
//   r0.w = r1.x * r0.w + r1.y;
//   r1.xy = cmp(r0.yz < -r0.yz);
//   r1.x = r1.x ? -3.141593 : 0;
//   r0.w = r1.x + r0.w;
//   r1.x = min(r0.x, r0.y);
//   r1.x = cmp(r1.x < -r1.x);
//   r1.x = r1.x ? -1.000000 : 0;
//   r1.z = max(r0.x, r0.y);
//   r1.z = cmp(r1.z >= -r1.z);
//   r1.x = r1.x ? r1.z : 0;
//   r1.x = cmp(0 != r1.x);
//   r0.w = r1.x ? -r0.w : r0.w;
//   r0.w = r0.w + r0.w;
//   sincos(r0.w, r1.x, r2.x);
//   r3.z = r1.x;
//   r3.y = r2.x;
//   r3.x = -r1.x;
//   r2.y = dot(r3.xy, r0.xy);
//   r2.z = dot(r3.yz, r0.xy);
//   r2.x = -r2.z;
//   r0.x = dot(r2.xy, r2.xy);
//   r0.x = rsqrt(r0.x);
//   r0.xyw = r2.xyy * r0.xxx;
//   r1.x = abs(r0.z) * -0.0187292993 + 0.0742610022;
//   r1.x = r1.x * abs(r0.z) + -0.212114394;
//   r1.x = r1.x * abs(r0.z) + 1.57072878;
//   r1.z = 1 + -abs(r0.z);
//   r2.w = r0.z;
//   r0.z = sqrt(r1.z);
//   r1.z = r1.x * r0.z;
//   r1.z = r1.z * -2 + 3.14159274;
//   r1.y = r1.y ? r1.z : 0;
//   r0.z = r1.x * r0.z + r1.y;
//   r0.z = 1.57079637 + -r0.z;
//   r1.x = 0.636619747 * r0.z;
//   r1.y = cb0[19].z + cb0[19].w;
//   r1.x = r1.y * -0.0111111114 + r1.x;
//   r1.y = cb0[19].z + -cb0[19].w;
//   r1.y = 0.0111111114 * r1.y;
//   r1.x = r1.x / r1.y;
//   r1.x = max(-1, r1.x);
//   r1.x = min(1, r1.x);
//   r0.z = r0.z * -0.636619747 + r1.x;
//   r0.z = -1.57079637 * r0.z;
//   sincos(r0.z, r1.x, r2.x);
//   r1.xy = r1.xx * r0.wx;
//   r0.xyz = r0.xyw * r0.xyx;
//   r1.z = -r1.x;
//   r1.w = r2.x;
//   r3.y = dot(r1.zyw, r2.yzw);
//   r0.w = 1 + -r2.x;
//   r4.xy = r0.xy * r0.ww + r2.xx;
//   r4.z = r0.z * r0.w;
//   r0.zw = r4.zy;
//   r0.y = -r1.y;
//   r4.w = r1.x;
//   r3.x = dot(r4.xzw, r2.yzw);
//   r3.z = dot(r0.zwy, r2.yzw);
//   r0.xyzw = t1.Sample(s3_s_s, r3.xyz).xyzw;
//   r1.xyzw = t0.Sample(s2_s_s, r3.xyz).xyzw;
//   r0.xyz = cb0[4].xyz * r0.xyz;
//   r1.xyz = cb0[2].xyz * r1.xyz;
//   r0.xyzw = -r1.xyzw + r0.xyzw;
//   r0.xyzw = cb0[3].xxxx * r0.xyzw + r1.xyzw;
//   r1.xyzw = t3.Sample(s0_s_s, v1.xy).xyzw;
//   r0.xyzw = -r1.xyzw + r0.xyzw;
//   r2.xyzw = t2.Sample(s1_s_s, v1.xy).xyzw;
//   r2.x = cb1[7].x * r2.x + cb1[7].y;
//   r2.x = 1 / r2.x;
//   r3.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r3.x = v2.x + -r3.x;
//   r3.yz = v2.yz;
//   r2.xyz = r3.xyz * r2.xxx;
//   r2.x = dot(r2.xyz, r2.xyz);
//   r2.x = sqrt(r2.x);
//   r2.y = -cb0[12].x + r2.x;
//   r2.y = saturate(cb0[12].y * r2.y);
//   r0.xyzw = r2.yyyy * r0.xyzw + r1.xyzw;
//   r1.xyzw = cb0[15].xyzw + -r0.xyzw;
//   r2.z = -cb0[18].x + r2.x;
//   r2.x = -cb0[16].x + r2.x;
//   r3.y = saturate(cb0[16].y * r2.x);
//   r3.x = saturate(cb0[18].y * r2.z);
//   r2.x = -1 + cb0[18].w;
//   r2.x = r2.y * r2.x + 1;
//   r2.xy = r3.xy * r2.xx;
//   r2.xy = cb0[18].zz * r2.xy;
//   r2.y = cb0[15].w * r2.y;
//   r2.x = cb0[17].w * r2.x;
//   r1.xyzw = r2.yyyy * r1.xyzw + r0.xyzw;
//   r3.xyzw = cb0[17].xyzw + -r0.xyzw;
//   r0.xyzw = r2.xxxx * r3.xyzw + r0.xyzw;
//   r1.xyzw = r1.xyzw + -r0.xyzw;
//   r2.xyzw = t4.Sample(s4_s_s, v1.xy).xyzw;
//   o0.xyzw = r2.wwww * r1.xyzw + r0.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
