// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Thu Jul 11 23:18:20 2024
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[19];                    // Index:    0-18             Components:    76
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4        cube    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 2   xyzw        2     NONE   float   xyz
// TEXCOORD                 3   xyz         3     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 5
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.zxyz
add r0.w, cb1[4].y, cb0[18].y
mov r1.z, -r0.w
mul r1.w, r0.z, r1.z
mul r1.w, r1.w, r1.w
mad r0.w, r0.w, r0.w, -r1.w
mad r0.w, cb0[18].x, cb0[18].x, -r0.w
sqrt r0.w, r0.w
mad r0.w, r1.z, r0.z, r0.w
mov r1.xy, l(0,0,0,0)
mad r0.xyz, r0.wwww, r0.xyzx, -r1.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
max r0.w, |r0.y|, |r0.x|
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r1.x, |r0.y|, |r0.x|
mul r0.w, r0.w, r1.x
mul r1.x, r0.w, r0.w
mad r1.y, r1.x, l(0.0208350997), l(-0.085133)
mad r1.y, r1.x, r1.y, l(0.180141)
mad r1.y, r1.x, r1.y, l(-0.330299497)
mad r1.x, r1.x, r1.y, l(0.999866)
mul r1.y, r0.w, r1.x
mad r1.y, r1.y, l(-2.000000), l(1.57079637)
lt r1.z, |r0.y|, |r0.x|
and r1.y, r1.y, r1.z
mad r0.w, r1.x, r0.w, r1.y
lt r1.xy, r0.yzyy, -r0.yzyy
and r1.x, r1.x, l(0xc0490fdc)
add r0.w, r0.w, r1.x
min r1.x, r0.y, r0.x
lt r1.x, r1.x, -r1.x
and r1.x, r1.x, l(0xbf800000)
max r1.z, r0.y, r0.x
ge r1.z, r1.z, -r1.z
and r1.x, r1.x, r1.z
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
movc r0.w, r1.x, -r0.w, r0.w
add r0.w, r0.w, r0.w
sincos r1.x, r2.x, r0.w
mov r3.z, r1.x
mov r3.y, r2.x
mov r3.x, -r1.x
dp2 r2.y, r3.xyxx, r0.xyxx
dp2 r2.z, r3.yzyy, r0.xyxx
mov r2.x, -r2.z
dp2 r0.x, r2.xyxx, r2.xyxx
rsq r0.x, r0.x
mul r0.xyw, r0.xxxx, r2.xyxy
mad r1.x, |r0.z|, l(-0.0187292993), l(0.074261)
mad r1.x, r1.x, |r0.z|, l(-0.212114394)
mad r1.x, r1.x, |r0.z|, l(1.57072878)
add r1.z, -|r0.z|, l(1.000000)
mov r2.w, r0.z
sqrt r0.z, r1.z
mul r1.z, r0.z, r1.x
mad r1.z, r1.z, l(-2.000000), l(3.14159274)
and r1.y, r1.z, r1.y
mad r0.z, r1.x, r0.z, r1.y
add r0.z, -r0.z, l(1.57079637)
mul r1.x, r0.z, l(0.636619747)
add r1.y, cb0[18].w, cb0[18].z
mad r1.x, r1.y, l(-0.0111111114), r1.x
add r1.y, -cb0[18].w, cb0[18].z
mul r1.y, r1.y, l(0.0111111114)
div r1.x, r1.x, r1.y
max r1.x, r1.x, l(-1.000000)
min r1.x, r1.x, l(1.000000)
mad r0.z, r0.z, l(-0.636619747), r1.x
mul r0.z, r0.z, l(-1.57079637)
sincos r1.x, r2.x, r0.z
mul r1.xy, r0.wxww, r1.xxxx
mul r0.xyz, r0.xyxx, r0.xywx
mov r1.z, -r1.x
mov r1.w, r2.x
dp3 r3.y, r1.zywz, r2.yzwy
add r0.w, -r2.x, l(1.000000)
mad r4.xy, r0.xyxx, r0.wwww, r2.xxxx
mul r4.z, r0.w, r0.z
mov r0.zw, r4.zzzy
mov r0.y, -r1.y
mov r4.w, r1.x
dp3 r3.x, r4.xzwx, r2.yzwy
dp3 r3.z, r0.zwyz, r2.yzwy
sample r0.xyzw, r3.xyzx, t0.xyzw, s2
mul r0.xyz, r0.xyzx, cb0[2].xyzx
sample r1.xyzw, v1.xyxx, t2.xyzw, s0
add r0.xyzw, r0.xyzw, -r1.xyzw
sample r2.xyzw, v1.xyxx, t1.xyzw, s1
mad r2.x, cb1[7].x, r2.x, cb1[7].y
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
ld r3.xyzw, l(0, 0, 0, 0), t125.xyzw
add r3.x, r3.x, v2.x
mov r3.yz, v2.yyzy
mul r2.xyz, r2.xxxx, r3.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
add r2.y, r2.x, -cb0[11].x
mul_sat r2.y, r2.y, cb0[11].y
mad r0.xyzw, r2.yyyy, r0.xyzw, r1.xyzw
add r1.xyzw, -r0.xyzw, cb0[14].xyzw
add r2.z, r2.x, -cb0[17].x
add r2.x, r2.x, -cb0[15].x
mul_sat r3.y, r2.x, cb0[15].y
mul_sat r3.x, r2.z, cb0[17].y
add r2.x, cb0[17].w, l(-1.000000)
mad r2.x, r2.y, r2.x, l(1.000000)
mul r2.xy, r2.xxxx, r3.xyxx
mul r2.xy, r2.xyxx, cb0[17].zzzz
mul r2.y, r2.y, cb0[14].w
mul r2.x, r2.x, cb0[16].w
mad r1.xyzw, r2.yyyy, r1.xyzw, r0.xyzw
add r3.xyzw, -r0.xyzw, cb0[16].xyzw
mad r0.xyzw, r2.xxxx, r3.xyzw, r0.xyzw
add r1.xyzw, -r0.xyzw, r1.xyzw
sample r2.xyzw, v1.xyxx, t3.xyzw, s3
mad o0.xyzw, r2.wwww, r1.xyzw, r0.xyzw
ret
// Approximately 121 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Thu Jul 11 23:18:20 2024
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[19] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// TextureCube<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD2,
//   float3 v3 : TEXCOORD3,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = dot(v3.xyz, v3.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xyz = v3.zxy * r0.xxx;
//   r0.w = cb0[18].y + cb1[4].y;
//   r1.z = -r0.w;
//   r1.w = r1.z * r0.z;
//   r1.w = r1.w * r1.w;
//   r0.w = r0.w * r0.w + -r1.w;
//   r0.w = cb0[18].x * cb0[18].x + -r0.w;
//   r0.w = sqrt(r0.w);
//   r0.w = r1.z * r0.z + r0.w;
//   r1.xy = float2(0,0);
//   r0.xyz = r0.www * r0.xyz + -r1.xyz;
//   r0.w = dot(r0.xyz, r0.xyz);
//   r0.w = rsqrt(r0.w);
//   r0.xyz = r0.xyz * r0.www;
//   r0.w = max(abs(r0.x), abs(r0.y));
//   r0.w = 1 / r0.w;
//   r1.x = min(abs(r0.x), abs(r0.y));
//   r0.w = r1.x * r0.w;
//   r1.x = r0.w * r0.w;
//   r1.y = r1.x * 0.0208350997 + -0.0851330012;
//   r1.y = r1.x * r1.y + 0.180141002;
//   r1.y = r1.x * r1.y + -0.330299497;
//   r1.x = r1.x * r1.y + 0.999866009;
//   r1.y = r1.x * r0.w;
//   r1.y = r1.y * -2 + 1.57079637;
//   r1.z = cmp(abs(r0.y) < abs(r0.x));
//   r1.y = r1.z ? r1.y : 0;
//   r0.w = r1.x * r0.w + r1.y;
//   r1.xy = cmp(r0.yz < -r0.yz);
//   r1.x = r1.x ? -3.141593 : 0;
//   r0.w = r1.x + r0.w;
//   r1.x = min(r0.x, r0.y);
//   r1.x = cmp(r1.x < -r1.x);
//   r1.x = r1.x ? -1.000000 : 0;
//   r1.z = max(r0.x, r0.y);
//   r1.z = cmp(r1.z >= -r1.z);
//   r1.x = r1.x ? r1.z : 0;
//   r1.x = cmp(0 != r1.x);
//   r0.w = r1.x ? -r0.w : r0.w;
//   r0.w = r0.w + r0.w;
//   sincos(r0.w, r1.x, r2.x);
//   r3.z = r1.x;
//   r3.y = r2.x;
//   r3.x = -r1.x;
//   r2.y = dot(r3.xy, r0.xy);
//   r2.z = dot(r3.yz, r0.xy);
//   r2.x = -r2.z;
//   r0.x = dot(r2.xy, r2.xy);
//   r0.x = rsqrt(r0.x);
//   r0.xyw = r2.xyy * r0.xxx;
//   r1.x = abs(r0.z) * -0.0187292993 + 0.0742610022;
//   r1.x = r1.x * abs(r0.z) + -0.212114394;
//   r1.x = r1.x * abs(r0.z) + 1.57072878;
//   r1.z = 1 + -abs(r0.z);
//   r2.w = r0.z;
//   r0.z = sqrt(r1.z);
//   r1.z = r1.x * r0.z;
//   r1.z = r1.z * -2 + 3.14159274;
//   r1.y = r1.y ? r1.z : 0;
//   r0.z = r1.x * r0.z + r1.y;
//   r0.z = 1.57079637 + -r0.z;
//   r1.x = 0.636619747 * r0.z;
//   r1.y = cb0[18].z + cb0[18].w;
//   r1.x = r1.y * -0.0111111114 + r1.x;
//   r1.y = cb0[18].z + -cb0[18].w;
//   r1.y = 0.0111111114 * r1.y;
//   r1.x = r1.x / r1.y;
//   r1.x = max(-1, r1.x);
//   r1.x = min(1, r1.x);
//   r0.z = r0.z * -0.636619747 + r1.x;
//   r0.z = -1.57079637 * r0.z;
//   sincos(r0.z, r1.x, r2.x);
//   r1.xy = r1.xx * r0.wx;
//   r0.xyz = r0.xyw * r0.xyx;
//   r1.z = -r1.x;
//   r1.w = r2.x;
//   r3.y = dot(r1.zyw, r2.yzw);
//   r0.w = 1 + -r2.x;
//   r4.xy = r0.xy * r0.ww + r2.xx;
//   r4.z = r0.z * r0.w;
//   r0.zw = r4.zy;
//   r0.y = -r1.y;
//   r4.w = r1.x;
//   r3.x = dot(r4.xzw, r2.yzw);
//   r3.z = dot(r0.zwy, r2.yzw);
//   r0.xyzw = t0.Sample(s2_s_s, r3.xyz).xyzw;
//   r0.xyz = cb0[2].xyz * r0.xyz;
//   r1.xyzw = t2.Sample(s0_s_s, v1.xy).xyzw;
//   r0.xyzw = -r1.xyzw + r0.xyzw;
//   r2.xyzw = t1.Sample(s1_s_s, v1.xy).xyzw;
//   r2.x = cb1[7].x * r2.x + cb1[7].y;
//   r2.x = 1 / r2.x;
//   r3.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r3.x = v2.x + r3.x;
//   r3.yz = v2.yz;
//   r2.xyz = r3.xyz * r2.xxx;
//   r2.x = dot(r2.xyz, r2.xyz);
//   r2.x = sqrt(r2.x);
//   r2.y = -cb0[11].x + r2.x;
//   r2.y = saturate(cb0[11].y * r2.y);
//   r0.xyzw = r2.yyyy * r0.xyzw + r1.xyzw;
//   r1.xyzw = cb0[14].xyzw + -r0.xyzw;
//   r2.z = -cb0[17].x + r2.x;
//   r2.x = -cb0[15].x + r2.x;
//   r3.y = saturate(cb0[15].y * r2.x);
//   r3.x = saturate(cb0[17].y * r2.z);
//   r2.x = -1 + cb0[17].w;
//   r2.x = r2.y * r2.x + 1;
//   r2.xy = r3.xy * r2.xx;
//   r2.xy = cb0[17].zz * r2.xy;
//   r2.y = cb0[14].w * r2.y;
//   r2.x = cb0[16].w * r2.x;
//   r1.xyzw = r2.yyyy * r1.xyzw + r0.xyzw;
//   r3.xyzw = cb0[16].xyzw + -r0.xyzw;
//   r0.xyzw = r2.xxxx * r3.xyzw + r0.xyzw;
//   r1.xyzw = r1.xyzw + -r0.xyzw;
//   r2.xyzw = t3.Sample(s3_s_s, v1.xy).xyzw;
//   o0.xyzw = r2.wwww * r1.xyzw + r0.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
