// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Fri Jul 12 00:34:25 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[22];                    // Index:    0-21             Components:    88
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[28];                    // Index:    0-27             Components:   112
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4        cube    4        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 8
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.y, r0.y, r0.x
div r0.z, cb1[5].z, v2.z
mul r1.xyz, r0.zzzz, v2.xyzx
div r0.zw, v1.xxxy, v1.wwww
sample r2.xyzw, r0.zwzz, t0.xyzw, s0
mad r1.w, cb1[7].x, r2.x, cb1[7].y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r0.x, r0.x, r1.z
mad r0.x, -r0.x, cb2[10].x, r1.x
mad r0.y, r0.y, cb2[10].x, r0.x
mul r1.xyw, r1.yyyy, cb2[19].xyxz
mad r2.xyz, cb2[18].xyzx, r0.yyyy, r1.xywx
mad r1.xyw, cb2[18].xyxz, r0.xxxx, r1.xyxw
mad r1.xyw, cb2[20].xyxz, r1.zzzz, r1.xyxw
mad r2.xyz, cb2[20].xyzx, r1.zzzz, r2.xyzx
add r2.xyz, r2.xyzx, cb2[21].xyzx
add r1.xyz, r1.xywx, cb2[21].xyzx
add r1.xyz, r1.xyzx, -cb1[4].xyzx
mov r2.w, l(1.000000)
dp4 r3.x, r2.xyzw, cb0[16].xyzw
dp4 r3.y, r2.xyzw, cb0[17].xyzw
dp4 r3.z, r2.xyzw, cb0[18].xyzw
dp4 r3.w, r2.xyzw, cb0[19].xyzw
max r2.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.x, r2.y, r2.x
min r0.x, r2.z, r0.x
min r0.x, r2.w, r0.x
mul r0.x, r0.x, cb0[20].x
min r0.x, r0.x, l(1.000000)
add r2.xyz, -cb0[14].xyzx, cb0[23].xyzx
mad r2.xyz, r0.xxxx, r2.xyzx, cb0[14].xyzx
add r3.xyz, -cb0[15].xyzx, cb0[22].xyzx
mad r3.xyz, r0.xxxx, r3.xyzx, cb0[15].xyzx
add r2.xyz, r2.xyzx, -r3.xyzx
sample r4.xyzw, r0.zwzz, t3.xyzw, s3
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.y, r4.xyzx, r4.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, r4.xyzx
mad r0.y, r4.y, l(0.500000), l(0.500000)
mad r2.xyz, r0.yyyy, r2.xyzx, r3.xyzx
add r3.xyz, cb0[24].xyzx, -cb0[25].xyzx
mad r3.xyz, r0.yyyy, r3.xyzx, cb0[25].xyzx
add r2.xyz, r2.xyzx, -r3.xyzx
sample r5.xyzw, r0.zwzz, t1.xyzw, s1
sample r6.xyzw, r0.zwzz, t2.xyzw, s2
mad r0.yzw, r5.wwww, r2.xxyz, r3.xxyz
add r2.xyz, -cb0[13].xyzx, cb0[21].xyzx
mad r2.xyz, r0.xxxx, r2.xyzx, cb0[13].xyzx
dp3 r0.x, -cb0[3].xyzx, -cb0[3].xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, -cb0[3].xyzx
dp3_sat r0.x, r4.xyzx, r3.xyzx
mul r7.xyz, r0.xxxx, r2.xyzx
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mad r0.x, r0.x, l(-3.000000), l(3.000000)
min r0.x, r0.x, l(1.000000)
mad r0.yzw, r7.xxyz, r5.wwww, r0.yyzw
mul r1.w, r6.x, cb0[27].x
mad r0.yzw, r1.wwww, l(0.000000, 2.500000, 2.500000, 2.500000), r0.yyzw
mul r0.yzw, r0.yyzw, r5.xxyz
mad r5.xyz, r5.xyzx, r6.yyyy, -r2.xyzx
mad r2.xyz, r6.zzzz, r5.xyzx, r2.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.xyzx, r1.wwww
dp3 r1.w, r1.xyzx, r4.xyzx
add r1.w, r1.w, r1.w
mad r5.xyz, r4.xyzx, -r1.wwww, r1.xyzx
dp3_sat r1.x, -r1.xyzx, r4.xyzx
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.x
add r1.y, -r6.y, l(1.000000)
mul r1.z, r1.y, l(3.000000)
mad r1.x, r1.y, r1.x, r6.y
sample_l r4.xyzw, r5.xyzx, t4.xyzw, s4, r1.z
dp3_sat r1.y, r5.xyzx, r3.xyzx
log r1.y, r1.y
mad r3.xyz, r0.yzwy, r4.xyzx, -r0.yzwy
mad r0.yzw, r6.zzzz, r3.xxyz, r0.yyzw
mad r1.z, r6.y, l(56.000000), l(8.000000)
mul r1.y, r1.y, r1.z
exp r1.y, r1.y
mul r0.x, r0.x, r1.y
mul r0.x, r0.x, l(0.650000)
mul r1.yzw, r0.xxxx, r2.xxyz
mad r0.xyz, r1.yzwy, r1.xxxx, r0.yzwy
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb0[27].yyyy
exp r0.xyz, r0.xyzx
mul o0.xyz, r0.xyzx, cb0[27].zzzz
mov o0.w, l(1.000000)
ret
// Approximately 97 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Fri Jul 12 00:34:25 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[22] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[28] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// TextureCube<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float3 v2 : TEXCOORD1,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.y = r0.x * r0.y;
//   r0.z = cb1[5].z / v2.z;
//   r1.xyz = v2.xyz * r0.zzz;
//   r0.zw = v1.xy / v1.ww;
//   r2.xyzw = t0.Sample(s0_s_s, r0.zw).xyzw;
//   r1.w = cb1[7].x * r2.x + cb1[7].y;
//   r1.w = 1 / r1.w;
//   r1.xyz = r1.xyz * r1.www;
//   r0.x = r1.z * r0.x;
//   r0.x = -r0.x * cb2[10].x + r1.x;
//   r0.y = r0.y * cb2[10].x + r0.x;
//   r1.xyw = cb2[19].xyz * r1.yyy;
//   r2.xyz = cb2[18].xyz * r0.yyy + r1.xyw;
//   r1.xyw = cb2[18].xyz * r0.xxx + r1.xyw;
//   r1.xyw = cb2[20].xyz * r1.zzz + r1.xyw;
//   r2.xyz = cb2[20].xyz * r1.zzz + r2.xyz;
//   r2.xyz = cb2[21].xyz + r2.xyz;
//   r1.xyz = cb2[21].xyz + r1.xyw;
//   r1.xyz = -cb1[4].xyz + r1.xyz;
//   r2.w = 1;
//   r3.x = dot(r2.xyzw, cb0[16].xyzw);
//   r3.y = dot(r2.xyzw, cb0[17].xyzw);
//   r3.z = dot(r2.xyzw, cb0[18].xyzw);
//   r3.w = dot(r2.xyzw, cb0[19].xyzw);
//   r2.xyzw = max(float4(0,0,0,0), r3.xyzw);
//   r0.x = min(r2.x, r2.y);
//   r0.x = min(r0.x, r2.z);
//   r0.x = min(r0.x, r2.w);
//   r0.x = cb0[20].x * r0.x;
//   r0.x = min(1, r0.x);
//   r2.xyz = cb0[23].xyz + -cb0[14].xyz;
//   r2.xyz = r0.xxx * r2.xyz + cb0[14].xyz;
//   r3.xyz = cb0[22].xyz + -cb0[15].xyz;
//   r3.xyz = r0.xxx * r3.xyz + cb0[15].xyz;
//   r2.xyz = -r3.xyz + r2.xyz;
//   r4.xyzw = t3.Sample(s3_s_s, r0.zw).xyzw;
//   r4.xyz = r4.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r0.y = dot(r4.xyz, r4.xyz);
//   r0.y = rsqrt(r0.y);
//   r4.xyz = r4.xyz * r0.yyy;
//   r0.y = r4.y * 0.5 + 0.5;
//   r2.xyz = r0.yyy * r2.xyz + r3.xyz;
//   r3.xyz = -cb0[25].xyz + cb0[24].xyz;
//   r3.xyz = r0.yyy * r3.xyz + cb0[25].xyz;
//   r2.xyz = -r3.xyz + r2.xyz;
//   r5.xyzw = t1.Sample(s1_s_s, r0.zw).xyzw;
//   r6.xyzw = t2.Sample(s2_s_s, r0.zw).xyzw;
//   r0.yzw = r5.www * r2.xyz + r3.xyz;
//   r2.xyz = cb0[21].xyz + -cb0[13].xyz;
//   r2.xyz = r0.xxx * r2.xyz + cb0[13].xyz;
//   r0.x = dot(-cb0[3].xyz, -cb0[3].xyz);
//   r0.x = rsqrt(r0.x);
//   r3.xyz = -cb0[3].xyz * r0.xxx;
//   r0.x = saturate(dot(r4.xyz, r3.xyz));
//   r7.xyz = r2.xyz * r0.xxx;
//   r0.x = 1 + -r0.x;
//   r0.x = r0.x * r0.x;
//   r0.x = r0.x * -3 + 3;
//   r0.x = min(1, r0.x);
//   r0.yzw = r7.xyz * r5.www + r0.yzw;
//   r1.w = cb0[27].x * r6.x;
//   r0.yzw = r1.www * float3(2.5,2.5,2.5) + r0.yzw;
//   r0.yzw = r5.xyz * r0.yzw;
//   r5.xyz = r5.xyz * r6.yyy + -r2.xyz;
//   r2.xyz = r6.zzz * r5.xyz + r2.xyz;
//   r1.w = dot(r1.xyz, r1.xyz);
//   r1.w = rsqrt(r1.w);
//   r1.xyz = r1.www * r1.xyz;
//   r1.w = dot(r1.xyz, r4.xyz);
//   r1.w = r1.w + r1.w;
//   r5.xyz = r4.xyz * -r1.www + r1.xyz;
//   r1.x = saturate(dot(-r1.xyz, r4.xyz));
//   r1.x = 1 + -r1.x;
//   r1.x = r1.x * r1.x;
//   r1.x = r1.x * r1.x;
//   r1.y = 1 + -r6.y;
//   r1.z = 3 * r1.y;
//   r1.x = r1.y * r1.x + r6.y;
//   r4.xyzw = t4.SampleLevel(s4_s_s, r5.xyz, r1.z).xyzw;
//   r1.y = saturate(dot(r5.xyz, r3.xyz));
//   r1.y = log2(r1.y);
//   r3.xyz = r0.yzw * r4.xyz + -r0.yzw;
//   r0.yzw = r6.zzz * r3.xyz + r0.yzw;
//   r1.z = r6.y * 56 + 8;
//   r1.y = r1.z * r1.y;
//   r1.y = exp2(r1.y);
//   r0.x = r1.y * r0.x;
//   r0.x = 0.649999976 * r0.x;
//   r1.yzw = r2.xyz * r0.xxx;
//   r0.xyz = r1.yzw * r1.xxx + r0.yzw;
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = cb0[27].yyy * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   o0.xyz = cb0[27].zzz * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
