// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Thu Jul 11 23:48:35 2024
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[32];                    // Index:    0-31             Components:   128
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyz
// TEXCOORD                 4   xyzw        6     NONE   float   xyzw
// COLOR                    1   xyzw        7     NONE   float   xyzw
// TEXCOORD                 5   xyzw        8     NONE   float   xyzw
// P                        0   x           9  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o9.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[32], immediateIndexed
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_temps 12
ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o9.x, r11.z
ld r0.xyzw, l(11, 0, 0, 0), t120.xyzw
add r0.yz, v0.xxyx, cb0[23].zzwz
mul r1.xyzw, r0.zzzz, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.yyyy, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb2[3].xyzw
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
add r1.xyz, -r1.xyzx, cb1[4].xyzx
mul r3.xyzw, r2.yyyy, cb3[18].xyzw
mad r3.xyzw, cb3[17].xyzw, r2.xxxx, r3.xyzw
mad r3.xyzw, cb3[19].xyzw, r2.zzzz, r3.xyzw
mad r2.xyzw, cb3[20].xyzw, r2.wwww, r3.xyzw
eq r0.w, r2.w, l(1.000000)
eq r0.x, r0.x, l(1.000000)
and r0.x, r0.x, r0.w
if_nz r0.x
  ld r3.xyzw, l(0, 0, 0, 0), t125.xyzw
  movc r3.z, r3.z, l(-1.000000), l(1.000000)
  add r0.x, -r3.y, l(0.000010)
  mul r0.x, r3.x, r0.x
  mul r0.w, r0.x, l(0.200000)
  mad r0.x, -r0.x, l(0.200000), r3.x
  mul r1.w, r3.y, r3.x
  mul r1.w, r1.w, l(10.000000)
  resinfo_uint r4.xyzw, l(0), t110.xyzw
  iadd r3.yw, r4.xxxy, l(0, -1, 0, -1)
  utof r4.xy, r4.xyxx
  mul r4.y, r4.y, l(0.250000)
  utof r3.yw, r3.yyyw
  min r3.w, r3.w, r4.y
  ftoi r5.y, r3.w
  mov r5.zw, l(0,0,0,0)
  ftoi r6.y, r3.w
  mov r6.zw, l(0,0,1,0)
  mov r3.w, l(0)
  mov r4.yz, r0.wwww
  mov r4.w, l(0)
  mov r7.x, l(0)
  loop
    utof r7.y, r4.w
    ge r7.y, r7.y, l(300.000000)
    mov r7.x, l(0)
    breakc_nz r7.y
    mad r4.z, r0.x, l(0.00333333341), r4.z
    mul r7.y, r3.z, r4.z
    min r7.z, r7.y, l(0.000000)
    max r7.y, -r7.y, l(0.000000)
    mad r7.z, r7.z, l(0.500000), l(0.500000)
    mul r7.z, r4.x, r7.z
    max r7.z, r7.z, l(0.000000)
    min r7.z, r3.y, r7.z
    ftoi r5.x, r7.z
    ld r8.xyzw, r5.xyzw, t110.xyzw
    ne r5.x, r8.x, l(0.000000)
    mul r7.z, r8.x, l(0.000010)
    div r7.z, l(0.000010), r7.z
    add r7.z, r8.x, r7.z
    and r5.x, r5.x, r7.z
    mad r7.y, r7.y, l(0.500000), l(0.500000)
    mul r7.y, r4.x, r7.y
    min r7.y, r3.y, r7.y
    ftoi r6.x, r7.y
    ld r8.xyzw, r6.xyzw, t110.xyzw
    ne r6.x, r8.x, l(0.000000)
    mul r7.y, r8.x, l(0.000010)
    div r7.y, l(0.000010), r7.y
    add r7.y, r8.x, r7.y
    and r6.x, r6.x, r7.y
    max r5.x, r5.x, r6.x
    eq r6.x, r5.x, l(0.000000)
    if_nz r6.x
      mov r3.w, r3.x
      mov r7.x, l(-1)
      break
    endif
    add r7.y, r3.x, -r4.z
    div r7.y, r1.w, r7.y
    lt r5.x, r5.x, r7.y
    if_nz r5.x
      mov r3.w, l(0)
      mov r7.x, l(0)
      break
    endif
    mov r4.y, r4.z
    iadd r4.w, r4.w, l(1)
    mov r7.x, r6.x
    mov r3.w, l(0)
  endloop
  movc r0.x, r7.x, r3.w, r4.y
  add r2.x, r0.x, r2.x
endif
mul r0.xw, cb3[6].xxxy, cb1[6].yyyy
mad r0.xw, cb3[5].xxxy, cb1[6].xxxx, r0.xxxw
mul r0.xw, |r0.xxxw|, cb0[28].yyyz
div r0.xw, r2.wwww, r0.xxxw
dp2 r1.w, r0.xwxx, r0.xwxx
mad r0.xw, cb0[27].xxxy, l(0.250000, 0.000000, 0.000000, 0.250000), r0.xxxw
div o4.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r0.xxxw
rsq r0.x, r1.w
mul r0.w, |v4.y|, cb0[28].x
add r1.w, cb0[29].x, l(1.000000)
mul r0.w, r0.w, r1.w
mul r1.w, r0.w, r0.x
add r3.x, -cb0[28].w, l(1.000000)
mul r3.x, |r1.w|, r3.x
mad r0.x, r0.x, r0.w, -r3.x
dp3 r4.x, v1.xyzx, cb2[4].xyzx
dp3 r4.y, v1.xyzx, cb2[5].xyzx
dp3 r4.z, v1.xyzx, cb2[6].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r3.yzw, r0.wwww, r4.xxyz
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r3.yzwy, r4.xyzx
mad r0.x, |r0.w|, r0.x, r3.x
eq r0.w, cb3[8].w, l(0.000000)
movc r0.x, r0.w, r0.x, r1.w
ge r0.w, l(0.000000), v4.y
and r0.w, r0.w, l(0x3f800000)
add r1.w, -cb0[22].y, cb0[22].z
mad r0.w, r0.w, r1.w, cb0[22].y
mad r0.w, r0.w, l(0.250000), cb0[4].x
mul r0.w, r0.w, cb0[22].w
div r1.w, l(0.500000), r0.x
mad r3.x, -cb0[6].x, cb0[22].w, l(1.000000)
mad r3.x, -cb0[4].y, cb0[22].w, r3.x
mad r3.x, r3.x, l(0.500000), -r1.w
mul r3.y, r0.w, l(0.500000)
mad o3.x, r0.w, l(-0.500000), r3.x
mad r0.w, r0.w, l(-0.500000), l(0.500000)
add o3.z, r1.w, r0.w
max r4.xyzw, cb0[26].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r4.xyzw, r4.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), -r4.xxyx
add o4.xy, -r4.zwzz, r0.yzyy
mul r3.xzw, r1.yyyy, cb0[12].xxyz
mad r1.xyw, cb0[11].xyxz, r1.xxxx, r3.xzxw
mad o5.xyz, cb0[13].xyzx, r1.zzzz, r1.xywx
mul r1.xyzw, cb0[19].wzxy, cb0[23].yyyy
mad r0.y, r1.x, r0.x, l(1.000000)
div r0.y, r0.x, r0.y
mad r0.z, r0.w, r0.y, l(-0.500000)
mul r0.w, r0.y, r1.y
mul r1.xy, -r1.zwzz, cb0[28].xxxx
div r1.xy, r1.xyxx, cb0[27].zwzz
add o6.xy, r1.xyxx, v3.xyxx
mad o6.w, r0.w, l(-0.500000), r0.z
mul o7.xyz, cb0[18].wwww, cb0[18].xyzx
mul r0.z, v4.x, l(0.000244140625)
round_ni r0.z, r0.z
mad r0.w, r0.z, l(-4096.000000), v4.x
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.00195312500, 0.00195312500)
mad o8.xy, r0.zwzz, cb0[30].xyxx, cb0[30].zwzz
mad o8.zw, r0.zzzw, cb0[31].xxxy, cb0[31].zzzw
mov r9.xyzw, r2.xyzw
mov o1.xyzw, v2.xyzw
mov o3.w, r3.y
mov o3.y, r0.x
mov o6.z, r0.y
mov o7.w, cb0[18].w
mov o2.xy, v3.xyxx
add r10.x, -r11.y, r9.w
mul r10.y, r11.x, r11.w
mad r10.x, r10.x, r10.y, r9.x
ne r10.y, l(1.000000), r9.w
movc r9.x, r10.y, r10.x, r9.x
mov o0.xyzw, r9.xyzw
ret
// Approximately 163 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Thu Jul 11 23:48:35 2024
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[7] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[7] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[32] : packoffset(c0);
// }
//
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float3 v1 : NORMAL0,
//   float4 v2 : COLOR0,
//   float4 v3 : TEXCOORD0,
//   float2 v4 : TEXCOORD1,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : TEXCOORD0,
//   out float4 o3 : TEXCOORD1,
//   out float4 o4 : TEXCOORD2,
//   out float4 o5 : TEXCOORD3,
//   out float4 o6 : TEXCOORD4,
//   out float4 o7 : COLOR1,
//   out float4 o8 : TEXCOORD5,
//   out uint o9 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r11.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o9.x = r11.z;
//   r0.xyzw = IniParams.Load(float4(11,0,0,0)).xyzw;
//   r0.yz = cb0[23].zw + v0.xy;
//   r1.xyzw = cb2[1].xyzw * r0.zzzz;
//   r1.xyzw = cb2[0].xyzw * r0.yyyy + r1.xyzw;
//   r1.xyzw = cb2[2].xyzw * v0.zzzz + r1.xyzw;
//   r2.xyzw = cb2[3].xyzw + r1.xyzw;
//   r1.xyz = cb2[3].xyz * v0.www + r1.xyz;
//   r1.xyz = cb1[4].xyz + -r1.xyz;
//   r3.xyzw = cb3[18].xyzw * r2.yyyy;
//   r3.xyzw = cb3[17].xyzw * r2.xxxx + r3.xyzw;
//   r3.xyzw = cb3[19].xyzw * r2.zzzz + r3.xyzw;
//   r2.xyzw = cb3[20].xyzw * r2.wwww + r3.xyzw;
//   r0.w = cmp(r2.w == 1.000000);
//   r0.x = cmp(r0.x == 1.000000);
//   r0.x = r0.x ? r0.w : 0;
//   if (r0.x != 0) {
//     r3.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//     r3.z = r3.z ? -1 : 1;
//     r0.x = 9.99999975e-06 + -r3.y;
//     r0.x = r0.x * r3.x;
//     r0.w = 0.200000003 * r0.x;
//     r0.x = -r0.x * 0.200000003 + r3.x;
//     r1.w = r3.x * r3.y;
//     r1.w = 10 * r1.w;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r4.xyzw = uiDest.xyzw;
//     r3.yw = (int2)r4.xy + int2(-1,-1);
//     r4.xy = (uint2)r4.xy;
//     r4.y = 0.25 * r4.y;
//     r3.yw = (uint2)r3.yw;
//     r3.w = min(r4.y, r3.w);
//     r5.y = (int)r3.w;
//     r5.zw = float2(0,0);
//     r6.y = (int)r3.w;
//     r6.zw = float2(1.40129846e-45,0);
//     r3.w = 0;
//     r4.yz = r0.ww;
//     r4.w = 0;
//     r7.x = 0;
//     while (true) {
//       r7.y = (uint)r4.w;
//       r7.y = cmp(r7.y >= 300);
//       r7.x = 0;
//       if (r7.y != 0) break;
//       r4.z = r0.x * 0.00333333341 + r4.z;
//       r7.y = r4.z * r3.z;
//       r7.z = min(0, r7.y);
//       r7.y = max(0, -r7.y);
//       r7.z = r7.z * 0.5 + 0.5;
//       r7.z = r7.z * r4.x;
//       r7.z = max(0, r7.z);
//       r7.z = min(r7.z, r3.y);
//       r5.x = (int)r7.z;
//       r8.x = DepthBuffer.Load(r5.xyzw).x;
//       r5.x = cmp(r8.x != 0.000000);
//       r7.z = 9.99999975e-06 * r8.x;
//       r7.z = 9.99999975e-06 / r7.z;
//       r7.z = r7.z + r8.x;
//       r5.x = r5.x ? r7.z : 0;
//       r7.y = r7.y * 0.5 + 0.5;
//       r7.y = r7.y * r4.x;
//       r7.y = min(r7.y, r3.y);
//       r6.x = (int)r7.y;
//       r8.x = DepthBuffer.Load(r6.xyzw).x;
//       r6.x = cmp(r8.x != 0.000000);
//       r7.y = 9.99999975e-06 * r8.x;
//       r7.y = 9.99999975e-06 / r7.y;
//       r7.y = r7.y + r8.x;
//       r6.x = r6.x ? r7.y : 0;
//       r5.x = max(r6.x, r5.x);
//       r6.x = cmp(r5.x == 0.000000);
//       if (r6.x != 0) {
//         r3.w = r3.x;
//         r7.x = -1;
//         break;
//       }
//       r7.y = -r4.z + r3.x;
//       r7.y = r1.w / r7.y;
//       r5.x = cmp(r5.x < r7.y);
//       if (r5.x != 0) {
//         r3.w = 0;
//         r7.x = 0;
//         break;
//       }
//       r4.y = r4.z;
//       r4.w = (int)r4.w + 1;
//       r7.x = r6.x;
//       r3.w = 0;
//     }
//     r0.x = r7.x ? r3.w : r4.y;
//     r2.x = r2.x + r0.x;
//   }
//   r0.xw = cb1[6].yy * cb3[6].xy;
//   r0.xw = cb3[5].xy * cb1[6].xx + r0.xw;
//   r0.xw = cb0[28].yz * abs(r0.xw);
//   r0.xw = r2.ww / r0.xw;
//   r1.w = dot(r0.xw, r0.xw);
//   r0.xw = cb0[27].xy * float2(0.25,0.25) + r0.xw;
//   o4.zw = float2(0.25,0.25) / r0.xw;
//   r0.x = rsqrt(r1.w);
//   r0.w = cb0[28].x * abs(v4.y);
//   r1.w = 1 + cb0[29].x;
//   r0.w = r1.w * r0.w;
//   r1.w = r0.x * r0.w;
//   r3.x = 1 + -cb0[28].w;
//   r3.x = r3.x * abs(r1.w);
//   r0.x = r0.x * r0.w + -r3.x;
//   r4.x = dot(v1.xyz, cb2[4].xyz);
//   r4.y = dot(v1.xyz, cb2[5].xyz);
//   r4.z = dot(v1.xyz, cb2[6].xyz);
//   r0.w = dot(r4.xyz, r4.xyz);
//   r0.w = rsqrt(r0.w);
//   r3.yzw = r4.xyz * r0.www;
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.w = rsqrt(r0.w);
//   r4.xyz = r1.xyz * r0.www;
//   r0.w = dot(r3.yzw, r4.xyz);
//   r0.x = abs(r0.w) * r0.x + r3.x;
//   r0.w = cmp(cb3[8].w == 0.000000);
//   r0.x = r0.w ? r0.x : r1.w;
//   r0.w = cmp(0 >= v4.y);
//   r0.w = r0.w ? 1.000000 : 0;
//   r1.w = cb0[22].z + -cb0[22].y;
//   r0.w = r0.w * r1.w + cb0[22].y;
//   r0.w = r0.w * 0.25 + cb0[4].x;
//   r0.w = cb0[22].w * r0.w;
//   r1.w = 0.5 / r0.x;
//   r3.x = -cb0[6].x * cb0[22].w + 1;
//   r3.x = -cb0[4].y * cb0[22].w + r3.x;
//   r3.x = r3.x * 0.5 + -r1.w;
//   r3.y = 0.5 * r0.w;
//   o3.x = r0.w * -0.5 + r3.x;
//   r0.w = r0.w * -0.5 + 0.5;
//   o3.z = r0.w + r1.w;
//   r4.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[26].xyzw);
//   r4.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r4.xyzw);
//   r0.yz = r0.yz * float2(2,2) + -r4.xy;
//   o4.xy = r0.yz + -r4.zw;
//   r3.xzw = cb0[12].xyz * r1.yyy;
//   r1.xyw = cb0[11].xyz * r1.xxx + r3.xzw;
//   o5.xyz = cb0[13].xyz * r1.zzz + r1.xyw;
//   r1.xyzw = cb0[23].yyyy * cb0[19].wzxy;
//   r0.y = r1.x * r0.x + 1;
//   r0.y = r0.x / r0.y;
//   r0.z = r0.w * r0.y + -0.5;
//   r0.w = r1.y * r0.y;
//   r1.xy = cb0[28].xx * -r1.zw;
//   r1.xy = r1.xy / cb0[27].zw;
//   o6.xy = v3.xy + r1.xy;
//   o6.w = r0.w * -0.5 + r0.z;
//   o7.xyz = cb0[18].xyz * cb0[18].www;
//   r0.z = 0.000244140625 * v4.x;
//   r0.z = floor(r0.z);
//   r0.w = r0.z * -4096 + v4.x;
//   r0.zw = float2(0.001953125,0.001953125) * r0.zw;
//   o8.xy = r0.zw * cb0[30].xy + cb0[30].zw;
//   o8.zw = r0.zw * cb0[31].xy + cb0[31].zw;
//   r9.xyzw = r2.xyzw;
//   o1.xyzw = v2.xyzw;
//   o3.w = r3.y;
//   o3.y = r0.x;
//   o6.z = r0.y;
//   o7.w = cb0[18].w;
//   o2.xy = v3.xy;
//   r10.x = r9.w + -r11.y;
//   r10.y = r11.w * r11.x;
//   r10.x = r10.x * r10.y + r9.x;
//   r10.y = cmp(1.000000 != r9.w);
//   r9.x = r10.y ? r10.x : r9.x;
//   o0.xyzw = r9.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
