// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.163 on Wed Jun 26 20:14:01 2024
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[26];                    // Index:    0-25             Components:   104
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[22];                    // Index:    0-21             Components:    88
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[28];                    // Index:    0-27             Components:   112
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4        cube    5        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 10
div r0.x, cb1[5].z, v2.z
mul r0.xyz, r0.xxxx, v2.xyzx
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
div r1.zw, v1.xxxy, v1.wwww
sample r2.xyzw, r1.zwzz, t0.xyzw, s0
mad r0.w, cb1[7].x, r2.x, cb1[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r2.xyz, r0.wwww, r0.xyzx
mul r0.x, r1.x, r2.z
mul r0.y, r1.y, r1.x
mad r0.x, -r0.x, cb2[10].x, r2.x
mul r2.xyw, r2.yyyy, cb2[19].xyxz
mad r3.xyz, cb2[18].xyzx, r0.xxxx, r2.xywx
mad r0.x, r0.y, cb2[10].x, r0.x
mad r2.xyw, cb2[18].xyxz, r0.xxxx, r2.xyxw
mad r2.xyw, cb2[20].xyxz, r2.zzzz, r2.xyxw
add r4.xyz, r2.xywx, cb2[21].xyzx
mad r2.xyw, cb2[20].xyxz, r2.zzzz, r3.xyxz
add r2.xyw, r2.xyxw, cb2[21].xyxz
add r3.xyz, r2.xywx, -cb3[25].xyzx
add r2.xyw, r2.xyxw, -cb1[4].xyxz
dp3 r0.x, r3.xyzx, r3.xyzx
sqrt r0.x, r0.x
mad r0.x, -r0.z, r0.w, r0.x
mad r0.x, cb3[25].w, r0.x, r2.z
mad_sat r0.x, r0.x, cb3[24].z, cb3[24].w
sample r3.xyzw, r1.zwzz, t1.xyzw, s1
add r0.y, -r3.x, l(1.000000)
mad r0.x, r0.x, r0.y, r3.x
mov r4.w, l(1.000000)
dp4 r3.x, r4.xyzw, cb0[16].xyzw
dp4 r3.y, r4.xyzw, cb0[17].xyzw
dp4 r3.z, r4.xyzw, cb0[18].xyzw
dp4 r3.w, r4.xyzw, cb0[19].xyzw
max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.y, r3.y, r3.x
min r0.y, r3.z, r0.y
min r0.y, r3.w, r0.y
mul r0.y, r0.y, cb0[20].x
min r0.y, r0.y, l(1.000000)
add r3.xyz, -cb0[13].xyzx, cb0[21].xyzx
mad r3.xyz, r0.yyyy, r3.xyzx, cb0[13].xyzx
dp3 r0.z, -cb0[3].xyzx, -cb0[3].xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, -cb0[3].xyzx
sample r5.xyzw, r1.zwzz, t4.xyzw, s4
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
dp3_sat r0.z, r5.xyzx, r4.xyzx
mul r6.xyz, r0.zzzz, r3.xyzx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
mad r0.z, r0.z, l(-3.000000), l(3.000000)
min r0.z, r0.z, l(1.000000)
mul r6.xyz, r0.xxxx, r6.xyzx
add r7.xyz, -cb0[14].xyzx, cb0[23].xyzx
mad r7.xyz, r0.yyyy, r7.xyzx, cb0[14].xyzx
add r8.xyz, -cb0[15].xyzx, cb0[22].xyzx
mad r8.xyz, r0.yyyy, r8.xyzx, cb0[15].xyzx
add r7.xyz, r7.xyzx, -r8.xyzx
mad r0.y, r5.y, l(0.500000), l(0.500000)
mad r7.xyz, r0.yyyy, r7.xyzx, r8.xyzx
add r8.xyz, cb0[24].xyzx, -cb0[25].xyzx
mad r8.xyz, r0.yyyy, r8.xyzx, cb0[25].xyzx
add r7.xyz, r7.xyzx, -r8.xyzx
sample r9.xyzw, r1.zwzz, t2.xyzw, s2
sample r1.xyzw, r1.zwzz, t3.xyzw, s3
mad r7.xyz, r9.wwww, r7.xyzx, r8.xyzx
mad r6.xyz, r6.xyzx, r9.wwww, r7.xyzx
mul r0.y, r1.x, cb0[27].x
mad r6.xyz, r0.yyyy, l(2.500000, 2.500000, 2.500000, 0.000000), r6.xyzx
mul r6.xyz, r6.xyzx, r9.xyzx
mad r7.xyz, r9.xyzx, r1.yyyy, -r3.xyzx
mad r3.xyz, r1.zzzz, r7.xyzx, r3.xyzx
dp3 r0.y, r2.xywx, r2.xywx
rsq r0.y, r0.y
mul r2.xyz, r2.xywx, r0.yyyy
dp3 r0.y, r2.xyzx, r5.xyzx
add r0.y, r0.y, r0.y
mad r7.xyz, r5.xyzx, -r0.yyyy, r2.xyzx
dp3_sat r0.y, -r2.xyzx, r5.xyzx
add r0.y, -r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.y
add r0.w, -r1.y, l(1.000000)
mul r1.x, r0.w, l(3.000000)
mad r0.y, r0.w, r0.y, r1.y
sample_l r2.xyzw, r7.xyzx, t5.xyzw, s5, r1.x
dp3_sat r0.w, r7.xyzx, r4.xyzx
log r0.w, r0.w
mad r2.xyz, r6.xyzx, r2.xyzx, -r6.xyzx
mad r1.xzw, r1.zzzz, r2.xxyz, r6.xxyz
mad r1.y, r1.y, l(56.000000), l(8.000000)
mul r0.w, r0.w, r1.y
exp r0.w, r0.w
mul r0.z, r0.z, r0.w
mul r0.x, r0.x, r0.z
mul r0.x, r0.x, l(0.650000)
mul r0.xzw, r0.xxxx, r3.xxyz
mad r0.xyz, r0.xzwx, r0.yyyy, r1.xzwx
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb0[27].yyyy
exp r0.xyz, r0.xyzx
mul o0.xyz, r0.xyzx, cb0[27].zzzz
mov o0.w, l(1.000000)
ret
// Approximately 108 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.163 on Wed Jun 26 20:14:01 2024
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[26] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[22] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[28] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// TextureCube<float4> t5 : register(t5);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float3 v2 : TEXCOORD1,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[5].z / v2.z;
//   r0.xyz = v2.xyz * r0.xxx;
//   r1.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.zw = v1.xy / v1.ww;
//   r2.xyzw = t0.Sample(s0_s_s, r1.zw).xyzw;
//   r0.w = cb1[7].x * r2.x + cb1[7].y;
//   r0.w = 1 / r0.w;
//   r2.xyz = r0.xyz * r0.www;
//   r0.x = r2.z * r1.x;
//   r0.y = r1.x * r1.y;
//   r0.x = -r0.x * cb2[10].x + r2.x;
//   r2.xyw = cb2[19].xyz * r2.yyy;
//   r3.xyz = cb2[18].xyz * r0.xxx + r2.xyw;
//   r0.x = r0.y * cb2[10].x + r0.x;
//   r2.xyw = cb2[18].xyz * r0.xxx + r2.xyw;
//   r2.xyw = cb2[20].xyz * r2.zzz + r2.xyw;
//   r4.xyz = cb2[21].xyz + r2.xyw;
//   r2.xyw = cb2[20].xyz * r2.zzz + r3.xyz;
//   r2.xyw = cb2[21].xyz + r2.xyw;
//   r3.xyz = -cb3[25].xyz + r2.xyw;
//   r2.xyw = -cb1[4].xyz + r2.xyw;
//   r0.x = dot(r3.xyz, r3.xyz);
//   r0.x = sqrt(r0.x);
//   r0.x = -r0.z * r0.w + r0.x;
//   r0.x = cb3[25].w * r0.x + r2.z;
//   r0.x = saturate(r0.x * cb3[24].z + cb3[24].w);
//   r3.xyzw = t1.Sample(s1_s_s, r1.zw).xyzw;
//   r0.y = 1 + -r3.x;
//   r0.x = r0.x * r0.y + r3.x;
//   r4.w = 1;
//   r3.x = dot(r4.xyzw, cb0[16].xyzw);
//   r3.y = dot(r4.xyzw, cb0[17].xyzw);
//   r3.z = dot(r4.xyzw, cb0[18].xyzw);
//   r3.w = dot(r4.xyzw, cb0[19].xyzw);
//   r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//   r0.y = min(r3.x, r3.y);
//   r0.y = min(r0.y, r3.z);
//   r0.y = min(r0.y, r3.w);
//   r0.y = cb0[20].x * r0.y;
//   r0.y = min(1, r0.y);
//   r3.xyz = cb0[21].xyz + -cb0[13].xyz;
//   r3.xyz = r0.yyy * r3.xyz + cb0[13].xyz;
//   r0.z = dot(-cb0[3].xyz, -cb0[3].xyz);
//   r0.z = rsqrt(r0.z);
//   r4.xyz = -cb0[3].xyz * r0.zzz;
//   r5.xyzw = t4.Sample(s4_s_s, r1.zw).xyzw;
//   r5.xyz = r5.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r0.z = dot(r5.xyz, r5.xyz);
//   r0.z = rsqrt(r0.z);
//   r5.xyz = r5.xyz * r0.zzz;
//   r0.z = saturate(dot(r5.xyz, r4.xyz));
//   r6.xyz = r3.xyz * r0.zzz;
//   r0.z = 1 + -r0.z;
//   r0.z = r0.z * r0.z;
//   r0.z = r0.z * -3 + 3;
//   r0.z = min(1, r0.z);
//   r6.xyz = r6.xyz * r0.xxx;
//   r7.xyz = cb0[23].xyz + -cb0[14].xyz;
//   r7.xyz = r0.yyy * r7.xyz + cb0[14].xyz;
//   r8.xyz = cb0[22].xyz + -cb0[15].xyz;
//   r8.xyz = r0.yyy * r8.xyz + cb0[15].xyz;
//   r7.xyz = -r8.xyz + r7.xyz;
//   r0.y = r5.y * 0.5 + 0.5;
//   r7.xyz = r0.yyy * r7.xyz + r8.xyz;
//   r8.xyz = -cb0[25].xyz + cb0[24].xyz;
//   r8.xyz = r0.yyy * r8.xyz + cb0[25].xyz;
//   r7.xyz = -r8.xyz + r7.xyz;
//   r9.xyzw = t2.Sample(s2_s_s, r1.zw).xyzw;
//   r1.xyzw = t3.Sample(s3_s_s, r1.zw).xyzw;
//   r7.xyz = r9.www * r7.xyz + r8.xyz;
//   r6.xyz = r6.xyz * r9.www + r7.xyz;
//   r0.y = cb0[27].x * r1.x;
//   r6.xyz = r0.yyy * float3(2.5,2.5,2.5) + r6.xyz;
//   r6.xyz = r9.xyz * r6.xyz;
//   r7.xyz = r9.xyz * r1.yyy + -r3.xyz;
//   r3.xyz = r1.zzz * r7.xyz + r3.xyz;
//   r0.y = dot(r2.xyw, r2.xyw);
//   r0.y = rsqrt(r0.y);
//   r2.xyz = r0.yyy * r2.xyw;
//   r0.y = dot(r2.xyz, r5.xyz);
//   r0.y = r0.y + r0.y;
//   r7.xyz = r5.xyz * -r0.yyy + r2.xyz;
//   r0.y = saturate(dot(-r2.xyz, r5.xyz));
//   r0.y = 1 + -r0.y;
//   r0.y = r0.y * r0.y;
//   r0.y = r0.y * r0.y;
//   r0.w = 1 + -r1.y;
//   r1.x = 3 * r0.w;
//   r0.y = r0.w * r0.y + r1.y;
//   r2.xyzw = t5.SampleLevel(s5_s_s, r7.xyz, r1.x).xyzw;
//   r0.w = saturate(dot(r7.xyz, r4.xyz));
//   r0.w = log2(r0.w);
//   r2.xyz = r6.xyz * r2.xyz + -r6.xyz;
//   r1.xzw = r1.zzz * r2.xyz + r6.xyz;
//   r1.y = r1.y * 56 + 8;
//   r0.w = r1.y * r0.w;
//   r0.w = exp2(r0.w);
//   r0.z = r0.w * r0.z;
//   r0.x = r0.z * r0.x;
//   r0.x = 0.649999976 * r0.x;
//   r0.xzw = r3.xyz * r0.xxx;
//   r0.xyz = r0.xzw * r0.yyy + r1.xzw;
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = cb0[27].yyy * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   o0.xyz = cb0[27].zzz * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
