//Water PS 2. Haloing.
// ---- Created with 3Dmigoto v0.6.163 on Wed Jun 26 23:42:03 2024
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[34];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  float2 v2 : TEXCOORD1,
  float2 w2 : TEXCOORD2,
  float4 v3 : TEXCOORD3,
  float4 v4 : TEXCOORD4,
  float4 v5 : TEXCOORD5,
  float4 v6 : TEXCOORD6,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyz = -cb1[4].xyz + v4.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r1.xyzw = t1.Sample(s1_s, v2.xy).xzyw;
  r1.x = r1.x * r1.w;
  r1.xz = r1.xz * float2(2,2) + float2(-1,-1);
  r0.w = dot(r1.xz, r1.xz);
  r0.w = min(1, r0.w);
  r0.w = 1 + -r0.w;
  r1.y = sqrt(r0.w);
  r0.w = dot(r0.xyz, r1.xyz);
  r0.w = r0.w + r0.w;
  r2.xyz = r1.xyz * -r0.www + r0.xyz;
  r0.x = saturate(dot(-r0.xyz, r1.xyz));
  r0.y = saturate(dot(r1.xyz, cb3[0].xyz));
  r0.y = v4.w * r0.y;
  r0.x = 1 + -r0.x;
  r0.x = r0.x * r0.x;
  r0.x = r0.x * r0.x;
  r0.z = saturate(dot(r2.xyz, cb3[0].xyz));
  r0.z = log2(r0.z);
  r0.z = cb0[17].x * r0.z;
  r0.z = exp2(r0.z);
  r2.xyz = float3(0.25,0.25,0.25) * cb0[15].xyz;
  r3.xyz = r2.xyz * r0.zzz;
  r0.z = 1 + -cb0[17].y;
  r0.x = r0.z * r0.x + cb0[17].y;
  r3.xyz = r3.xyz * r0.xxx;
  r0.x = 0.5 * r0.x;
  r3.xyz = cb0[17].zzz * r3.xyz;
  r4.xyz = -cb0[32].xyz + cb0[27].xyz;
  r4.xyz = v4.www * r4.xyz + cb0[32].xyz;
  r0.yzw = r2.xyz * r0.yyy + r4.xyz;
  
  v6.x+=stereo.x*(v6.w-stereo.y);
  
  r1.yw = v6.xy / v6.ww;
  r1.yw = float2(1,1) + r1.yw;
  r2.x = 0.5 * r1.y;
  r2.z = -r1.w * 0.5 + 1;
  r1.xy = r1.xz * float2(0.0299999993,0.0299999993) + r2.xz;
  r2.xyzw = t0.Sample(s3_s, r2.xz).xyzw;
  r2.x = saturate(r2.x);
  r1.z = cb1[7].z * r2.x + cb1[7].w;
  r1.z = 1 / r1.z;
  r2.xyzw = t2.Sample(s2_s, r1.xy).xyzw;
  r4.xyzw = t3.Sample(s0_s, v2.xy).xyzw;
  r1.xyw = -r4.xyz * r0.yzw + r2.xyz;
  r0.yzw = r4.xyz * r0.yzw;
  r0.xyz = r0.xxx * r1.xyw + r0.yzw;
  o0.xyz = r3.xyz * v4.www + r0.xyz;
  r0.xy = cb2[7].zw * v5.yy;
  r0.xy = cb2[6].zw * v5.xx + r0.xy;
  r0.xy = cb2[8].zw * v5.zz + r0.xy;
  r0.xy = cb2[9].zw + r0.xy;
  r0.x = r0.x / r0.y;
  r0.x = r0.x * 0.5 + 0.5;
  r0.x = 1 + -r0.x;
  r0.x = cb1[7].z * r0.x + cb1[7].w;
  r0.x = 1 / r0.x;
  r0.x = r1.z + -r0.x;
  r0.x = saturate(cb0[22].y * r0.x);
  r0.y = dot(v5.xyz, v5.xyz);
  r0.y = sqrt(r0.y);
  r0.z = -cb0[20].x + r0.y;
  r0.y = r0.y / cb0[33].x;
  r0.y = saturate(r0.y * 2 + -1);
  r0.y = -r0.y * r0.y + 1;
  r0.z = saturate(cb0[20].y * r0.z);
  r0.z = 1 + -r0.z;
  r0.x = r0.x * r0.z;
  o0.w = r0.x * r0.y;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Wed Jun 26 23:42:03 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyz         1     NONE   float
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2     zw        2     NONE   float
// TEXCOORD                 3   xy          3     NONE   float
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// TEXCOORD                 6   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[34], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 5
add r0.xyz, v4.xyzx, -cb1[4].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
sample r1.xyzw, v2.xyxx, t1.xzyw, s1
mul r1.x, r1.w, r1.x
mad r1.xz, r1.xxzx, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
dp2 r0.w, r1.xzxx, r1.xzxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r1.y, r0.w
dp3 r0.w, r0.xyzx, r1.xyzx
add r0.w, r0.w, r0.w
mad r2.xyz, r1.xyzx, -r0.wwww, r0.xyzx
dp3_sat r0.x, -r0.xyzx, r1.xyzx
dp3_sat r0.y, r1.xyzx, cb3[0].xyzx
mul r0.y, r0.y, v4.w
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.x
dp3_sat r0.z, r2.xyzx, cb3[0].xyzx
log r0.z, r0.z
mul r0.z, r0.z, cb0[17].x
exp r0.z, r0.z
mul r2.xyz, cb0[15].xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
mul r3.xyz, r0.zzzz, r2.xyzx
add r0.z, -cb0[17].y, l(1.000000)
mad r0.x, r0.z, r0.x, cb0[17].y
mul r3.xyz, r0.xxxx, r3.xyzx
mul r0.x, r0.x, l(0.500000)
mul r3.xyz, r3.xyzx, cb0[17].zzzz
add r4.xyz, cb0[27].xyzx, -cb0[32].xyzx
mad r4.xyz, v4.wwww, r4.xyzx, cb0[32].xyzx
mad r0.yzw, r2.xxyz, r0.yyyy, r4.xxyz
div r1.yw, v6.xxxy, v6.wwww
add r1.yw, r1.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mul r2.x, r1.y, l(0.500000)
mad r2.z, -r1.w, l(0.500000), l(1.000000)
mad r1.xy, r1.xzxx, l(0.030000, 0.030000, 0.000000, 0.000000), r2.xzxx
sample r2.xyzw, r2.xzxx, t0.xyzw, s3
mov_sat r2.x, r2.x
mad r1.z, cb1[7].z, r2.x, cb1[7].w
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
sample r2.xyzw, r1.xyxx, t2.xyzw, s2
sample r4.xyzw, v2.xyxx, t3.xyzw, s0
mad r1.xyw, -r4.xyxz, r0.yzyw, r2.xyxz
mul r0.yzw, r0.yyzw, r4.xxyz
mad r0.xyz, r0.xxxx, r1.xywx, r0.yzwy
mad o0.xyz, r3.xyzx, v4.wwww, r0.xyzx
mul r0.xy, v5.yyyy, cb2[7].zwzz
mad r0.xy, cb2[6].zwzz, v5.xxxx, r0.xyxx
mad r0.xy, cb2[8].zwzz, v5.zzzz, r0.xyxx
add r0.xy, r0.xyxx, cb2[9].zwzz
div r0.x, r0.x, r0.y
mad r0.x, r0.x, l(0.500000), l(0.500000)
add r0.x, -r0.x, l(1.000000)
mad r0.x, cb1[7].z, r0.x, cb1[7].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, -r0.x, r1.z
mul_sat r0.x, r0.x, cb0[22].y
dp3 r0.y, v5.xyzx, v5.xyzx
sqrt r0.y, r0.y
add r0.z, r0.y, -cb0[20].x
div r0.y, r0.y, cb0[33].x
mad_sat r0.y, r0.y, l(2.000000), l(-1.000000)
mad r0.y, -r0.y, r0.y, l(1.000000)
mul_sat r0.z, r0.z, cb0[20].y
add r0.z, -r0.z, l(1.000000)
mul r0.x, r0.z, r0.x
mul o0.w, r0.y, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
