// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.124 on Sat Mar 11 15:10:07 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
add r0.x, cb1[0].x, l(0.100000)
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, l(0.900000)
ld_indexable(buffer)(float,float,float,float) r0.y, l(0, 0, 0, 0), t125.yxzw
utof r0.zw, cb0[37].xxxy
add r1.yz, -r0.zzwz, v0.xxyx
mad r2.yz, r1.yyzy, cb0[38].zzwz, -cb2[1].xxyx
mad r2.x, -r0.y, l(0.500000), r2.y
mul r0.y, r0.y, l(0.500000)
div r0.y, r0.y, cb0[38].z
add r1.x, -r0.y, r1.y
mad r0.yz, r1.xxzx, cb0[38].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
div r0.y, r0.y, cb2[6].y
add r0.y, -r0.y, l(1.000000)
dp2 r0.z, r2.xzxx, r2.xzxx
sqrt r0.z, r0.z
add r0.w, -r0.x, r0.z
mul r1.x, r0.w, cb2[3].x
log r1.w, |r1.x|
ge r1.x, l(0.000000), |r1.x|
mul r1.w, r1.w, cb2[3].y
exp r1.w, r1.w
add r1.w, -r1.w, l(1.000000)
movc r1.x, r1.x, l(1.000000), r1.w
mul r0.w, r0.w, r1.x
div r2.xy, r2.xzxx, r0.zzzz
mul r2.xy, r0.wwww, r2.xyxx
mul r0.w, r0.z, r0.x
mul r0.w, r0.w, cb2[6].x
div r2.xy, r2.xyxx, r0.wwww
mad r2.xy, r1.yzyy, cb0[38].zwzz, r2.xyxx
mul r1.yz, r1.yyzy, cb0[38].zzwz
mad r1.yz, r1.yyzy, cb0[5].xxyx, cb0[4].xxyx
max r1.yz, r1.yyzy, cb0[6].xxyx
min r1.yz, r1.yyzy, cb0[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t0.wxyz, s0
mad r2.xy, r2.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r2.xy, r2.xyxx, cb0[6].xyxx
min r2.xy, r2.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t0.xyzw, s0
mul r3.xyz, r1.xxxx, r2.xyzx
div r3.xyz, r3.xyzx, r0.wwww
add r2.xyz, r2.xyzx, r3.xyzx
add r0.w, -cb1[0].x, l(1.000000)
add r1.x, -r0.w, r0.x
add r0.x, r0.w, r0.x
ge r0.w, r0.z, r1.x
movc r2.xyz, r0.wwww, r2.xyzx, r1.yzwy
ge r0.w, r0.z, r0.x
add r0.x, -r0.x, r0.z
lt r0.x, l(0.000010), |r0.x|
movc r3.xyz, r0.wwww, r1.yzwy, r2.xyzx
movc r0.xzw, r0.xxxx, r3.xxyz, r2.xxyz
add r1.xyz, -r0.xzwx, r1.yzwy
mul r1.w, r0.y, l(2.333000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
ge r2.x, r0.y, l(0.000000)
lt r0.y, l(0.000010), |r0.y|
and r1.w, r1.w, r2.x
and r0.y, r0.y, r1.w
mad r0.xyz, r0.yyyy, r1.xyzx, r0.xzwx
add r1.xyz, -r0.xyzx, cb2[4].xyzx
mad r0.xyz, cb2[6].zzzz, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 72 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.124 on Sat Mar 11 15:10:07 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[7] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1 : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = 0.100000001 + cb1.x;
//   r0.x = max(0, r0.x);
//   r0.x = min(0.899999976, r0.x);
//   r0.y = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.zw = asuint(cb0[37].xy);
//   r1.yz = v0.xy + -r0.zw;
//   r2.yz = r1.yz * cb0[38].zw + -cb2[1].xy;
//   r2.x = -r0.y * 0.5 + r2.y;
//   r0.y = 0.5 * r0.y;
//   r0.y = r0.y / cb0[38].z;
//   r1.x = r1.y + -r0.y;
//   r0.yz = r1.xz * cb0[38].zw + float2(-0.5,-0.5);
//   r0.y = dot(r0.yz, r0.yz);
//   r0.y = sqrt(r0.y);
//   r0.y = r0.y / cb2[6].y;
//   r0.y = 1 + -r0.y;
//   r0.z = dot(r2.xz, r2.xz);
//   r0.z = sqrt(r0.z);
//   r0.w = r0.z + -r0.x;
//   r1.x = cb2[3].x * r0.w;
//   r1.w = log2(abs(r1.x));
//   r1.x = cmp(0 >= abs(r1.x));
//   r1.w = cb2[3].y * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = 1 + -r1.w;
//   r1.x = r1.x ? 1 : r1.w;
//   r0.w = r1.x * r0.w;
//   r2.xy = r2.xz / r0.zz;
//   r2.xy = r2.xy * r0.ww;
//   r0.w = r0.x * r0.z;
//   r0.w = cb2[6].x * r0.w;
//   r2.xy = r2.xy / r0.ww;
//   r2.xy = r1.yz * cb0[38].zw + r2.xy;
//   r1.yz = cb0[38].zw * r1.yz;
//   r1.yz = r1.yz * cb0[5].xy + cb0[4].xy;
//   r1.yz = max(cb0[6].xy, r1.yz);
//   r1.yz = min(cb0[6].zw, r1.yz);
//   r1.yzw = t0.Sample(s0_s_s, r1.yz).xyz;
//   r2.xy = r2.xy * cb0[5].xy + cb0[4].xy;
//   r2.xy = max(cb0[6].xy, r2.xy);
//   r2.xy = min(cb0[6].zw, r2.xy);
//   r2.xyz = t0.Sample(s0_s_s, r2.xy).xyz;
//   r3.xyz = r2.xyz * r1.xxx;
//   r3.xyz = r3.xyz / r0.www;
//   r2.xyz = r3.xyz + r2.xyz;
//   r0.w = 1 + -cb1.x;
//   r1.x = r0.x + -r0.w;
//   r0.x = r0.x + r0.w;
//   r0.w = cmp(r0.z >= r1.x);
//   r2.xyz = r0.www ? r2.xyz : r1.yzw;
//   r0.w = cmp(r0.z >= r0.x);
//   r0.x = r0.z + -r0.x;
//   r0.x = cmp(9.99999975e-06 < abs(r0.x));
//   r3.xyz = r0.www ? r1.yzw : r2.xyz;
//   r0.xzw = r0.xxx ? r3.xyz : r2.xyz;
//   r1.xyz = r1.yzw + -r0.xzw;
//   r1.w = 2.33299994 * r0.y;
//   r1.w = r1.w * r1.w;
//   r1.w = 1.44269514 * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = 1 / r1.w;
//   r1.w = 1 + -r1.w;
//   r2.x = cmp(r0.y >= 0);
//   r0.y = cmp(9.99999975e-06 < abs(r0.y));
//   r1.w = r2.x ? r1.w : 0;
//   r0.y = r0.y ? r1.w : 0;
//   r0.xyz = r0.yyy * r1.xyz + r0.xzw;
//   r1.xyz = cb2[4].xyz + -r0.xyz;
//   r0.xyz = cb2[6].zzz * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
