// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.135 on Sat Mar 18 00:10:11 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// PRIMITIVE_ID             0   x           2     NONE    uint   x
// TEXCOORD                 7   xyzw        3     NONE   float   xyzw
// TEXCOORD                12   xyz         4     NONE   float
// TEXCOORD                13   xyz         5     NONE   float
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[210], immediateIndexed
dcl_constantbuffer CB1[115], immediateIndexed
dcl_constantbuffer CB2[23], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[21], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_structured t4, 16
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps constant v2.x
dcl_input_ps linear v3.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 33
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r31.xyzw, v6.yyyy, cb0[45].xyzw
mad r31.xyzw, v6.xxxx, cb0[44].xyzw, r31.xyzw
mad r31.xyzw, v6.zzzz, cb0[46].xyzw, r31.xyzw
add r31.xyzw, r31.xyzw, cb0[47].xyzw
mov r30.xyz, v6.xyzx
mad r22.x, l(0.000000), r31.w, l(-1.000000)
mul r22.x, r22.x, cb0[130].x
mul r22.x, r22.x, l(0.500000)
mad r30.x, r15.x, r22.x, r30.x
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb0[129].xyxx
add r31.xy, r30.xyxx, -cb0[129].xyxx
mul r2.xy, r31.xyxx, cb0[130].zwzz
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.zw, v6.zzzw
mov r3.xyw, l(2.000000,-2.000000,0,1.000000)
mov r3.z, v6.w
mul r1.xyzw, r1.xyzw, r3.xyzw
mul r3.xyzw, v6.yyyy, cb0[45].xyzw
mad r3.xyzw, v6.xxxx, cb0[44].xyzw, r3.xyzw
mad r3.xyzw, v6.zzzz, cb0[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[47].xyzw
div r3.xyz, r3.xyzx, r3.wwww
mov r17.w, r3.w
ld_indexable(texture1d)(float,float,float,float) r20.xyzw, l(72, 0, 0, 0), t120.xyzw
mov r18.x, l(44)
iadd r18.x, r18.x, l(-4)
mul r16.xyzw, r3.yyyy, cb0[1].xyzw
mad r16.xyzw, r3.xxxx, cb0[0].xyzw, r16.xyzw
mad r16.xyzw, r3.zzzz, cb0[2].xyzw, r16.xyzw
add r16.xyzw, r16.xyzw, cb0[3].xyzw
ieq r21.x, r20.x, l(0x3f800000)
if_nz r21.x
  mad r16.x, -r15.x, r16.w, r16.x
  mul r19.xyzw, r16.yyyy, cb0[r18.x + 1].xyzw
  mad r19.xyzw, r16.xxxx, cb0[r18.x + 0].xyzw, r19.xyzw
  mad r19.xyzw, r16.zzzz, cb0[r18.x + 2].xyzw, r19.xyzw
  mad r19.xyzw, r16.wwww, cb0[r18.x + 3].xyzw, r19.xyzw
  mad r16.x, r15.x, r15.y, r16.x
  mul r3.xyzw, r16.yyyy, cb0[r18.x + 1].xyzw
  mad r3.xyzw, r16.xxxx, cb0[r18.x + 0].xyzw, r3.xyzw
  mad r3.xyzw, r16.zzzz, cb0[r18.x + 2].xyzw, r3.xyzw
  mad r3.xyzw, r16.wwww, cb0[r18.x + 3].xyzw, r3.xyzw
  mov r3.w, r17.w
  mov r19.w, r17.w
  add r4.xyz, r3.xyzx, -cb0[70].xyzx
  dp3 r0.w, -r19.xyzx, -r19.xyzx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, -r19.xyzx
endif
if_z r21.x
  add r15.w, r16.w, -r15.y
  mad r16.x, r15.x, -r15.w, r16.x
  mul r3.xyzw, r16.yyyy, cb0[r18.x + 1].xyzw
  mad r3.xyzw, r16.xxxx, cb0[r18.x + 0].xyzw, r3.xyzw
  mad r3.xyzw, r16.zzzz, cb0[r18.x + 2].xyzw, r3.xyzw
  mad r3.xyzw, r16.wwww, cb0[r18.x + 3].xyzw, r3.xyzw
  mov r3.w, r17.w
  add r4.xyz, r3.xyzx, -cb0[70].xyzx
  dp3 r0.w, -r3.xyzx, -r3.xyzx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, -r3.xyzx
endif
mad r5.xyz, cb0[138].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[138].xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r0.xyz, r0.xyzx, r5.yyyy
mad r0.xyz, r5.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r5.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r0.w, -cb4[8].y, cb4[8].x
mad r0.w, cb2[4].z, r0.w, cb4[8].y
mul r5.xyz, r0.wwww, cb2[22].xyzx
mad r0.w, cb3[0].z, l(-0.900000), l(1.000000)
mul r5.xyz, r0.wwww, r5.xyzx
mad r5.xyz, r5.xyzx, cb4[8].zzzz, -cb4[8].wwww
mad r5.xyz, cb4[8].zzzz, r5.xyzx, cb4[8].wwww
add r6.xyz, r4.xyzx, -cb0[67].xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
div r0.w, r0.w, cb4[9].x
ge r2.z, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb4[9].y
exp r0.w, r0.w
min r0.w, r0.w, l(1.000000)
movc r0.w, r2.z, l(0), r0.w
mul r2.z, cb0[142].z, cb4[9].z
mul r6.xy, r2.zzzz, l(-0.050000, -0.100000, 0.000000, 0.000000)
div r6.zw, r4.xxxy, cb4[9].wwww
mad r7.xy, r2.zzzz, l(0.100000, 0.050000, 0.000000, 0.000000), r6.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t7.xyzw, s4, cb0[143].y
mad r6.xy, r6.zwzz, l(1.500000, 1.500000, 0.000000, 0.000000), r6.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t7.xyzw, s4, cb0[143].y
dp3 r2.z, r7.xyzx, r6.xyzx
mul r0.w, r0.w, r2.z
mul r0.w, r0.w, cb4[10].x
mul r2.w, r2.y, cb4[10].z
mad_sat r2.z, -r2.y, cb4[10].y, l(1.000000)
mul r0.w, r0.w, r2.z
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xwxx, t8.xyzw, s5, cb0[143].y
mul r2.z, cb0[142].z, l(6.28318548)
sincos r2.z, null, r2.z
add r2.z, r2.z, cb4[10].w
max r2.z, r2.z, l(0.000010)
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t6.xyzw, s3, l(0.000000)
mad r1.y, r1.x, cb0[65].x, cb0[65].y
mad r1.x, r1.x, cb0[65].z, -cb0[65].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, r1.x, r1.y
lt r1.y, cb0[31].w, l(1.000000)
mad r2.w, r1.z, cb0[65].x, cb0[65].y
mad r1.z, r1.z, cb0[65].z, -cb0[65].w
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
add r1.z, r1.z, r2.w
movc r1.y, r1.y, r1.w, r1.z
add r1.x, -r1.y, r1.x
div_sat r1.y, r1.x, r2.z
div_sat r1.z, r1.x, cb4[11].z
add r1.yz, -r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
mul r7.yzw, r4.yyzx, l(0.000000, 0.003000, 0.003000, 0.002100)
add r7.x, r7.w, r7.z
mul r1.w, cb0[142].z, cb4[11].w
div r8.xy, r4.xyxx, cb4[12].xxxx
mad r9.xyzw, r1.wwww, l(-0.020000, 0.070000, 0.030000, 0.080000), r8.xyxy
add r10.xyzw, r9.xyzw, l(0.005000, 0.000000, 0.005000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r10.xyxx, t9.yzxw, s0
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.zwzz, t9.xzwy, s0
add r2.z, r2.w, r2.z
mad r7.zw, r1.wwww, l(0.000000, 0.000000, 0.035000, -0.075000), r8.xxxy
add r10.xyzw, r7.zwzw, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.xyxx, t9.xywz, s0
add r2.z, r2.w, r2.z
mul r8.z, r8.y, l(2.000000)
mad r8.xy, r1.wwww, l(-0.030000, -0.060000, 0.000000, 0.000000), r8.xzxx
add r11.xyzw, r8.xyxy, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r11.xyxx, t9.xyzw, s0
add r1.w, r1.w, r2.z
sample_indexable(texture2d)(float,float,float,float) r2.z, r9.xyxx, t9.yzxw, s0
sample_indexable(texture2d)(float,float,float,float) r2.w, r9.zwzz, t9.xzwy, s0
add r2.z, r2.w, r2.z
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.zwzz, t9.xywz, s0
add r2.z, r2.w, r2.z
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t9.xyzw, s0
add r2.z, r2.w, r2.z
add r1.w, r1.w, -r2.z
mul r8.x, r1.w, cb4[12].y
add r9.xyzw, r9.xyzw, l(0.000000, 0.005000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r9.xyxx, t9.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r2.w, r9.zwzz, t9.xzwy, s0
add r1.w, r1.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.zwzz, t9.xywz, s0
add r1.w, r1.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r11.zwzz, t9.xyzw, s0
add r1.w, r1.w, r2.w
add r1.w, -r2.z, r1.w
mul r8.y, r1.w, cb4[12].y
mad r2.zw, -r8.xxxy, cb4[12].zzzz, r7.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t10.yzwx, s0
mul r1.w, r1.w, cb4[12].w
mul r1.z, r1.w, r1.z
ge r1.w, l(0.000000), r1.z
log r1.z, r1.z
mul r1.z, r1.z, cb4[13].x
exp r1.z, r1.z
movc r1.z, r1.w, l(0), r1.z
mad r1.y, r1.y, cb4[11].x, r1.z
div r1.z, cb0[142].z, cb4[13].y
mul r1.z, r1.z, l(6.28318548)
sincos r1.z, null, r1.z
add r1.z, r1.z, l(1.000000)
mul r1.z, r1.z, l(0.500000)
lt r1.w, l(0.000010), |cb4[13].z|
movc r1.z, r1.w, r1.z, l(1.000000)
mul r1.y, r1.z, r1.y
mad r1.yzw, r0.wwww, r6.xxyz, r1.yyyy
mad r0.w, -cb2[0].y, cb4[13].w, l(1.000000)
mul r2.zw, r0.wwww, cb4[1].xxxy
div r6.xy, r4.xyxx, cb4[14].zzzz
mul r3.w, r6.x, cb4[14].w
mul r7.x, r3.w, cb4[15].x
mul r7.y, r6.y, cb4[15].y
div r6.xy, r4.xyxx, cb4[15].zzzz
add r3.w, cb0[143].y, l(-1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t11.xyzw, s6, r3.w
mul r0.w, r0.w, cb4[15].w
mad r6.xy, r6.xyxx, r0.wwww, r7.xyxx
mad r2.zw, cb0[142].zzzz, r2.zzzw, r6.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r6.xyz, r2.zwzz, t12.xyzw, s7, r3.w
ge r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, cb2[0].xxxx
exp r6.xyz, r6.xyzx
movc r6.xyz, r7.xyzx, l(0,0,0,0), r6.xyzx
max r6.xyz, r6.xyzx, cb4[16].xxxx
min r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.w, cb0[142].z, cb4[16].y
mul r7.xyz, r0.wwww, l(-0.350000, 0.050000, 0.300000, 0.000000)
add r8.xyz, r4.xyzx, cb4[2].xyzx
add r9.xyz, r8.xyzx, -cb0[198].xyzx
add r9.xyz, r9.xyzx, cb0[198].wwww
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r10.xyz, cb0[198].wwww, cb0[198].xyzx
add r11.xyz, -r8.xyzx, r10.xyzx
max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r9.xyz, r9.xyzx, r11.xyzx
min r0.w, r9.z, r9.y
min r0.w, r0.w, r9.x
mul r2.z, cb0[206].y, l(4.000000)
mul r2.w, r2.z, cb0[198].w
lt r0.w, r2.w, r0.w
if_nz r0.w
  mad r9.xyz, r8.xyzx, cb0[202].wwww, cb0[202].xyzx
  add r11.xyz, r9.xyzx, cb0[206].yyyy
  mov r9.w, r11.x
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r9.wyzw, t0.yzwx, s1, l(0.000000)
  add r12.xyw, r9.xyxz, -cb0[206].yyyy
  mov r13.xw, r12.xxxy
  mov r13.yz, r9.yyzy
  sample_l_indexable(texture3d)(float,float,float,float) r2.w, r13.xyzx, t0.yzwx, s1, l(0.000000)
  mov r13.xz, r9.xxzx
  mov r13.y, r11.y
  sample_l_indexable(texture3d)(float,float,float,float) r3.w, r13.xyzx, t0.yzwx, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.w, r13.xwzx, t0.yzwx, s1, l(0.000000)
  mov r12.xy, r9.xyxx
  mov r12.z, r11.z
  sample_l_indexable(texture3d)(float,float,float,float) r5.w, r12.xyzx, t0.yzwx, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.w, r12.xywx, t0.yzwx, s1, l(0.000000)
  add r9.x, r0.w, -r2.w
  add r9.y, r3.w, -r4.w
  add r9.z, r5.w, -r6.w
  mul r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  div r9.xyz, r9.xyzx, cb0[198].wwww
else
  add r11.xyz, r8.xyzx, -cb0[199].xyzx
  add r11.xyz, r11.xyzx, cb0[199].wwww
  max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r12.xyz, cb0[199].wwww, cb0[199].xyzx
  add r12.xyz, -r8.xyzx, r12.xyzx
  max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r11.xyz, r11.xyzx, r12.xyzx
  min r0.w, r11.z, r11.y
  min r0.w, r0.w, r11.x
  mul r2.w, r2.z, cb0[199].w
  lt r0.w, r2.w, r0.w
  if_nz r0.w
    mad r11.xyz, r8.xyzx, cb0[203].wwww, cb0[203].xyzx
    add r12.xyz, r11.xyzx, cb0[206].yyyy
    mov r11.w, r12.x
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r11.wyzw, t1.yzwx, s1, l(0.000000)
    add r13.xyw, r11.xyxz, -cb0[206].yyyy
    mov r14.xw, r13.xxxy
    mov r14.yz, r11.yyzy
    sample_l_indexable(texture3d)(float,float,float,float) r2.w, r14.xyzx, t1.yzwx, s1, l(0.000000)
    mov r14.xz, r11.xxzx
    mov r14.y, r12.y
    sample_l_indexable(texture3d)(float,float,float,float) r3.w, r14.xyzx, t1.yzwx, s1, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r4.w, r14.xwzx, t1.yzwx, s1, l(0.000000)
    mov r13.xy, r11.xyxx
    mov r13.z, r12.z
    sample_l_indexable(texture3d)(float,float,float,float) r5.w, r13.xyzx, t1.yzwx, s1, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r6.w, r13.xywx, t1.yzwx, s1, l(0.000000)
    add r11.x, r0.w, -r2.w
    add r11.y, r3.w, -r4.w
    add r11.z, r5.w, -r6.w
    mul r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    div r9.xyz, r11.xyzx, cb0[199].wwww
  else
    add r11.xyz, r8.xyzx, -cb0[200].xyzx
    add r11.xyz, r11.xyzx, cb0[200].wwww
    max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r12.xyz, cb0[200].wwww, cb0[200].xyzx
    add r12.xyz, -r8.xyzx, r12.xyzx
    max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r11.xyz, r11.xyzx, r12.xyzx
    min r0.w, r11.z, r11.y
    min r0.w, r0.w, r11.x
    add r11.xyz, r8.xyzx, -cb0[201].xyzx
    add r11.xyz, r11.xyzx, cb0[201].wwww
    max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r12.xyz, cb0[201].wwww, cb0[201].xyzx
    add r12.xyz, -r8.xyzx, r12.xyzx
    max r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r11.xyz, r11.xyzx, r12.xyzx
    min r2.w, r11.z, r11.y
    min r2.w, r2.w, r11.x
    mul r3.w, r2.z, cb0[200].w
    lt r0.w, r3.w, r0.w
    if_nz r0.w
      mad r11.xyz, r8.xyzx, cb0[204].wwww, cb0[204].xyzx
      add r12.xyz, r11.xyzx, cb0[206].yyyy
      mov r11.w, r12.x
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r11.wyzw, t2.yzwx, s1, l(0.000000)
      add r13.xyw, r11.xyxz, -cb0[206].yyyy
      mov r14.xw, r13.xxxy
      mov r14.yz, r11.yyzy
      sample_l_indexable(texture3d)(float,float,float,float) r3.w, r14.xyzx, t2.yzwx, s1, l(0.000000)
      mov r14.xz, r11.xxzx
      mov r14.y, r12.y
      sample_l_indexable(texture3d)(float,float,float,float) r4.w, r14.xyzx, t2.yzwx, s1, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r5.w, r14.xwzx, t2.yzwx, s1, l(0.000000)
      mov r13.xy, r11.xyxx
      mov r13.z, r12.z
      sample_l_indexable(texture3d)(float,float,float,float) r6.w, r13.xyzx, t2.yzwx, s1, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r7.w, r13.xywx, t2.yzwx, s1, l(0.000000)
      add r11.x, r0.w, -r3.w
      add r11.y, r4.w, -r5.w
      add r11.z, r6.w, -r7.w
      mul r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      div r9.xyz, r11.xyzx, cb0[200].wwww
    else
      mul r0.w, r2.z, cb0[201].w
      lt r0.w, r0.w, r2.w
      if_nz r0.w
        mad r8.xyz, r8.xyzx, cb0[205].wwww, cb0[205].xyzx
        add r11.xyz, r8.xyzx, cb0[206].yyyy
        mov r8.w, r11.x
        sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.wyzw, t3.yzwx, s1, l(0.000000)
        add r12.xyw, r8.xyxz, -cb0[206].yyyy
        mov r13.xw, r12.xxxy
        mov r13.yz, r8.yyzy
        sample_l_indexable(texture3d)(float,float,float,float) r2.z, r13.xyzx, t3.yzxw, s1, l(0.000000)
        mov r13.xz, r8.xxzx
        mov r13.y, r11.y
        sample_l_indexable(texture3d)(float,float,float,float) r2.w, r13.xyzx, t3.yzwx, s1, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r3.w, r13.xwzx, t3.yzwx, s1, l(0.000000)
        mov r12.xy, r8.xyxx
        mov r12.z, r11.z
        sample_l_indexable(texture3d)(float,float,float,float) r4.w, r12.xyzx, t3.yzwx, s1, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r5.w, r12.xywx, t3.yzwx, s1, l(0.000000)
        add r8.x, r0.w, -r2.z
        add r8.y, r2.w, -r3.w
        add r8.z, r4.w, -r5.w
        mul r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        div r9.xyz, r8.xyzx, cb0[201].wwww
      else
        mov r9.xyz, l(0,0,0.001000,0)
      endif
    endif
  endif
endif
dp3 r0.w, r9.xyzx, r9.xyzx
sqrt r0.w, r0.w
div r2.zw, r9.xxxy, r0.wwww
add r8.xyz, r4.xyzx, -cb0[198].xyzx
add r8.xyz, r8.xyzx, cb0[198].wwww
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r9.xyz, -r4.xyzx, r10.xyzx
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r8.xyz, r8.xyzx, r9.xyzx
min r0.w, r8.z, r8.y
min r0.w, r0.w, r8.x
mul r3.w, cb0[198].w, cb0[206].y
lt r0.w, r3.w, r0.w
if_nz r0.w
  mad r8.xyz, r4.xyzx, cb0[202].wwww, cb0[202].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.xyzx, t0.yzwx, s1, l(0.000000)
else
  add r8.xyz, r4.xyzx, -cb0[199].xyzx
  add r8.xyz, r8.xyzx, cb0[199].wwww
  max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r9.xyz, cb0[199].wwww, cb0[199].xyzx
  add r9.xyz, -r4.xyzx, r9.xyzx
  max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r8.xyz, r8.xyzx, r9.xyzx
  min r3.w, r8.z, r8.y
  min r3.w, r3.w, r8.x
  mul r4.w, cb0[199].w, cb0[206].y
  lt r3.w, r4.w, r3.w
  if_nz r3.w
    mad r8.xyz, r4.xyzx, cb0[203].wwww, cb0[203].xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.xyzx, t1.yzwx, s1, l(0.000000)
  else
    add r8.xyz, r4.xyzx, -cb0[200].xyzx
    add r8.xyz, r8.xyzx, cb0[200].wwww
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r9.xyz, cb0[200].wwww, cb0[200].xyzx
    add r9.xyz, -r4.xyzx, r9.xyzx
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r8.xyz, r8.xyzx, r9.xyzx
    min r3.w, r8.z, r8.y
    min r3.w, r3.w, r8.x
    add r8.xyz, r4.xyzx, -cb0[201].xyzx
    add r8.xyz, r8.xyzx, cb0[201].wwww
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r9.xyz, cb0[201].wwww, cb0[201].xyzx
    add r9.xyz, -r4.xyzx, r9.xyzx
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r8.xyz, r8.xyzx, r9.xyzx
    min r4.w, r8.z, r8.y
    min r4.w, r4.w, r8.x
    mul r5.w, cb0[200].w, cb0[206].y
    lt r3.w, r5.w, r3.w
    if_nz r3.w
      mad r8.xyz, r4.xyzx, cb0[204].wwww, cb0[204].xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.xyzx, t2.yzwx, s1, l(0.000000)
    else
      mul r3.w, cb0[201].w, cb0[206].y
      lt r3.w, r3.w, r4.w
      if_nz r3.w
        mul r3.w, r4.w, cb0[205].w
        mul_sat r3.w, r3.w, l(10.000000)
        mad r8.xyz, r4.xyzx, cb0[205].wwww, cb0[205].xyzx
        sample_l_indexable(texture3d)(float,float,float,float) r4.w, r8.xyzx, t3.yzwx, s1, l(0.000000)
        add r4.w, r4.w, -cb0[206].z
        mad r0.w, r3.w, r4.w, cb0[206].z
      else
        mov r0.w, cb0[206].z
      endif
    endif
  endif
endif
div r0.w, r0.w, cb4[16].w
add_sat r0.w, -r0.w, l(1.000000)
mul r2.zw, r0.wwww, r2.zzzw
mad r2.zw, r2.zzzw, cb4[17].xxxx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul_sat r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r8.xy, r4.xyxx, cb4[17].zwzz
mul r8.xy, r8.xyxx, l(0.001000, 0.001000, 0.000000, 0.000000)
mad r2.zw, cb4[17].yyyy, r2.zzzw, r8.xxxy
mad r8.xy, r2.zwzz, cb4[18].zzzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r9.x, r8.xyxx, l(-4.320510172E-08, -1.000000, 0.000000, 0.000000)
dp2 r9.y, r8.xyxx, l(1.000000, -4.320510172E-08, 0.000000, 0.000000)
add r8.xy, r9.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r7.xw, r8.xxxy, l(0.700000, 0.000000, 0.000000, 0.700000), r7.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r7.xw, r7.xwxx, t13.xzwy, s8, cb0[143].y
mad r7.xw, r7.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
mad r2.zw, r2.zzzw, cb4[18].zzzz, r7.zzzy
sample_b_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t13.zwxy, s8, cb0[143].y
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), r7.xxxw
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mul r2.zw, r2.zzzw, cb4[4].xxxy
mul r2.zw, r2.zzzw, cb4[6].xxxy
mul r2.zw, r2.zzzw, cb4[19].yyyy
dp3 r0.x, r0.xyzx, r3.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
max r0.x, |r0.x|, l(0.000100)
log r0.x, r0.x
mul r0.x, r0.x, cb4[19].z
exp r0.x, r0.x
mad r0.x, r0.x, l(0.960000), l(0.040000)
mad r0.xy, -r2.zwzz, r0.xxxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, r2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t14.xyzw, s9, cb0[143].y
add r0.w, -cb2[4].z, l(1.000000)
add r2.x, cb4[19].w, -cb4[20].x
mad r0.w, r0.w, r2.x, cb4[20].x
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, r6.xyzx
mad r0.xyz, r5.xyzx, r1.yzwy, r0.xyzx
add r1.yzw, -r0.xxyz, cb4[7].xxyz
mad r0.xyz, cb4[20].yyyy, r1.yzwy, r0.xyzx
div_sat r1.w, r1.x, cb4[20].w
lt r0.w, l(0.000000), cb1[114].w
if_nz r0.w
  mul r2.xyz, r4.yyyy, cb0[5].xywx
  mad r2.xyz, r4.xxxx, cb0[4].xywx, r2.xyzx
  mad r2.xyz, r4.zzzz, cb0[6].xywx, r2.xyzx
  add r2.xyz, r2.xyzx, cb0[7].xywx
  ld_indexable(buffer)(float,float,float,float) r22.xyzw, l(0, 0, 0, 0), t125.xyzw
  add r22.w, r2.z, -r22.y
  mad r2.x, r22.w, r22.x, r2.x
  div r2.xy, r2.xyxx, r2.zzzz
  mad r3.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r2.z, cb0[209].x, cb0[209].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[209].z
  mul r3.z, r0.w, cb0[208].z
  sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r3.xyzx, t5.xyzw, s2, l(0.000000)
  mul r3.x, r2.w, v3.w
  mad r2.xyz, v3.xyzx, r2.wwww, r2.xyzx
else
  mov r2.xyz, v3.xyzx
  mov r3.x, v3.w
endif
max r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb0[140].x
if_nz r0.x
  imad r0.xy, v2.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r0.xzw, r0.x, l(0), t4.xxyz
  add r0.xzw, -r0.xxzw, r4.xxyz
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.yzw, r0.y, l(0), t4.xxyz
  add r3.yzw, r3.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  lt r0.xyz, r3.yzwy, |r0.xzwx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r4.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r4.yzw, r0.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r4.x, l(1.000000)
  movc r1.xyzw, r0.xxxx, r4.yzwx, r1.xyzw
  mov o0.w, r1.w
else
  mov o0.w, r1.w
endif
mad r0.xyz, r1.xyzx, r3.xxxx, r2.xyzx
mul o0.xyz, r0.xyzx, cb0[135].yyyy
ret
// Approximately 0 instruction slots used
