// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.124 on Sat Mar 11 22:49:40 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// PRIMITIVE_ID             0   x           4     NONE    uint   x
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[215], immediateIndexed
dcl_constantbuffer CB1[29], immediateIndexed
dcl_constantbuffer CB2[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_structured t2, 16
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.x
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_input_ps_sgv constant v6.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 24
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r21.xyzw, l(91, 0, 0, 0), t120.xyzw
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v5.xyxx, -cb0[129].xyxx
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v5.wwww
mov r1.z, v5.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r12.xyzw, v5.yyyy, cb0[45].xyzw
mad r12.xyzw, v5.xxxx, cb0[44].xyzw, r12.xyzw
mad r12.xyzw, v5.zzzz, cb0[46].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[47].xyzw
mov r13.xyzw, v5.xyzw
ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r11.w, r11.y, r12.w
add r11.w, r11.w, l(-1.000000)
mul r11.w, r11.w, cb0[130].x
mul r11.w, r11.w, l(0.500000)
mad r13.x, r11.x, r11.w, r13.x
mul r2.xyzw, v5.yyyy, cb0[45].xyzw
mad r2.xyzw, r13.xxxx, cb0[44].xyzw, r2.xyzw
mad r2.xyzw, v5.zzzz, cb0[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[47].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb0[70].xyzx
imad r3.xy, v4.xxxx, l(36, 36, 0, 0), l(4, 20, 0, 0)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r0.w, r3.x, l(12), t2.xxxx
mul r0.w, r0.w, cb0[141].w
movc r1.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xzw, cb0[138].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), cb0[138].xxyz
dp3 r1.w, r3.xzwx, r3.xzwx
rsq r1.w, r1.w
mul r3.xzw, r1.wwww, r3.xxzw
mul r0.xyz, r0.xyzx, r3.zzzz
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.wwww, v1.xyzx, r0.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xzw, cb1[10].xxxx, cb2[2].xxyz
dp3 r0.w, cb1[18].xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r1.w, cb1[4].z, l(-0.800000), l(1.000000)
mul r0.w, r0.w, r1.w
mul r3.xzw, r0.wwww, r3.xxzw
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[18].xyzx
log r5.xyz, cb1[18].xyzx
mul r5.xyz, r5.xyzx, cb2[14].xxxx
exp r5.xyz, r5.xyzx
movc r4.xyz, r4.xyzx, l(0,0,0,0), r5.xyzx
add r5.xyzw, -cb1[9].xxxx, l(4.000000, 3.000000, 2.000000, 1.000000)
lt r5.xyzw, l(0.000010, 0.000010, 0.000010, 0.000010), |r5.xyzw|
movc r6.xyzw, r5.xyzw, l(0,0,0,0), l(2.000000,1.500000,1.500000,2.000000)
add r6.xy, r6.ywyy, r6.xzxx
add r1.w, r6.y, r6.x
movc r5.xyzw, r5.xyzw, l(0,0,0,0), cb1[28].zyxw
add r5.xy, r5.ywyy, r5.xzxx
add r2.w, r5.y, r5.x
add r4.w, cb2[14].y, l(-1.000000)
lt r4.w, l(0.000010), |r4.w|
movc r1.w, r4.w, r1.w, r2.w
mul r4.xyz, r1.wwww, r4.xyzx
if_nz r21.x
  sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t6.xyzw, s1, cb0[143].y
else
  sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t6.xyzw, s2, cb0[143].y
endif
mul r6.xyz, r5.xyzx, v2.xyzx
mul r4.xyz, r4.xyzx, r6.xyzx
mul r6.xyz, r3.xzwx, r4.xyzx
mul r7.xyz, cb1[10].xxxx, cb2[4].xyzx
mul r7.yzw, r0.wwww, r7.xxyz
mul r7.yzw, r4.xxyz, r7.yyzw
mad r3.xzw, r3.xxzw, r4.xxyz, r7.yyzw
mul r8.xyz, cb1[10].xxxx, cb2[6].xyzx
mul r8.yzw, r0.wwww, r8.xxyz
mad r3.xzw, r4.xxyz, r8.yyzw, r3.xxzw
add r9.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
lt r9.xy, l(0.000001, 0.000001, 0.000000, 0.000000), |r9.xyxx|
movc r5.xy, r9.xyxx, l(0,0,0,0), r5.xyxx
mul r0.w, r5.x, r5.y
add r1.w, -r5.z, l(1.000000)
lt r2.w, l(0.000001), |r5.z|
movc r1.w, r2.w, l(0), r1.w
add r5.xy, v3.xyxx, cb2[14].zzzz
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t6.xyzw, s2, cb0[143].y
add r9.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
lt r9.xy, l(0.000001, 0.000001, 0.000000, 0.000000), |r9.xyxx|
movc r5.xy, r9.xyxx, l(0,0,0,0), r5.xyxx
mul r2.w, r5.x, r5.y
add r4.w, -r5.z, l(1.000000)
lt r5.x, l(0.000001), |r5.z|
movc r4.w, r5.x, l(0), r4.w
dp2 r2.w, r4.wwww, r2.wwww
mad r0.w, r1.w, r0.w, r2.w
lt r1.w, l(0.010000), |r7.x|
ge r2.w, r7.x, l(0.000000)
and r1.w, r1.w, r2.w
and r1.w, r1.w, l(0x3dcccccd)
lt r2.w, l(0.010000), |r8.x|
ge r4.w, r8.x, l(0.000000)
and r2.w, r2.w, r4.w
and r2.w, r2.w, l(0x3f800000)
add r2.w, r1.w, r2.w
mad r2.w, cb2[2].x, cb1[10].x, r2.w
lt r4.w, l(0.010000), |r2.w|
ge r2.w, r2.w, l(0.000000)
movc r2.w, r2.w, l(0.100000), l(1.000000)
movc r2.w, r4.w, r2.w, l(1.000000)
add r5.xyz, cb2[11].xyzx, -cb2[12].xyzx
mad r5.xyz, cb2[15].xxxx, r5.xyzx, cb2[12].xyzx
mul r9.xyzw, r2.yzyz, cb2[15].yyyy
mul r9.xyzw, r9.xyzw, cb2[15].zzww
sample_b_indexable(texture2d)(float,float,float,float) r9.zw, r9.zwzz, t7.zwxy, s3, cb0[143].y
add r4.w, cb0[142].z, l(0.000500)
mul r5.w, r4.w, cb2[16].y
frc r5.w, r5.w
mul r6.w, r5.w, cb2[16].z
mad r10.xy, r9.zwzz, r6.wwww, r9.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r6.w, r10.xyxx, t8.yzwx, s4, cb0[143].y
mad r4.w, r4.w, cb2[16].y, l(0.500000)
frc r4.w, r4.w
mul r4.w, r4.w, cb2[16].z
mad r9.xy, r9.zwzz, r4.wwww, r9.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r4.w, r9.xyxx, t8.yzwx, s4, cb0[143].y
mad r5.w, r5.w, l(2.000000), l(-1.000000)
add r4.w, -r6.w, r4.w
mad_sat r4.w, |r5.w|, r4.w, r6.w
add r4.w, r4.w, -cb2[14].w
div r4.w, |r4.w|, cb2[16].w
add_sat r4.w, -r4.w, l(1.000000)
mul r5.xyz, r5.xyzx, r4.wwww
mul r5.xyz, r5.xyzx, cb2[17].xxxx
ge r4.w, cb2[14].w, l(0.001000)
and r5.xyz, r5.xyzx, r4.wwww
mad r5.xyz, r0.wwww, cb2[8].xyzx, r5.xyzx
add r9.xyz, -r5.xyzx, cb2[17].zzzz
mad r5.xyz, cb2[17].yyyy, r9.xyzx, r5.xyzx
add r3.xzw, r3.xxzw, r5.xxyz
mad r5.xyz, r4.xyzx, r2.wwww, r6.xyzx
mad r6.xyz, r4.xyzx, r1.wwww, r7.yzwy
add r5.xyz, r5.xyzx, r6.xyzx
mad r4.xyz, r4.xyzx, r8.yzwy, r5.xyzx
mov_sat r1.w, r4.x
add r5.xyz, -r4.xyzx, r1.wwww
mad r4.xyz, cb2[17].wwww, r5.xyzx, r4.xyzx
add r5.xyz, -r4.xyzx, cb2[8].xyzx
mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
add r0.w, -cb2[18].y, cb2[18].x
mad r0.w, cb1[4].z, r0.w, cb2[18].y
mul r5.xyz, r0.wwww, r4.xyzx
add r0.w, -cb1[6].y, l(1.000000)
mad r3.xzw, r5.xxyz, r0.wwww, r3.xxzw
add r5.xyz, -r3.xzwx, cb2[13].xyzx
mad r3.xzw, cb2[18].zzzz, r5.xxyz, r3.xxzw
mov_sat r4.xyz, r4.xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.xyz, r3.y, l(0), t2.xyzx
lt r5.xz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xxzx
lt r0.w, l(0.000000), cb0[195].w
and r0.w, r0.w, r5.x
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t3.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r1.xyxx, t4.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t5.xyzw, s1, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.00392163, -1.00392163, -1.00392163, 0.000000)
mad r7.xyz, r0.xyzx, r7.wwww, r7.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r7.xyzx
add r1.z, r1.z, r1.w
mad r6.xyz, r4.xyzx, r6.wwww, r6.xyzx
movc r0.xyz, r0.wwww, r7.xyzx, r0.xyzx
movc r4.xyz, r0.wwww, r6.xyzx, r4.xyzx
movc r1.xyz, r0.wwww, r1.xyzx, l(0,0,1.000000,0)
if_nz r5.z
  mad r5.xzw, r2.xxyz, cb0[211].xxyz, cb0[212].xxyz
  max r5.xzw, r5.xxzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r5.xzw, r5.xxzw, l(0.990000, 0.000000, 0.990000, 0.990000)
  mul r5.xzw, r5.xxzw, cb0[213].xxyz
  ftoi r6.xyz, r5.xzwx
  mov r6.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r6.xyzw, r6.xyzw, t0.xyzw
  utof r6.xyzw, r6.xyzw
  add r0.w, cb0[213].w, l(1.000000)
  div r5.xzw, r5.xxzw, r6.wwww
  frc r5.xzw, r5.xxzw
  mul r5.xzw, r5.xxzw, cb0[213].wwww
  mad r5.xzw, r6.xxyz, r0.wwww, r5.xxzw
  add r5.xzw, r5.xxzw, l(0.500000, 0.000000, 0.500000, 0.500000)
  mul r5.xzw, r5.xxzw, cb0[214].xxyz
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r5.xzwx, t1.yzwx, s0, l(0.000000)
else
  mov r0.w, l(1.000000)
endif
mul r1.w, r1.y, l(0.080000)
mad r5.xzw, -r1.yyyy, l(0.080000, 0.000000, 0.080000, 0.080000), r4.xxyz
mad r5.xzw, r1.xxxx, r5.xxzw, r1.wwww
mad r6.xyz, -r4.xyzx, r1.xxxx, r4.xyzx
mad r6.xyz, r6.xyzx, cb0[136].wwww, cb0[136].xyzx
mad r5.xzw, r5.xxzw, cb0[137].wwww, cb0[137].xxyz
mad r5.xzw, r5.xxzw, l(0.450000, 0.000000, 0.450000, 0.450000), r6.xxyz
max r3.xyz, r3.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[140].x
if_nz r1.w
  imad r6.xy, v4.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.xzw, r6.x, l(0), t2.xxyz
  add r6.xzw, r2.xxyz, -r6.xxzw
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyz, r6.y, l(0), t2.xyzx
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xzwx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r1.wwww, r2.xyzx, r3.xyzx
endif
mad r2.xyz, cb0[145].yyyy, r5.xzwx, r3.xyzx
mul r3.xyz, v5.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r3.xyz, r3.xyyx, r3.xyzx
dp3 r1.w, r3.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.w, r1.w
add r1.w, r1.w, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r1.w, l(0.00392156886)
mul o0.xyz, r2.xyzx, cb0[135].yyyy
mov o0.w, l(0)
mov o1.w, r5.y
mov o2.xyz, r1.xyzx
mov o2.w, l(0.505882382)
mov o3.xyz, r4.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
