// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Thu Dec  8 00:09:47 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// COLOR                    0   xyzw        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// PRIMITIVE_ID             0   x           4     NONE    uint   x
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[210], immediateIndexed
dcl_constantbuffer CB1[115], immediateIndexed
dcl_constantbuffer CB2[5], immediateIndexed
dcl_constantbuffer CB3[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.x
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
add r0.xy, v5.xyxx, -cb0[129].xyxx
mad r0.xy, r0.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v5.wwww
mov r0.zw, v5.zzzw
mov r1.xyw, l(2.000000,-2.000000,0,1.000000)
mov r1.z, v5.w
mul r0.xyzw, r0.xyzw, r1.xyzw
mul r6.xyzw, v5.yyyy, cb0[45].xyzw
mad r6.xyzw, v5.xxxx, cb0[44].xyzw, r6.xyzw
mad r6.xyzw, v5.zzzz, cb0[46].xyzw, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[47].xyzw
mov r7.xyzw, v5.xyzw
mul r5.w, r5.y, r6.w
add r5.w, r5.w, l(-1.000000)
mul r5.w, r5.w, cb0[130].x
mul r5.w, r5.w, l(0.500000)
mad r7.x, r5.x, r5.w, r7.x
mul r1.xyzw, v5.yyyy, cb0[45].xyzw
mad r1.xyzw, r7.xxxx, cb0[44].xyzw, r1.xyzw
mad r1.xyzw, v5.zzzz, cb0[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[70].xyzx
add r2.xy, v3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r3.x, r2.xyxx, cb3[2].xyxx
dp2 r3.y, r2.xyxx, cb3[3].xyxx
add r2.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t3.yzwx, s0
add r2.x, v2.w, l(-1.000000)
lt r2.x, l(0.000010), |r2.x|
ge r2.y, v2.w, l(1.000000)
movc r2.y, r2.y, l(0), cb3[9].z
and r2.x, r2.y, r2.x
add r2.x, r2.x, cb0[142].w
mul r2.x, r2.x, cb3[9].w
frc r2.x, r2.x
add r2.y, r2.x, r2.x
add r2.x, -r2.x, l(1.000000)
round_ni r2.z, r2.y
mad r2.x, r2.x, l(2.000000), -r2.y
mad r2.x, r2.z, r2.x, r2.y
mad r2.y, -r2.x, l(2.000000), l(3.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.y, r2.x
add r2.y, -cb3[10].y, cb3[10].x
mad r2.x, r2.x, r2.y, cb3[10].y
mul r2.x, r1.w, r2.x
ge r2.y, l(0.000000), r2.x
log r2.x, r2.x
mul r2.x, r2.x, cb3[10].z
exp r2.x, r2.x
mul_sat r2.x, r2.x, cb3[10].w
movc r2.x, r2.y, l(0), r2.x
mul r2.yzw, r2.xxxx, cb3[4].xxyz
ge r3.x, l(0.000000), r1.w
log r1.w, r1.w
mul r1.w, r1.w, cb3[11].x
exp r1.w, r1.w
movc r1.w, r3.x, l(0), r1.w
add r3.x, -cb3[11].z, cb3[11].y
mad r3.x, cb2[4].w, r3.x, cb3[11].z
mul_sat r1.w, r1.w, r3.x
mad r3.xyz, -r2.xxxx, cb3[4].xyzx, cb3[6].xyzx
mad r2.yzw, r1.wwww, r3.xxyz, r2.yyzw
add r3.xyz, -r2.yzwy, cb3[7].xyzx
mad r2.yzw, cb3[11].wwww, r3.xxyz, r2.yyzw
add r1.w, r2.x, r1.w
div r0.xy, r0.xyxx, r0.wwww
mad r0.xy, r0.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
mad r0.y, r0.x, cb0[65].x, cb0[65].y
mad r0.x, r0.x, cb0[65].z, -cb0[65].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
lt r0.y, cb0[31].w, l(1.000000)
mad r2.x, r0.z, cb0[65].x, cb0[65].y
mad r0.z, r0.z, cb0[65].z, -cb0[65].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r2.x
movc r0.y, r0.y, r0.w, r0.z
add r0.x, -r0.y, r0.x
div_sat r0.x, r0.x, cb3[12].y
mul r0.x, r0.x, r1.w
min r0.w, r0.x, l(1.000000)
lt r1.w, l(0.000000), cb1[114].w
if_nz r1.w
  mul r3.xyz, r1.yyyy, cb0[5].xywx
  mad r3.xyz, r1.xxxx, cb0[4].xywx, r3.xyzx
  mad r3.xyz, r1.zzzz, cb0[6].xywx, r3.xyzx
  add r3.xyz, r3.xyzx, cb0[7].xywx
  ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
  add r8.w, r3.z, -r8.y
  mad r3.x, r8.w, r8.x, r3.x
  div r3.xy, r3.xyxx, r3.zzzz
  mad r4.xy, r3.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r1.w, r3.z, cb0[209].x, cb0[209].y
  log r1.w, r1.w
  mul r1.w, r1.w, cb0[209].z
  mul r4.z, r1.w, cb0[208].z
  sample_l_indexable(texture3d)(float,float,float,float) r3.xyzw, r4.xyzx, t1.xyzw, s1, l(0.000000)
else
  mov r3.xyzw, l(0,0,0,1.000000)
endif
max r0.xyz, r2.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[140].x
if_nz r1.w
  imad r2.xy, v4.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r2.xzw, r2.x, l(0), t0.xxyz
  add r2.xzw, r1.xxyz, -r2.xxzw
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyz, r2.y, l(0), t0.xyzx
  add r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r4.xyzx, |r2.xzwx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r2.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r0.xyzw, r1.wwww, r2.yzwx, r0.xyzw
  mov o0.w, r0.w
else
  mov o0.w, r0.w
endif
mad r0.xyz, r0.xyzx, r3.wwww, r3.xyzx
mul o0.xyz, r0.xyzx, cb0[135].yyyy
ret
// Approximately 0 instruction slots used
