// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Thu Dec  8 00:02:29 2022
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 2
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r1.yz, r0.yyzy, cb0[38].zzwz
mad r1.x, -r0.x, l(0.500000), r1.y
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xzxx, t0.xyzw, s0
mad r0.yz, r1.yyzy, cb0[5].xxyx, cb0[4].xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t1.wxyz, s1
ld_indexable(texture1d)(float,float,float,float) r1.x, l(90, 0, 0, 0), t120.yxzw
eq r1.x, r1.x, l(1.000000)
movc r0.x, r1.x, l(0), r0.x
log r1.x, r0.x
ge r0.x, l(0.000000), r0.x
mul r1.x, r1.x, cb1[2].x
exp r1.x, r1.x
mul r1.x, r1.x, cb1[2].y
movc r0.x, r0.x, l(0), r1.x
add r1.xyz, -r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(-2.000000, -3.07691360, -5.000000, 0.000000), -r0.yzwy
add r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xxxx, r1.xyzx, r0.yzwy
add r1.xyz, -r0.xyzx, cb1[1].xyzx
mad r0.xyz, cb1[2].zzzz, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 26 instruction slots used
