// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.135 on Sat Mar 18 00:10:38 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB2[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 17
dcl_resource_buffer (float,float,float,float) t125
lt r0.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].yxyy
if_nz r0.x
  max r0.xz, v0.xxyx, cb0[1].xxyx
  min r0.xz, r0.xxzx, cb0[1].zzwz
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t2.xyzw, s2, l(0.000000)
  mul r0.z, r0.x, cb0[0].y
  lt r0.w, cb1[31].w, l(1.000000)
  mad r0.x, r0.x, cb0[0].y, cb1[65].w
  mul r0.x, r0.x, cb1[65].z
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  mad r1.x, r0.z, cb1[30].z, cb1[31].z
  movc r0.x, r0.w, r0.x, r1.x
else
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
  mad r0.w, r0.x, cb1[65].x, cb1[65].y
  mad r1.x, r0.x, cb1[65].z, -cb1[65].w
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
  add r0.z, r0.w, r1.x
endif
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r5.x, l(67)
iadd r5.x, r5.x, l(-11)
mov r6.xyz, v1.xyzx
div r10.x, -r4.y, r0.z
add r10.x, r10.x, l(1.000000)
mul r10.x, r10.x, r4.x
mad r6.xyz, r10.xxxx, -cb1[r5.x + 0].xyzx, r6.xyzx
mul r1.xy, r0.zzzz, r6.xyxx
min r2.z, cb1[67].z, cb2[0].z
add r0.w, -r2.z, cb1[67].z
mad r1.w, r6.z, r0.z, r0.w
dp3 r0.z, r1.xywx, r1.xywx
rsq r0.w, r0.z
mul r0.z, r0.w, r0.z
max r1.z, cb2[0].w, l(0.000000)
dp3 r3.x, cb1[127].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r3.x, l(0.000000), r3.x
if_nz r3.x
  mov r2.xy, cb1[67].xyxx
  mov r2.w, l(1.000000)
  dp4 r2.x, cb1[127].xyzw, r2.xyzw
  dp3 r2.y, r1.xywx, cb1[127].xyzx
  div r2.x, -r2.x, r2.y
  lt r2.y, l(0.000000), r2.x
  lt r2.w, r2.x, l(1.000000)
  and r2.y, r2.w, r2.y
  mul r2.x, r0.z, r2.x
  max r2.x, r1.z, r2.x
  movc r1.z, r2.y, r2.x, r1.z
endif
lt r2.x, l(0.000000), r1.z
mul r2.y, r0.w, r1.z
mad r2.z, r2.y, r1.w, r2.z
mad r2.y, -r2.y, r1.w, r1.w
mad r1.z, -r1.z, r0.w, l(1.000000)
mul r1.z, r0.z, r1.z
add r2.w, r2.z, -cb2[3].y
mul r2.w, r2.w, cb2[0].y
max r2.w, r2.w, l(-127.000000)
exp r2.w, -r2.w
mul r2.w, r2.w, cb2[3].x
add r2.z, r2.z, -cb2[1].w
mul r2.z, r2.z, cb2[1].y
max r2.z, r2.z, l(-127.000000)
exp r2.z, -r2.z
mul r2.z, r2.z, cb2[1].z
movc r2.w, r2.x, r2.w, cb2[0].x
movc r2.z, r2.x, r2.z, cb2[1].x
movc r1.z, r2.x, r1.z, r0.z
movc r2.x, r2.x, r2.y, r1.w
mul r2.y, r2.x, cb2[0].y
max r2.y, r2.y, l(-127.000000)
exp r3.x, -r2.y
add r3.x, -r3.x, l(1.000000)
div r3.x, r3.x, r2.y
mad r3.y, -r2.y, l(0.240226507), l(0.693147182)
lt r2.y, l(0.010000), |r2.y|
movc r2.y, r2.y, r3.x, r3.y
mul r2.x, r2.x, cb2[1].y
max r2.x, r2.x, l(-127.000000)
exp r3.x, -r2.x
add r3.x, -r3.x, l(1.000000)
div r3.x, r3.x, r2.x
mad r3.y, -r2.x, l(0.240226507), l(0.693147182)
lt r2.x, l(0.010000), |r2.x|
movc r2.x, r2.x, r3.x, r3.y
mul r2.x, r2.x, r2.z
mad r2.x, r2.w, r2.y, r2.x
mul r2.y, r1.z, r2.x
ge r2.z, cb2[4].w, l(0.000000)
if_nz r2.z
  mul r1.xyw, r0.wwww, r1.xyxw
  dp3_sat r0.w, r1.xywx, cb2[4].xyzx
  log r0.w, r0.w
  mul r0.w, r0.w, cb2[5].w
  exp r0.w, r0.w
  mul r1.xyw, r0.wwww, cb2[5].xyxz
  add r0.w, r1.z, -cb2[4].w
  max r0.w, r0.w, l(0.000000)
  mul r0.w, r0.w, r2.x
  exp r0.w, -r0.w
  min r0.w, r0.w, l(1.000000)
  add r0.w, -r0.w, l(1.000000)
  mul r1.xyz, r0.wwww, r1.xywx
else
  mov r1.xyz, l(0,0,0,0)
endif
exp r0.w, -r2.y
min r0.w, r0.w, l(1.000000)
max r1.w, r0.w, cb2[2].w
lt r0.w, l(0.000000), cb2[3].w
lt r0.z, cb2[3].w, r0.z
and r0.z, r0.z, r0.w
movc r1.xyzw, r0.zzzz, l(0,0,0,1.000000), r1.xyzw
add r0.z, -r1.w, l(1.000000)
mad r2.xyz, cb2[2].xyzx, r0.zzzz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v0.xyxx, t1.yzxw, s1
mul r2.xyz, r0.zzzz, r2.xyzx
mul r1.xyz, r2.xyzx, cb1[135].yyyy
eq r0.x, r0.x, l(0.000000)
and r0.x, r0.x, r0.y
movc o0.xyzw, r0.xxxx, l(0,0,0,1.000000), r1.xyzw
ret
// Approximately 0 instruction slots used
