// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.124 on Sun Mar 12 19:45:50 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// SV_IsFrontFace           0   x           2    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[153], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB2[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 26
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r10.xyzw, v0.yyyy, cb0[45].xyzw
mad r10.xyzw, v0.xxxx, cb0[44].xyzw, r10.xyzw
mad r10.xyzw, v0.zzzz, cb0[46].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb0[47].xyzw
mov r20.xyz, v0.xyzx
mad r22.x, r2.y, r10.w, l(-1.000000)
mul r22.x, r22.x, cb0[130].x
mul r22.x, r22.x, l(0.500000)
mad r20.x, r2.x, r22.x, r20.x
add r0.xy, r20.xyxx, -cb0[129].xyxx
mul r0.y, r0.y, cb0[130].w
mad r1.x, r0.x, cb0[130].z, cb1[0].x
mad r1.y, r0.y, l(0.560000), cb1[0].y
add r0.xy, r1.xyxx, l(-0.500000, -0.280000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
mul r1.xyzw, r20.yyyy, cb0[45].xyzw
mad r1.xyzw, r20.xxxx, cb0[44].xyzw, r1.xyzw
mad r1.xyzw, r20.zzzz, cb0[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[47].xyzw
div r0.yzw, r1.xxyz, r1.wwww
add r0.yzw, r0.yyzw, -cb0[70].xxyz
add r0.yzw, r0.yyzw, -cb0[67].xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
sqrt r0.xy, r0.xyxx
div r0.yz, r0.yyyy, cb2[8].xxzx
log r1.xy, r0.yzyy
ge r0.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.yyzy
mul r1.xy, r1.xyxx, cb2[8].ywyy
exp r1.xy, r1.xyxx
min r1.xy, r1.xyxx, l(0.800000, 1.000000, 0.000000, 0.000000)
add r0.w, -r1.x, l(1.000000)
movc r0.z, r0.z, l(0), r1.y
movc r0.y, r0.y, l(1.000000), r0.w
div r0.x, r0.x, r0.y
add r0.x, -r0.x, l(1.000000)
mul r0.y, r0.x, l(2.333000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
ge r0.w, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r0.y, r0.y, r0.w
and r0.x, r0.y, r0.x
mad r0.x, r0.z, -r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mad r0.y, v0.y, l(2.000000), v0.x
add r0.y, r0.y, cb0[152].x
add r0.y, r0.y, l(-1.500000)
mul r0.y, r0.y, l(0.200000)
dp2 r0.z, l(2.40845060, 3.25352120, 0.000000, 0.000000), v0.xyxx
frc r0.yz, r0.yyzy
mad r0.y, r0.y, l(5.000000), r0.z
mul r0.y, r0.y, l(0.166666672)
add r0.z, cb0[143].y, l(-1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.z, v1.xyxx, t0.xywz, s0, r0.z
mad r0.x, r0.z, r0.x, r0.y
add r0.x, r0.x, l(-0.833300)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
