// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.125 on Sun Mar  5 10:43:00 2023
//
//
// Patch Constant signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor            0   x           0  TRIEDGE   float
// SV_TessFactor            1   x           1  TRIEDGE   float
// SV_TessFactor            2   x           2  TRIEDGE   float
// SV_InsideTessFactor      0   x           3   TRIINT   float
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// PRIMITIVE_ID             0   x           3     NONE    uint   x
// VS_To_DS_Position        0   xyzw        4     NONE   float   xyzw
// Flat_DisplacementScales     0   xyz         5     NONE   float
// Flat_TessellationAndWorldDisplacementMultiplier     0   xy          6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// PRIMITIVE_ID             0   x           3     NONE    uint   x
// SV_POSITION              0   xyzw        4      POS   float   xyzw
// SV_ClipDistance          0   x           5  CLIPDST   float   x
// P                        0   x           6  RTINDEX    uint   x
//
ds_5_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o6.x, rendertarget_array_index
dcl_input_control_point_count 3
dcl_tessellator_domain domain_tri
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[128], immediateIndexed
dcl_input vDomain.xyz
dcl_input vicp[3][0].xyz
dcl_input vicp[3][1].xyzw
dcl_input vicp[3][2].xyzw
dcl_input vicp[3][3].x
dcl_input vicp[3][4].xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_output_siv o4.xyzw, position
dcl_output_siv o5.x, clip_distance
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r4.z
mul r0.xyz, vDomain.yyyy, vicp[1][0].xyzx
mad r0.xyz, vicp[0][0].xyzx, vDomain.xxxx, r0.xyzx
mad o0.xyz, vicp[2][0].xyzx, vDomain.zzzz, r0.xyzx
mov o0.w, l(0)
mul r0.xyzw, vDomain.yyyy, vicp[1][1].xyzw
mad r0.xyzw, vicp[0][1].xyzw, vDomain.xxxx, r0.xyzw
mad o1.xyzw, vicp[2][1].xyzw, vDomain.zzzz, r0.xyzw
mul r0.xyzw, vDomain.yyyy, vicp[1][2].xyzw
mad r0.xyzw, vicp[0][2].xyzw, vDomain.xxxx, r0.xyzw
mad o2.xyzw, vicp[2][2].xyzw, vDomain.zzzz, r0.xyzw
mov o3.x, vicp[0][3].x
mul r0.xyzw, vDomain.yyyy, vicp[1][4].xyzw
mad r0.xyzw, vicp[0][4].xyzw, vDomain.xxxx, r0.xyzw
mad r0.xyzw, vicp[2][4].xyzw, vDomain.zzzz, r0.xyzw
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
mad r2.xyzw, r0.wwww, cb0[3].xyzw, r1.xyzw
add r0.xyz, r0.xyzx, -cb0[70].xyzx
mov r0.w, l(1.000000)
dp4 o5.x, cb0[127].xyzw, r0.xyzw
add r3.x, -r4.y, r2.w
mul r3.y, r4.x, r4.w
mad r3.x, r3.x, r3.y, r2.x
ne r3.y, l(1.000000), r2.w
movc r2.x, r3.y, r3.x, r2.x
mov o4.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used
