// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.143 on Sat Mar 25 19:21:23 2023
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[136];                   // Index:    0-135            Components:   544
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[71];                    // Index:    0-70             Components:   284
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          3d    3        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB0[69], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.xyzw
dcl_output o0.xyzw
dcl_temps 6
mad r0.xy, v0.zwzz, cb0[67].zwzz, cb0[67].xyxx
mad r0.zw, r0.xxxy, cb0[68].zzzw, cb0[68].xxxy
mad r0.xy, r0.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xyxx, t2.xyzw, s2
mad r1.xyz, r1.xyzx, cb0[66].xyzx, cb0[61].xyzx
mad r0.xy, r0.zwzz, cb0[38].zwzz, cb0[39].xyxx
mad r0.z, v2.w, l(543.309998), v2.z
sincos r0.z, null, r0.z
mul r0.z, r0.z, l(493013.000000)
frc r0.z, r0.z
mad r0.w, -r0.z, r0.z, l(1.000000)
mul r0.w, r0.w, cb0[64].z
add r2.xy, -v0.xyxx, v2.xyxx
mul r2.zw, r0.wwww, r2.xxxy
mad r2.xy, r2.xyxx, r0.wwww, v0.xyxx
mad r0.xy, r0.xyxx, cb0[38].xyxx, r2.zwzz
max r0.xy, r0.xyxx, cb0[43].zwzz
min r0.xy, r0.xyxx, cb0[44].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xywz, s0
max r2.zw, r2.xxxy, cb0[43].zzzw
min r2.zw, r2.zzzw, cb0[44].xxxy
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t0.xywz, s0
mul r0.xyw, r0.xyxw, cb1[135].zzzz
deriv_rtx_fine r3.xyz, r0.xywx
mul r2.zw, r2.xxxy, cb0[37].yyyz
round_ni r2.zw, r2.zzzw
ftou r2.zw, r2.zzzw
utof r2.zw, r2.zzzw
ftoi r2.zw, r2.zzzw
and r2.zw, r2.zzzw, l(0, 0, 1, 1)
itof r2.zw, r2.zzzw
ftou r2.zw, r2.zzzw
utof r2.zw, r2.zzzw
mad r4.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xyz, -r3.xyzx, r4.xxxx, r0.xywx
mul r5.x, r4.x, cb0[38].x
mov r5.y, l(0)
add r2.zw, r2.xxxy, r5.xxxy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.zwzz, t0.xyzw, s0
mad r3.xyz, cb1[135].zzzz, r5.xyzx, r3.xyzx
mul r5.xyz, r5.xyzx, cb1[135].zzzz
dp3 r5.x, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mov r4.z, l(0)
mad r2.xy, r4.zyzz, cb0[38].xyxx, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t0.xyzw, s0
mad r3.xyz, cb1[135].zzzz, r2.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb1[135].zzzz
dp3 r5.z, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rty_fine r2.xyz, r0.xywx
mad r2.xyz, -r2.xyzx, r4.yyyy, r0.xywx
add r2.xyz, r2.xyzx, r3.xyzx
mad r2.xyz, r0.xywx, l(-4.000000, -4.000000, -4.000000, 0.000000), r2.xyzx
dp3 r1.w, r0.xywx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rtx_fine r2.w, r1.w
mad r5.y, -r2.w, r4.x, r1.w
deriv_rty_fine r2.w, r1.w
mad r5.w, -r2.w, r4.y, r1.w
add r3.xyzw, r1.wwww, -r5.xyzw
max r3.xy, |r3.zwzz|, |r3.xyxx|
max r1.w, r3.y, r3.x
mad_sat r1.w, -v1.x, r1.w, l(1.000000)
mul r1.w, -r1.w, cb0[62].y
mad r0.xyw, r2.xyxz, r1.wwww, r0.xyxw
mad r2.xy, cb0[58].zwzz, v0.xyxx, cb0[59].xyxx
max r2.xy, r2.xyxx, cb0[50].zwzz
min r2.xy, r2.xyxx, cb0[51].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t1.xyzw, s1
mul r2.xyz, r2.xyzx, cb1[135].zzzz
mul r1.xyz, r1.xyzx, r2.xyzx
mad r0.xyw, r0.xyxw, cb0[60].xyxz, r1.xyxz
mul r0.xyw, r0.xyxw, v1.xxxx
ld_indexable(buffer)(float,float,float,float) r1.x, l(0, 0, 0, 0), t125.xyzw
mad r1.x, cb0[62].x, v1.y, -r1.x
mul r1.z, v1.z, cb0[62].x
dp2 r1.x, r1.xzxx, r1.xzxx
add r1.x, r1.x, l(1.000000)
rcp r1.x, r1.x
ld_indexable(texture1d)(float,float,float,float) r1.y, l(90, 0, 0, 0), t120.xyzw
eq r1.y, r1.y, l(1.000000)
movc r1.x, r1.y, l(1.000000), r1.x
mul r1.x, r1.x, r1.x
mul r0.xyw, r0.xyxw, r1.xxxx
mad r1.x, r0.z, cb0[64].x, cb0[64].y
mad r0.z, r0.z, l(0.00390625000), l(-0.00195312500)
mad r0.xyw, r0.xyxw, r1.xxxx, l(0.00266771927, 0.00266771927, 0.000000, 0.00266771927)
log r0.xyw, r0.xyxw
mad_sat r0.xyw, r0.xyxw, l(0.0714285746, 0.0714285746, 0.000000, 0.0714285746), l(0.610726953, 0.610726953, 0.000000, 0.610726953)
mad r0.xyw, r0.xyxw, l(0.968750, 0.968750, 0.000000, 0.968750), l(0.015625, 0.015625, 0.000000, 0.015625)
sample_indexable(texture3d)(float,float,float,float) r0.xyw, r0.xywx, t3.xywz, s3
mad r1.xyz, r0.xywx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.zzzz
mul r0.xyz, r0.xywx, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
log r0.xyz, r1.xyzx
mul r0.xyz, r0.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
exp r0.xyz, r0.xyzx
add r2.xyz, r0.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
mad r0.xyz, r0.xyzx, l(-18.687500, -18.687500, -18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
div r0.xyz, r2.xyzx, r0.xyzx
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
div r0.xyz, r0.xyzx, cb0[64].wwww
max r0.xyz, r0.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
max r2.xyz, r0.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
min r0.xyz, r0.xyzx, r2.xyzx
ne r0.w, cb0[65].x, l(0.000000)
movc o0.xyz, r0.wwww, r0.xyzx, r1.xyzx
ret
// Approximately 115 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.143 on Sat Mar 25 19:21:23 2023
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[136] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[71] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture3D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD3,
//   linear noperspective float4 v1 : TEXCOORD1,
//   linear noperspective float4 v2 : TEXCOORD2,
//   float2 v3 : TEXCOORD4,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = w0.xy * cb0[67].zw + cb0[67].xy;
//   r0.zw = r0.xy * cb0[68].zw + cb0[68].xy;
//   r0.xy = r0.xy * float2(0.5,-0.5) + float2(0.5,0.5);
//   r1.xyz = t2.Sample(s2_s_s, r0.xy).xyz;
//   r1.xyz = r1.xyz * cb0[66].xyz + cb0[61].xyz;
//   r0.xy = r0.zw * cb0[38].zw + cb0[39].xy;
//   r0.z = v2.w * 543.309998 + v2.z;
//   r0.z = sin(r0.z);
//   r0.z = 493013 * r0.z;
//   r0.z = frac(r0.z);
//   r0.w = -r0.z * r0.z + 1;
//   r0.w = cb0[64].z * r0.w;
//   r2.xy = v2.xy + -v0.xy;
//   r2.zw = r2.xy * r0.ww;
//   r2.xy = r2.xy * r0.ww + v0.xy;
//   r0.xy = r0.xy * cb0[38].xy + r2.zw;
//   r0.xy = max(cb0[43].zw, r0.xy);
//   r0.xy = min(cb0[44].xy, r0.xy);
//   r0.xy = t0.Sample(s0_s_s, r0.xy).xy;
//   r2.zw = max(cb0[43].zw, r2.xy);
//   r2.zw = min(cb0[44].xy, r2.zw);
//   r0.w = t0.Sample(s0_s_s, r2.zw).z;
//   r0.xyw = cb1[135].zzz * r0.xyw;
//   r3.xyz = ddx_fine(r0.xyw);
//   r2.zw = cb0[37].yz * r2.xy;
//   r2.zw = floor(r2.zw);
//   r2.zw = (uint2)r2.zw;
//   r2.zw = (uint2)r2.zw;
//   r2.zw = (int2)r2.zw;
//   r2.zw = (int2)r2.zw & int2(1,1);
//   r2.zw = (int2)r2.zw;
//   r2.zw = (uint2)r2.zw;
//   r2.zw = (uint2)r2.zw;
//   r4.xy = r2.zw * float2(2,2) + float2(-1,-1);
//   r3.xyz = -r3.xyz * r4.xxx + r0.xyw;
//   r5.x = cb0[38].x * r4.x;
//   r5.y = 0;
//   r2.zw = r5.xy + r2.xy;
//   r5.xyz = t0.Sample(s0_s_s, r2.zw).xyz;
//   r3.xyz = cb1[135].zzz * r5.xyz + r3.xyz;
//   r5.xyz = cb1[135].zzz * r5.xyz;
//   r5.x = dot(r5.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r4.z = 0;
//   r2.xy = r4.zy * cb0[38].xy + r2.xy;
//   r2.xyz = t0.Sample(s0_s_s, r2.xy).xyz;
//   r3.xyz = cb1[135].zzz * r2.xyz + r3.xyz;
//   r2.xyz = cb1[135].zzz * r2.xyz;
//   r5.z = dot(r2.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r2.xyz = ddy_fine(r0.xyw);
//   r2.xyz = -r2.xyz * r4.yyy + r0.xyw;
//   r2.xyz = r3.xyz + r2.xyz;
//   r2.xyz = r0.xyw * float3(-4,-4,-4) + r2.xyz;
//   r1.w = dot(r0.xyw, float3(0.300000012,0.589999974,0.109999999));
//   r2.w = ddx_fine(r1.w);
//   r5.y = -r2.w * r4.x + r1.w;
//   r2.w = ddy_fine(r1.w);
//   r5.w = -r2.w * r4.y + r1.w;
//   r3.xyzw = -r5.xyzw + r1.wwww;
//   r3.xy = max(abs(r3.xy), abs(r3.zw));
//   r1.w = max(r3.x, r3.y);
//   r1.w = saturate(-v1.x * r1.w + 1);
//   r1.w = cb0[62].y * -r1.w;
//   r0.xyw = r2.xyz * r1.www + r0.xyw;
//   r2.xy = cb0[58].zw * v0.xy + cb0[59].xy;
//   r2.xy = max(cb0[50].zw, r2.xy);
//   r2.xy = min(cb0[51].xy, r2.xy);
//   r2.xyz = t1.Sample(s1_s_s, r2.xy).xyz;
//   r2.xyz = cb1[135].zzz * r2.xyz;
//   r1.xyz = r2.xyz * r1.xyz;
//   r0.xyw = r0.xyw * cb0[60].xyz + r1.xyz;
//   r0.xyw = v1.xxx * r0.xyw;
//   r1.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = cb0[62].x * v1.y + -r1.x;
//   r1.z = cb0[62].x * v1.z;
//   r1.x = dot(r1.xz, r1.xz);
//   r1.x = 1 + r1.x;
//   r1.x = rcp(r1.x);
//   r1.y = IniParams.Load(float4(90,0,0,0)).y;
//   r1.y = cmp(r1.y == 1.000000);
//   r1.x = r1.y ? 1 : r1.x;
//   r1.x = r1.x * r1.x;
//   r0.xyw = r1.xxx * r0.xyw;
//   r1.x = r0.z * cb0[64].x + cb0[64].y;
//   r0.z = r0.z * 0.00390625 + -0.001953125;
//   r0.xyw = r0.xyw * r1.xxx + float3(0.00266771927,0.00266771927,0.00266771927);
//   r0.xyw = log2(r0.xyw);
//   r0.xyw = saturate(r0.xyw * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r0.xyw = r0.xyw * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r0.xyw = t3.Sample(s3_s_s, r0.xyw).xyz;
//   r1.xyz = r0.xyw * float3(1.04999995,1.04999995,1.04999995) + r0.zzz;
//   r0.xyz = float3(1.04999995,1.04999995,1.04999995) * r0.xyw;
//   o0.w = saturate(dot(r0.xyz, float3(0.298999995,0.587000012,0.114)));
//   r0.xyz = log2(r1.xyz);
//   r0.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r0.xyz;
//   r0.xyz = r0.xyz * float3(-18.6875,-18.6875,-18.6875) + float3(18.8515625,18.8515625,18.8515625);
//   r2.xyz = max(float3(0,0,0), r2.xyz);
//   r0.xyz = r2.xyz / r0.xyz;
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = float3(6.27739477,6.27739477,6.27739477) * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r0.xyz = float3(10000,10000,10000) * r0.xyz;
//   r0.xyz = r0.xyz / cb0[64].www;
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r0.xyz);
//   r2.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r0.xyz);
//   r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r0.xyz;
//   r2.xyz = log2(r2.xyz);
//   r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r2.xyz;
//   r2.xyz = exp2(r2.xyz);
//   r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r0.xyz = min(r2.xyz, r0.xyz);
//   r0.w = cmp(cb0[65].x != 0.000000);
//   o0.xyz = r0.www ? r0.xyz : r1.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
