// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.135 on Sat Mar 18 14:20:24 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// PRIMITIVE_ID             0   x           2     NONE    uint   x
// SV_IsFrontFace           0   x           3    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[153], immediateIndexed
dcl_constantbuffer CB1[2], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v1.xy
dcl_input_ps constant v2.x
dcl_output o0.xyzw
dcl_temps 27
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r21.xyzw, v0.yyyy, cb0[45].xyzw
mad r21.xyzw, v0.xxxx, cb0[44].xyzw, r21.xyzw
mad r21.xyzw, v0.zzzz, cb0[46].xyzw, r21.xyzw
add r21.xyzw, r21.xyzw, cb0[47].xyzw
mov r20.xyz, v0.xyzx
mad r22.x, r3.y, r21.w, l(-1.000000)
mul r22.x, r22.x, cb0[130].x
mul r22.x, r22.x, l(0.500000)
mad r20.x, r3.x, r22.x, r20.x
mul r0.xyzw, r20.yyyy, cb0[45].xyzw
mad r0.xyzw, r20.xxxx, cb0[44].xyzw, r0.xyzw
mad r0.xyzw, r20.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, r0.xyzx, -cb0[70].xyzx
add r1.xyz, r0.xyzx, -cb0[67].xyzx
div r0.xy, r0.zyzz, cb3[7].zzzz
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
div r0.w, r0.z, cb3[8].w
div r0.z, r0.z, cb3[9].y
log r1.x, r0.w
ge r0.w, l(0.000000), r0.w
mul r1.x, r1.x, cb3[9].x
exp r1.x, r1.x
min r1.x, r1.x, l(0.800000)
add r1.x, -r1.x, l(1.000000)
movc r0.w, r0.w, l(1.000000), r1.x
add r1.xy, cb1[0].xyxx, cb1[1].xyxx
add r1.zw, r20.xxxy, -cb0[129].xxxy
mul r2.x, r1.w, cb0[130].w
mad r2.y, r2.x, l(0.560000), r1.y
mad r2.x, r1.z, cb0[130].z, r1.x
add r1.xy, r2.xyxx, l(-0.500000, -0.280000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
div r0.w, r1.x, r0.w
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, l(2.333000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(1.44269514)
exp r1.x, r1.x
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, -r1.x, l(1.000000)
add r1.x, r1.x, r1.x
ge r1.y, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.x, r1.x, r1.y
and r0.w, r0.w, r1.x
log r1.x, r0.z
ge r0.z, l(0.000000), r0.z
mul r1.x, r1.x, cb3[9].z
exp r1.x, r1.x
min r1.x, r1.x, l(1.000000)
movc r0.z, r0.z, l(0), r1.x
mad r0.z, r0.z, -r0.w, r0.w
add r0.z, -r0.z, l(1.000000)
imad r0.w, v2.x, l(36), l(18)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.xy, r0.w, l(4), t0.xyxx
div r1.xy, r1.yxyy, cb3[7].zzzz
add r1.xy, r1.xyxx, cb3[7].wwww
add r0.xy, r0.xyxx, -r1.xyxx
add r0.y, -r0.x, r0.y
mad r0.x, cb3[8].x, r0.y, r0.x
mad r0.y, r0.x, l(-2.000000), l(1.000000)
mad r0.x, cb3[8].y, r0.y, r0.x
add r0.y, cb3[8].z, l(-1.000000)
mad r0.x, r0.x, r0.y, l(1.000000)
mul r0.y, cb3[8].z, cb3[8].z
mad r0.y, r0.y, r0.z, -r0.x
mad r0.x, cb3[9].w, r0.y, r0.x
mad r0.yz, r1.zzwz, cb0[130].zzwz, -cb2[0].zzwz
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
div r0.y, r0.y, cb3[10].x
add r0.y, -r0.y, l(1.000000)
mul r0.z, r0.y, l(2.333000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, l(1.44269514)
exp r0.z, r0.z
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r0.z, l(2.000000), l(1.000000)
ge r0.w, r0.y, l(0.000000)
lt r0.y, l(0.000010), |r0.y|
movc r0.z, r0.w, r0.z, l(1.000000)
movc r0.y, r0.y, r0.z, l(1.000000)
mad r0.y, r0.y, cb3[8].z, -r0.x
mad r0.x, cb2[0].y, r0.y, r0.x
mul r0.y, r0.x, cb3[8].z
mad r0.x, cb3[8].z, r0.x, l(-0.990000)
lt r0.x, l(0.000010), |r0.x|
mad r0.zw, v1.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[4].xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t1.yzxw, s0, cb0[143].y
mul r0.z, r0.z, r0.y
ge r0.y, r0.y, l(0.990000)
add r1.xy, r1.zwzz, cb0[152].xxxx
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.015625, 0.015625)
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t2.yzwx, s1, cb0[143].y
ftou r1.xy, r1.xyxx
ishl r1.y, r1.y, l(1)
iadd r1.x, r1.y, r1.x
udiv null, r1.x, r1.x, l(5)
utof r1.x, r1.x
add r0.w, r0.w, r1.x
mad r0.w, r0.w, l(0.166666672), r0.z
add r0.w, r0.w, l(-0.500000)
movc r0.y, r0.y, r0.z, r0.w
movc r0.x, r0.x, r0.y, r0.z
add r0.x, r0.x, l(-0.333300)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
