// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 28 16:00:17 2022
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[5];                     // Index:    0-4              Components:    20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float          2d  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   x           5     NONE   float   x
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.x
dcl_temps 11
ld_indexable(buffer)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r10.z
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.z, l(20, 0, 0, 0), t120.yzxw
ld_indexable(texture1d)(float,float,float,float) r0.w, l(22, 0, 0, 0), t120.yzwx
ld_indexable(texture1d)(float,float,float,float) r1.x, l(23, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r1.y, l(13, 0, 0, 0), t120.yxzw
ld_indexable(texture1d)(float,float,float,float) r1.z, l(14, 0, 0, 0), t120.yzxw
ld_indexable(texture1d)(float,float,float,float) r1.w, l(15, 0, 0, 0), t120.yzwx
ld_indexable(texture1d)(float,float,float,float) r2.x, l(16, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r2.y, l(71, 0, 0, 0), t120.yxzw
ld_indexable(texture1d)(float,float,float,float) r2.z, l(75, 0, 0, 0), t120.yzxw
ld_indexable(texture1d)(float,float,float,float) r2.w, l(74, 0, 0, 0), t120.yzwx
mul r3.xyzw, v2.yyyy, cb0[2].xyzw
mad r3.xyzw, v2.xxxx, cb0[1].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[4].xyzw
max r4.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r5.xyz, r4.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
lt r6.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r4.xyzx
mul r4.xyz, r4.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r6.xyzx, r5.xyzx, r4.xyzx
eq r4.xy, r0.wwww, l(1.000000, 0.000000, 0.000000, 0.000000)
if_nz r4.x
  eq r0.w, r1.y, l(1.000000)
  mul r4.x, r1.y, l(1.100000)
  movc r1.y, r0.w, r4.x, r1.y
  eq r0.w, r1.z, l(1.000000)
  mul r4.x, r1.z, l(1.100000)
  movc r1.z, r0.w, r4.x, r1.z
  eq r0.w, r1.w, l(1.000000)
  mul r4.x, r1.w, l(1.100000)
  movc r1.w, r0.w, r4.x, r1.w
  eq r0.w, r2.x, l(1.000000)
  mul r4.x, r2.x, l(1.100000)
  movc r2.x, r0.w, r4.x, r2.x
  lt r0.w, -r2.x, r3.y
  lt r4.x, r3.y, r1.w
  and r0.w, r0.w, r4.x
  lt r4.x, -r1.y, r3.x
  and r0.w, r0.w, r4.x
  lt r4.x, r3.x, r1.z
  and r0.w, r0.w, r4.x
  if_nz r0.w
    ld_indexable(texture1d)(float,float,float,float) r0.w, l(27, 0, 0, 0), t120.yzwx
    ne r4.x, r0.x, l(0.000000)
    if_nz r4.x
      mul r4.x, r0.y, r0.x
      mul r4.x, r4.x, l(0.100000)
      resinfo_indexable(texture2d)(float,float,float,float)_uint r4.zw, l(0), t110.zwxy
      iadd r5.xy, r4.zwzz, l(-1, -1, 0, 0)
      utof r4.zw, r4.zzzw
      mul r4.w, r4.w, l(0.500000)
      utof r5.xy, r5.xyxx
      min r4.w, r4.w, r5.y
      ftoi r6.y, r4.w
      mov r6.zw, l(0,0,0,0)
      mov r4.w, l(0)
      mov r5.yzw, l(0,0,0,0)
      mov r7.x, l(0)
      loop
        utof r7.y, r5.w
        ge r7.y, r7.y, l(5000.000000)
        mov r7.x, l(0)
        breakc_nz r7.y
        mad r5.z, r0.x, l(0.000200), r5.z
        mad r7.y, r5.z, l(0.500000), l(0.500000)
        mul r7.y, r4.z, r7.y
        max r7.y, r7.y, l(0.000000)
        min r7.y, r5.x, r7.y
        ftoi r6.x, r7.y
        ld_indexable(texture2d)(float,float,float,float) r6.x, r6.xyzw, t110.xyzw
        ne r7.y, r6.x, l(1.000000)
        mul r7.z, r6.x, l(0.000010)
        div r7.z, l(0.000010), r7.z
        add r6.x, r6.x, r7.z
        and r6.x, r6.x, r7.y
        eq r7.y, r6.x, l(0.000000)
        if_nz r7.y
          mov r4.w, r0.x
          mov r7.x, l(-1)
          break
        endif
        add r7.z, r0.x, -r5.z
        div r7.z, r4.x, r7.z
        lt r6.x, r6.x, r7.z
        if_nz r6.x
          mov r4.w, l(0)
          mov r7.x, l(0)
          break
        endif
        mov r5.y, r5.z
        iadd r5.w, r5.w, l(1)
        mov r7.x, r7.y
        mov r4.w, l(0)
      endloop
      movc r4.x, r7.x, r4.w, r5.y
    else
      mov r4.x, l(0)
    endif
    mul r4.x, r3.w, r4.x
    mul r0.w, r0.w, r4.x
    mul r4.x, r0.w, l(0.970000)
    mad r4.z, r0.w, l(0.970000), r3.x
    mov o5.x, r4.x
  else
    ge r0.w, l(-0.400000), r3.y
    lt r4.x, l(-0.700000), r3.x
    and r0.w, r0.w, r4.x
    lt r4.x, r3.x, l(0.700000)
    and r0.w, r0.w, r4.x
    eq r4.x, r2.z, l(1.000000)
    and r0.w, r0.w, r4.x
    mul r5.y, r0.x, r2.w
    mad r5.x, r0.x, r2.w, r3.x
    mul r6.y, r0.z, r0.x
    mad r6.x, r0.x, r0.z, r3.x
    movc r4.zw, r0.wwww, r5.xxxy, r6.xxxy
    mov o5.x, r4.w
  endif
else
  mov r4.z, r3.x
endif
eq r5.xy, r1.xxxx, l(1.000000, 0.000000, 0.000000, 0.000000)
and r4.xy, r4.yyyy, r5.xyxx
if_nz r4.x
  ld_indexable(texture1d)(float,float,float,float) r0.w, l(21, 0, 0, 0), t120.yzwx
  ne r1.x, r0.w, l(1.000000)
  lt r2.x, -r2.x, r3.y
  lt r1.w, r3.y, r1.w
  and r1.w, r1.w, r2.x
  lt r1.y, -r1.y, r4.z
  and r1.y, r1.y, r1.w
  lt r1.z, r4.z, r1.z
  and r1.y, r1.z, r1.y
  mul r5.y, r0.z, r0.x
  mul r6.y, r0.w, r5.y
  mad r6.x, r5.y, r0.w, r4.z
  ge r0.w, l(-0.400000), r3.y
  lt r1.z, l(-0.700000), r4.z
  and r0.w, r0.w, r1.z
  lt r1.z, r4.z, l(0.700000)
  and r0.w, r0.w, r1.z
  eq r1.z, r2.z, l(1.000000)
  and r0.w, r0.w, r1.z
  mul r7.y, r0.x, r2.w
  mad r7.x, r0.x, r2.w, r4.z
  mad r5.x, r0.x, r0.z, r4.z
  movc r1.zw, r0.wwww, r7.xxxy, r5.xxxy
  movc r5.xy, r1.yyyy, r6.xyxx, r1.zwzz
  movc r4.zw, r1.xxxx, r5.xxxy, r1.zzzw
  mov o5.x, r4.w
endif
if_nz r4.y
  ge r0.w, l(-0.400000), r3.y
  lt r1.x, l(-0.700000), r4.z
  and r0.w, r0.w, r1.x
  lt r1.x, r4.z, l(0.700000)
  and r0.w, r0.w, r1.x
  eq r1.x, r2.z, l(1.000000)
  and r0.w, r0.w, r1.x
  if_nz r0.w
    mul r0.w, r0.x, r2.w
    mad r4.z, r0.x, r2.w, r4.z
    mov o5.x, r0.w
  else
    ld_indexable(texture1d)(float,float,float,float) r0.w, l(90, 0, 0, 0), t120.xywz
    eq r0.w, r0.w, l(1.000000)
    if_nz r0.w
      ne r0.w, r0.x, l(0.000000)
      if_nz r0.w
        mul r0.y, r0.y, r0.x
        mul r0.y, r0.y, l(0.100000)
        resinfo_indexable(texture2d)(float,float,float,float)_uint r1.xy, l(0), t110.xyzw
        iadd r1.zw, r1.xxxy, l(0, 0, -1, -1)
        utof r1.xy, r1.xyxx
        mul r0.w, r1.y, l(0.500000)
        utof r1.yz, r1.zzwz
        min r0.w, r0.w, r1.z
        ftoi r5.y, r0.w
        mov r5.zw, l(0,0,0,0)
        mov r0.w, l(0)
        mov r1.zw, l(0,0,0,0)
        mov r2.xz, l(0,0,0,0)
        loop
          utof r2.w, r2.x
          ge r2.w, r2.w, l(150.000000)
          mov r2.z, l(0)
          breakc_nz r2.w
          mad r1.w, r0.x, l(0.00666666683), r1.w
          mad r2.w, r1.w, l(0.500000), l(0.500000)
          mul r2.w, r1.x, r2.w
          max r2.w, r2.w, l(0.000000)
          min r2.w, r1.y, r2.w
          ftoi r5.x, r2.w
          ld_indexable(texture2d)(float,float,float,float) r2.w, r5.xyzw, t110.yzwx
          ne r3.x, r2.w, l(1.000000)
          mul r4.x, r2.w, l(0.000010)
          div r4.x, l(0.000010), r4.x
          add r2.w, r2.w, r4.x
          and r2.w, r2.w, r3.x
          eq r3.x, r2.w, l(0.000000)
          if_nz r3.x
            mov r0.w, r0.x
            mov r2.z, l(-1)
            break
          endif
          add r4.x, r0.x, -r1.w
          div r4.x, r0.y, r4.x
          lt r2.w, r2.w, r4.x
          if_nz r2.w
            mov r0.w, l(0)
            mov r2.z, l(0)
            break
          endif
          mov r1.z, r1.w
          iadd r2.x, r2.x, l(1)
          mov r2.z, r3.x
          mov r0.w, l(0)
        endloop
        movc r0.y, r2.z, r0.w, r1.z
      else
        mov r0.y, l(0)
      endif
      mul r0.w, r3.w, r0.y
      mad r4.z, r0.y, r3.w, r4.z
      mov o5.x, r0.w
    else
      mul r0.y, r0.z, r0.x
      mad r4.z, r0.x, r0.z, r4.z
      mov o5.x, r0.y
    endif
  endif
endif
eq r0.xy, r2.yyyy, l(2.000000, 0.000000, 0.000000, 0.000000)
lt r0.z, l(-0.200000), r3.y
lt r0.w, r3.y, l(0.200000)
and r0.z, r0.w, r0.z
lt r0.w, l(-0.200000), r4.z
and r0.z, r0.w, r0.z
lt r0.w, r4.z, l(0.200000)
and r0.z, r0.w, r0.z
and r0.z, r4.z, r0.z
movc r0.x, r0.x, r0.z, r4.z
movc r8.x, r0.y, l(0), r0.x
mov r8.yzw, r3.yyzw
mov o1.w, v3.w
mov o2.xy, v2.xyxx
mov o2.zw, l(0,0,0,1.000000)
mov o4.xyzw, v0.xyzw
mov o3.xy, v1.xyxx
add r9.x, -r10.y, r8.w
mul r9.y, r10.x, r10.w
mad r9.x, r9.x, r9.y, r8.x
ne r9.y, l(1.000000), r8.w
movc r8.x, r9.y, r9.x, r8.x
mov o0.xyzw, r8.xyzw
ret
// Approximately 252 instruction slots used
