// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.123 on Fri Mar  3 16:58:39 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[215], immediateIndexed
dcl_constantbuffer CB1[21], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_input_ps_sgv constant v5.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r21.xyzw, l(91, 0, 0, 0), t120.xyzw
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v4.xyxx, -cb0[129].xyxx
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v4.wwww
mov r1.z, v4.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r10.xyzw, v4.yyyy, cb0[45].xyzw
mad r10.xyzw, v4.xxxx, cb0[44].xyzw, r10.xyzw
mad r10.xyzw, v4.zzzz, cb0[46].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb0[47].xyzw
mov r11.xyzw, v4.xyzw
ld_indexable(buffer)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r9.w, r9.y, r10.w
add r9.w, r9.w, l(-1.000000)
mul r9.w, r9.w, cb0[130].x
mul r9.w, r9.w, l(0.500000)
mad r11.x, r9.x, r9.w, r11.x
mul r2.xyzw, v4.yyyy, cb0[45].xyzw
mad r2.xyzw, r11.xxxx, cb0[44].xyzw, r2.xyzw
mad r2.xyzw, v4.zzzz, cb0[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[47].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb0[70].xyzx
mul r0.w, cb0[141].w, cb1[4].w
movc r1.w, v5.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
div r3.xyzw, r2.xyxy, cb2[2].xxyy
sample_b_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t5.xyzw, s2, cb0[143].y
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r4.z, r1.w
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t6.yzwx, s3, cb0[143].y
ge r2.w, l(0.000000), r1.w
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, r1.w
movc r1.w, r2.w, l(0), r1.w
mul r3.xyz, r1.wwww, r4.xyzx
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
div r3.xyz, r3.xyzx, r1.wwww
mad r3.xyz, r3.xyzx, cb0[138].wwww, cb0[138].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xyz, cb2[1].xyzx, cb2[2].zzzz
add r0.w, cb0[143].y, l(-1.000000)
if_nz r21.x
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t7.xyzw, s1, r0.w
else
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t7.xyzw, s4, r0.w
endif
mov_sat r4.xyz, r4.xyzx
mov_sat r5.x, cb2[2].w
mov_sat r5.y, cb2[3].x
lt r6.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[20].xzxx
lt r0.w, l(0.000000), cb0[195].w
and r0.w, r0.w, r6.x
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r1.xyxx, t2.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xyzw, r1.xyxx, t3.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t4.xyzw, s1, l(0.000000)
mad r6.xzw, r8.xxyz, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.00392163, 0.000000, -1.00392163, -1.00392163)
mad r6.xzw, r0.xxyz, r8.wwww, r6.xxzw
dp3 r2.w, r6.xzwx, r6.xzwx
rsq r2.w, r2.w
mul r6.xzw, r2.wwww, r6.xxzw
add r8.z, r1.z, r1.w
mad r8.xy, r5.xyxx, r1.wwww, r1.xyxx
mad r1.xyz, r4.xyzx, r7.wwww, r7.xyzx
movc r0.xyz, r0.wwww, r6.xzwx, r0.xyzx
movc r1.xyz, r0.wwww, r1.xyzx, r4.xyzx
mov r5.z, l(1.000000)
movc r4.xyz, r0.wwww, r8.xyzx, r5.xyzx
if_nz r6.y
  mad r5.xyz, r2.xyzx, cb0[211].xyzx, cb0[212].xyzx
  max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r5.xyz, r5.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r5.xyz, r5.xyzx, cb0[213].xyzx
  ftoi r6.xyz, r5.xyzx
  mov r6.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r6.xyzw, r6.xyzw, t0.xyzw
  utof r6.xyzw, r6.xyzw
  add r0.w, cb0[213].w, l(1.000000)
  div r5.xyz, r5.xyzx, r6.wwww
  frc r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, cb0[213].wwww
  mad r5.xyz, r6.xyzx, r0.wwww, r5.xyzx
  add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r5.xyz, r5.xyzx, cb0[214].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r5.xyzx, t1.yzwx, s0, l(0.000000)
else
  mov r0.w, l(1.000000)
endif
mul r1.w, r4.y, l(0.080000)
mad r5.xyz, -r4.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r1.xyzx
mad r5.xyz, r4.xxxx, r5.xyzx, r1.wwww
mad r6.xyz, -r1.xyzx, r4.xxxx, r1.xyzx
mad r6.xyz, r6.xyzx, cb0[136].wwww, cb0[136].xyzx
mad r5.xyz, r5.xyzx, cb0[137].wwww, cb0[137].xyzx
mad r5.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r6.xyzx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[140].x
if_nz r1.w
  add r6.xyz, r2.xyzx, -cb1[5].xyzx
  add r7.xyz, cb1[19].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xyzx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r1.wwww, r2.xyzx, r3.xyzx
endif
mad r2.xyz, cb0[145].yyyy, r5.xyzx, r3.xyzx
mul r3.xyz, v4.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r3.xyz, r3.xyyx, r3.xyzx
dp3 r1.w, r3.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.w, r1.w
add r1.w, r1.w, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r1.w, l(0.00392156886)
mul o0.xyz, r2.xyzx, cb0[135].yyyy
mov o0.w, l(0)
mov o1.w, cb1[20].y
mov o2.xyz, r4.xyzx
mov o2.w, l(0.505882382)
mov o3.xyz, r1.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
