// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20789
//
//   using 3Dmigoto v0.6.89 on Sat Dec 10 17:43:21 2022
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[131];                   // Index:    0-130            Components:   524
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[6], immediateIndexed
dcl_constantbuffer CB1[131], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 3
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mul r0.y, r0.y, l(0.000350)
div r0.y, r0.y, v0.w
add r0.y, -r0.y, l(1.000000)
mul r0.x, r0.y, r0.x
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r1.yz, r0.yyzy, cb0[38].zzwz
mad r1.x, -r0.x, l(0.500000), r1.y
div r0.x, cb1[130].x, cb1[130].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mov r0.y, l(1.000000)
div r0.zw, r1.xxxz, r0.xxxy
div r0.xy, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
mad r1.xy, r1.yzyy, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
add r0.xy, -r0.xyxx, r0.zwzz
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
div r0.x, r0.x, cb2[4].w
add r0.x, -r0.x, l(1.000000)
mul r0.y, r0.x, cb2[5].x
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
mul_sat r0.y, r0.y, cb2[5].y
ge r0.z, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r0.y, r0.y, r0.z
and r0.x, r0.y, r0.x
dp3 r0.y, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.yzw, -r1.xxyz, r0.yyyy
mad r0.yzw, cb2[4].yyyy, r0.yyzw, r1.xxyz
mul r0.yzw, r0.yyzw, cb2[4].zzzz
mad r2.xyz, -r0.yzwy, cb2[2].xyzx, r1.xyzx
mul r0.yzw, r0.yyzw, cb2[2].xxyz
mad r0.xyz, r0.xxxx, r2.xyzx, r0.yzwy
add r0.xyz, -r1.xyzx, r0.xyzx
mad r0.xyz, cb2[5].zzzz, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[3].xyzx
mad r0.xyz, cb2[5].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 48 instruction slots used
