// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_09_Lights2][ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_74_ObjectReflect_Additional3] Octopath Traveler 2. Delsta screen space reflections PS.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Mar 05 11:18:02 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[145], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r26.xyzw, l(2, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb1[132].zwzz

sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.xyxx, t2.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r0.xyxx, t3.xyzw, s0, l(0.000000)
mul r0.w, r0.w, l(255.000000)
round_ne r0.w, r0.w
ftou r0.w, r0.w
and r1.z, r0.w, l(15)
ieq r2.xyzw, r1.zzzz, l(2, 3, 4, 5)
or r1.w, r2.y, r2.x
or r1.w, r2.z, r1.w
or r1.w, r2.w, r1.w
ieq r3.xyzw, r1.zzzz, l(6, 7, 8, 9)
or r1.w, r1.w, r3.x
or r1.w, r3.y, r1.w
or r1.w, r3.z, r1.w
or r1.w, r3.w, r1.w
and r1.xy, r1.xyxx, r1.wwww
if_nz r2.z
  add r1.y, -r0.z, r1.y
  mad r1.y, r1.x, r1.y, r0.z
else
  mov r1.y, r0.z
endif
mad r1.w, r1.y, cb0[1].y, l(2.000000)
min r1.w, r1.w, l(1.000000)
ge r2.x, l(0.000000), r1.w
ieq r1.z, r1.z, l(0)
or r1.z, r1.z, r2.x
if_z r1.z
  add r2.xy, v0.xyxx, -cb1[129].xyxx
  mul r2.xy, r2.xyxx, cb1[130].zwzz
  add r2.xy, r2.xyxx, r2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s0, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.xyxx, t5.xyzw, s0, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
  mad r0.y, r0.x, cb1[65].x, cb1[65].y
  mad r0.x, r0.x, cb1[65].z, -cb1[65].w
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  add r0.x, r0.x, r0.y
  mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.y, r3.xyzx, r3.xyzx
  rsq r0.y, r0.y
  mul r5.xyz, r0.yyyy, r3.xyzx
  and r0.w, r0.w, l(16)
  mad r4.xyzw, r4.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
  movc r4.xyzw, r0.wwww, r4.xyzw, l(0,0,0,0)
  dp3 r1.z, r4.xyzx, r4.xyzx
  rsq r1.z, r1.z
  mul r4.xyz, r1.zzzz, r4.yzxy
  movc r4.xyz, r0.wwww, r4.xyzx, l(0,0,0,0)
  mad r2.xy, r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mul r2.xy, r0.xxxx, r2.xyxx

mov r30.x, r0.x

add r12.x, r0.x, l(0.0)
mad r2.x, -r12.x, r11.x, r2.x
  mul r6.xyz, r2.yyyy, cb1[53].xyzx
  mad r2.xyw, r2.xxxx, cb1[52].xyxz, r6.xyxz

//PS
  mad r2.xyw, r0.xxxx, cb1[54].xyxz, r2.xyxw
  add r2.xyw, r2.xyxw, cb1[55].xyxz

  add r6.xyz, -r2.xywx, cb1[68].xyzx
  dp3 r0.w, r6.xyzx, r6.xyzx
  rsq r0.w, r0.w
  mul r6.xyz, r0.wwww, r6.xyzx
  and r0.w, r1.x, r2.z
  mad r0.w, r0.w, -r4.w, r4.w
  lt r1.x, l(0.000000), |r0.w|
  mul r7.xyz, r4.yzxy, r5.xyzx
  mad r7.xyz, r5.zxyz, r4.zxyz, -r7.xyzx
  dp3 r1.z, r7.xyzx, r7.xyzx
  rsq r1.z, r1.z
  mul r7.xyz, r1.zzzz, r7.xyzx
  ge r1.z, r0.w, l(0.000000)
  movc r4.xyz, r1.zzzz, r7.xyzx, r4.xyzx
  mul r7.xyz, r6.xyzx, r4.xyzx
  mad r7.xyz, r4.zxyz, r6.yzxy, -r7.xyzx
  mul r8.xyz, r4.xyzx, r7.xyzx
  mad r4.xyz, r7.zxyz, r4.yzxy, -r8.xyzx
  mul_sat r0.z, r0.z, l(5.000000)
  mul r0.z, r0.z, |r0.w|
  mad r3.xyz, -r3.xyzx, r0.yyyy, r4.xyzx
  mad r0.yzw, r0.zzzz, r3.xxyz, r5.xxyz
  dp3 r1.z, r0.yzwy, r0.yzwy
  rsq r1.z, r1.z
  mul r0.yzw, r0.yyzw, r1.zzzz
  movc r0.yzw, r1.xxxx, r0.yyzw, r5.xxyz
  utof r1.x, cb1[144].y
  mad r1.xz, r1.xxxx, l(32.665001, 0.000000, 11.815000, 0.000000), v0.xxyx
  dp2 r1.x, r1.xzxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
  frc r1.x, r1.x
  mul r1.x, r1.x, l(52.982918)
  frc r1.x, r1.x
  add r1.x, r1.x, l(-0.500000)
  dp3 r1.z, -r6.xyzx, r0.yzwy
  add r1.z, r1.z, r1.z
  mad r0.yzw, r0.yyzw, -r1.zzzz, -r6.xxyz

  mul r3.xyzw, r2.yyyy, cb1[1].xyzw
  mad r3.xyzw, r2.xxxx, cb1[0].xyzw, r3.xyzw

//PS
  mad r3.xyzw, r2.wwww, cb1[2].xyzw, r3.xyzw
  add r3.xyzw, r3.xyzw, cb1[3].xyzw
  mad r0.yzw, r0.yyzw, r0.xxxx, r2.xxyw
  mul r2.xyzw, r0.zzzz, cb1[1].xyzw

//PS
  mad r2.xyzw, r0.yyyy, cb1[0].xyzw, r2.xyzw
  mad r2.xyzw, r0.wwww, cb1[2].xyzw, r2.xyzw
  add r2.xyzw, r2.xyzw, cb1[3].xyzw

ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw
add r13.w, r3.w, l(0.0)
mad r3.x, r13.x, r13.w, r3.x
add r13.w, r2.w, l(0.0)
mad r2.x, r13.x, r13.w, r2.x
  rcp r0.y, r3.w
  mul r0.yzw, r0.yyyy, r3.xxyz
  rcp r1.z, r2.w
  mad r3.xy, r0.xxxx, cb1[30].zwzz, r3.zwzz
  rcp r0.x, r3.y
  mad r2.xyz, r2.xyzx, r1.zzzz, -r0.yzwy
  dp2 r1.z, r2.xyxx, r2.xyxx
  sqrt r1.z, r1.z
  mul r2.w, r1.z, l(0.500000)
  mad r3.yz, r0.yyzy, r2.wwww, r2.xxyx
  mad r3.yz, -r1.zzzz, l(0.000000, 0.500000, 0.500000, 0.000000), |r3.yyzy|
  max r3.yz, r3.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  div r3.yz, r3.yyzy, |r2.xxyx|
  add r3.yz, -r3.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  min r1.z, r3.z, r3.y
  div r1.z, r1.z, r2.w
  mul r2.xyz, r1.zzzz, r2.xyzx
  mad r0.x, -r3.x, r0.x, r0.w
  mul r0.x, r0.x, l(4.000000)
  max r0.x, r0.x, |r2.z|
  mad r3.xy, r0.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r0.yz, r3.xxyx, cb0[3].xxyx
  mul r2.xy, r2.xyxx, cb0[3].xyxx
  mul r1.z, r0.x, l(0.125000)
  mul r2.xyz, r2.xyzx, l(0.062500, -0.062500, 0.125000, 0.000000)
  mad r0.yzw, r2.xxyz, r1.xxxx, r0.yyzw
  mov r1.x, l(1.000000)
  mov r3.xyz, l(0,0,0,0)
  mov r2.w, l(0)
  mov r4.xw, l(0,0,0,0)
  mov r5.xw, l(0,0,0,0)
  mov r6.xy, l(0,0,0,0)
  loop
    uge r6.z, r6.y, l(8)
    breakc_nz r6.z
    utof r6.z, r6.y
    add r7.xyzw, r6.zzzz, l(1.000000, 2.000000, 3.000000, 4.000000)
    mad r8.xyzw, r7.xxxy, r2.xyzz, r0.yzww
    mad r9.xyzw, r7.yyzz, r2.xyxy, r0.yzyz
    mad r7.xyzw, r7.wwzw, r2.xyzz, r0.yzww
    add r6.z, r1.y, r1.x
    add r6.w, r1.y, r6.z
    sample_l_indexable(texture2d)(float,float,float,float) r10.x, r8.xyxx, t7.xyzw, s2, r1.x
    sample_l_indexable(texture2d)(float,float,float,float) r10.y, r9.xyxx, t7.yxzw, s2, r1.x
    sample_l_indexable(texture2d)(float,float,float,float) r10.z, r9.zwzz, t7.yzxw, s2, r6.z
    sample_l_indexable(texture2d)(float,float,float,float) r10.w, r7.xyxx, t7.yzwx, s2, r6.z
    mov r7.xy, r8.zwzz
    add r7.xyzw, -r10.xyzw, r7.xyzw
    mad r8.xyzw, r0.xxxx, l(0.125000, 0.125000, 0.125000, 0.125000), r7.xyzw
    lt r8.xyzw, |r8.xyzw|, r1.zzzz
    or r9.xy, r8.zwzz, r8.xyxx
    or r6.z, r9.y, r9.x
    if_nz r6.z
      mov r5.x, r7.x
      mov r3.xyz, r7.yzwy
      mov r2.w, r8.x
      mov r4.w, r8.y
      mov r5.w, r8.z
      mov r6.x, l(-1)
      break
    endif
    mov r4.x, r7.w
    iadd r6.y, r6.y, l(4)
    mov r1.x, r6.w
    mov r5.x, r7.x
    mov r3.xyz, r7.yzwy
    mov r2.w, r8.x
    mov r4.w, r8.y
    mov r5.w, r8.z
    mov r6.xy, r6.zyzz
  endloop
  if_nz r6.x
    mov r3.w, l(2.000000)
    mov r1.xy, r3.yzyy
    mov r1.z, l(3.000000)
    movc r1.xyz, r5.wwww, r3.xywx, r1.xyzx
    mov r5.y, r3.x
    mov r5.z, l(1.000000)
    movc r1.xyz, r4.wwww, r5.xyzx, r1.xyzx
    mov r4.y, r5.x
    mov r4.z, l(0)
    movc r1.xyz, r2.wwww, r4.xyzx, r1.xyzx
    utof r0.x, r6.y
    add r0.x, r0.x, r1.z
    add r1.y, -r1.y, r1.x
    div_sat r1.x, r1.x, r1.y
    add r0.x, r0.x, r1.x
    mad r0.xyz, r2.xyzx, r0.xxxx, r0.yzwy
    mul r0.xy, r0.xyxx, cb0[3].zwzz
    mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
    mul r1.xy, r0.xyxx, cb1[66].xyxx
    mad r0.xy, r0.xyxx, cb1[66].xyxx, cb1[66].wzww
    div r1.xy, r1.xyxx, cb1[66].xyxx
	
	ge r27.x, r26.x, l(5.0)
	
	mov r21.x, r1.x
    mul r25.w, r11.y, r0.z
    mul r25.w, r25.w, l(-0.1)
    add r25.w, r25.w, l(1.0)
    mad r21.x, -r11.x, r25.w, r21.x
	
    mul r2.xyz, r1.yyyy, cb1[123].xywx
    mad r2.xyz, r21.xxxx, cb1[122].xywx, r2.xyzx
    mad r2.xyz, r0.zzzz, cb1[124].xywx, r2.xyzx
    add r2.xyz, r2.xyzx, cb1[125].xywx
	
	if_z r27.x
    mul r25.w, r26.y, r0.z
    mul r25.w, r25.w, l(-0.1)
    add r25.w, r2.z, r25.w
    mad r2.x, r26.x, r25.w, r2.x
    else
    mul r25.w, r11.y, r0.z
    mul r25.w, r25.w, l(-0.1)
    add r25.w, r2.z, r25.w
    mad r2.x, r11.x, r25.w, r2.x
    endif
	
    div r0.zw, r2.xxxy, r2.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t4.xyzw, s0, l(0.000000)
    lt r1.z, l(0.000000), r0.x
    mad r0.xy, r0.xyxx, l(4.008016, 4.008016, 0.000000, 0.000000), l(-2.00397754, -2.00397754, 0.000000, 0.000000)
    add r0.xy, -r0.xyxx, r1.xyxx
    movc r0.xy, r1.zzzz, r0.xyxx, r0.zwzz
    mad r0.zw, r0.xxxy, cb0[4].xxxy, cb0[4].zzzw
	
	//SSR border.
	div r15.x, r11.y, r30.x
	add r15.x, r15.x, l(-1.0)
	mul r15.x, r15.x, l(2.0)
	mad r1.x, r11.x, r15.x, r1.x
	
    mad_sat r1.xy, |r1.xyxx|, l(5.000000, 5.000000, 0.000000, 0.000000), l(-4.000000, -4.000000, 0.000000, 0.000000)
    dp2 r1.x, r1.xyxx, r1.xyxx
    add r1.x, -r1.x, l(1.000000)
    max r1.x, r1.x, l(0.000000)
    mad_sat r0.xy, |r0.xyxx|, l(5.000000, 5.000000, 0.000000, 0.000000), l(-4.000000, -4.000000, 0.000000, 0.000000)
    dp2 r0.x, r0.xyxx, r0.xyxx
    add r0.x, -r0.x, l(1.000000)
    max r0.x, r0.x, l(0.000000)
    min r0.x, r0.x, r1.x
    sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r0.zwzz, t6.wxyz, s1, l(0.000000)
    min r0.yzw, -r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r2.xyz, -r0.yzwy
    mov r2.w, l(1.000000)
    mul r0.xyzw, r0.xxxx, r2.xyzw
  else
    mov r0.xyzw, l(0,0,0,0)
  endif
  mul r0.xyzw, r1.wwww, r0.xyzw
  mul r0.xyzw, r0.xyzw, cb0[1].xxxx
  mul o0.xyz, r0.xyzx, cb0[2].xxxx
  mov o0.w, r0.w
else
  mov o0.xyzw, l(0,0,0,0)
endif
ret
// Approximately 0 instruction slots used
