// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects1] Water shader 1.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Jun 19 20:39:17 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2      POS   float   xyz
// SV_IsFrontFace           0   x           3    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[178], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps_siv linear noperspective v2.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 25
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww

mul r1.xyzw, v2.yyyy, cb0[37].xyzw
mad r1.xyzw, v2.xxxx, cb0[36].xyzw, r1.xyzw
//skip this shader be cougth by another RegEx
mad r1.xyzw, v2.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww

//StartLineForRemove
//Shader Fix 1/1

mov r14.w, r1.w
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
//Translate to clip
mul r13.xyzw, r1.yyyy, cb0[1].xyzw
mad r13.xyzw, r1.xxxx, cb0[0].xyzw, r13.xyzw
mad r13.xyzw, r1.zzzz, cb0[2].xyzw, r13.xyzw
add r13.xyzw, r13.xyzw, cb0[3].xyzw
//Fix
mad r13.x, -r12.x, r13.w, r13.x

mul r21.xyzw, r13.yyyy, cb0[33].xyzw
mad r21.xyzw, r13.xxxx, cb0[32].xyzw, r21.xyzw
mad r21.xyzw, r13.zzzz, cb0[34].xyzw, r21.xyzw
mad r21.xyzw, r13.wwww, cb0[35].xyzw, r21.xyzw

mad r13.x, r12.x, r12.y, r13.x

//Translate to world
mul r1.xyzw, r13.yyyy, cb0[33].xyzw
mad r1.xyzw, r13.xxxx, cb0[32].xyzw, r1.xyzw
mad r1.xyzw, r13.zzzz, cb0[34].xyzw, r1.xyzw
mad r1.xyzw, r13.wwww, cb0[35].xyzw, r1.xyzw
mov r1.w, r14.w
//Shader Fix 1/1


add r2.xyz, r1.xyzx, -cb0[58].xyzx
dp3 r0.w, -r21.xyzx, -r21.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r21.xyzx
mul r0.w, cb0[127].z, cb3[9].z
div r3.xyzw, r2.xyxy, cb3[10].yyyy
mad r4.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r3.zwzw
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t5.xyzw, s2
mad r5.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r5.xyxx, r5.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r5.z, r1.w
add r4.xy, r4.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t5.xyzw, s2
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r4.z, r1.w
add r4.xyz, r4.xyzx, r5.xyzx
mad r3.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r3.xyzw
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t5.xyzw, s2
mad r5.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t5.xyzw, s2
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
add r3.xyz, r3.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mul r3.xyz, r3.xyzx, cb3[10].zzzz
mad r0.w, cb3[10].w, l(-2.900000), l(3.000000)
mul r1.w, cb0[127].z, cb3[11].y
div r4.xy, r2.xyxx, cb3[11].wwww
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r5.x, l(0.944263160, -0.329191536, 0.000000, 0.000000), r4.xyxx
dp2 r5.y, l(0.329191536, 0.944263160, 0.000000, 0.000000), r4.xyxx
mad r4.xyzw, r1.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r5.xyxy
add r4.xyzw, r4.xyzw, l(0.500000, 0.500000, 0.918100, 0.854800)
sample_indexable(texture2d)(float,float,float,float) r5.zw, r4.xyxx, t6.zwxy, s3
mad r6.xy, r5.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r5.zw, r4.zwzz, t6.zwxy, s3
mad r7.xy, r5.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r7.xyxx, r7.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r7.z, r2.w
add r6.xyz, r6.xyzx, r7.xyzx
mad r5.xyzw, r1.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r5.xyxy
add r5.xyzw, r5.xyzw, l(1.364861, 0.648384, 1.151340, 1.25163794)
sample_indexable(texture2d)(float,float,float,float) r7.xy, r5.xyxx, t6.xyzw, s3
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r7.xyxx, r7.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r7.z, r1.w
sample_indexable(texture2d)(float,float,float,float) r8.xy, r5.zwzz, t6.xyzw, s3
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r8.xyxx, r8.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r8.z, r1.w
add r7.xyz, r7.xyzx, r8.xyzx
add r6.xyz, r6.xyzx, r7.xyzx
mul r6.w, r0.w, r6.z
mul r7.xyz, r6.xywx, l(0.250000, 0.250000, 0.250000, 0.000000)
mad r3.xyz, r3.xyzx, l(0.250000, 0.250000, 0.050000, 0.000000), r7.xyzx
mad r7.xyz, r3.xyzx, cb0[123].wwww, cb0[123].xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
mul r8.xyz, r0.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, v0.xyxz, r8.xyxz
mad r7.xyz, r7.zzzz, v1.xyzx, r7.xywx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
div r3.xyz, r3.xyzx, r0.wwww
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
add r0.x, -|r0.x|, l(1.000000)
max r0.x, r0.x, l(0.000000)
add r0.yzw, cb3[7].xxyz, -cb3[8].xxyz
mad r0.xyz, r0.xxxx, r0.yzwy, cb3[8].xyzx
mul r0.w, cb0[127].z, cb3[12].w
mad r1.xyzw, -r6.xyxy, l(0.250000, 0.250000, 0.250000, 0.250000), l(1.000000, 1.000000, 1.000000, 1.000000)
div r3.xyzw, r2.xyxy, cb3[13].zzzz
mad r1.xyzw, r1.xyzw, cb3[13].xxxx, r3.xyzw
mad r3.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r1.zwzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t7.xyzw, s4
add r3.xy, r3.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t7.xyzw, s4
add r3.xyz, r3.xyzx, r6.xyzx
mad r1.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r1.xyzw
add r1.xyzw, r1.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.xyxx, t7.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t7.xyzw, s4
add r1.xyz, r1.xyzx, r6.xyzx
add r1.xyz, r1.xyzx, r3.xyzx
mul r0.w, r1.y, l(0.250000)
mad r1.xyz, r1.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), -r0.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t8.yzwx, s5
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t8.yzwx, s5
add r0.w, r0.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t8.yzwx, s5
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.zwzz, t8.yzwx, s5
add r1.w, r1.w, r2.w
add r0.w, r0.w, r1.w
mul r0.w, r0.w, l(0.250000)
max r0.w, r0.w, l(0.000000)
mul r0.w, r0.w, r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb3[13].w
exp r0.w, r0.w
mul_sat r0.w, r0.w, cb3[14].x
mad_sat r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov_sat r1.xy, cb3[14].yzyy
mad o2.z, cb0[124].y, l(0.010000), cb0[124].x
lt r0.w, l(0.000000), cb1[11].z
if_nz r0.w
  mad r3.xyz, r2.xyzx, cb0[174].xyzx, cb0[175].xyzx
  max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r3.xyz, r3.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r3.xyz, r3.xyzx, cb0[176].xyzx
  ftoi r4.xyz, r3.xyzx
  mov r4.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r4.xyzw, r4.xyzw, t0.xyzw
  utof r4.xyzw, r4.xyzw
  add r0.w, cb0[176].w, l(1.000000)
  div r3.xyz, r3.xyzx, r4.wwww
  frc r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, cb0[176].wwww
  mad r3.xyz, r4.xyzx, r0.wwww, r3.xyzx
  add r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r3.xyz, r3.xyzx, cb0[177].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r3.xyzx, t1.yzwx, s0, l(0.000000)
else
  lt r1.z, l(0.000000), cb1[11].y
  movc r0.w, r1.z, cb2[5].x, l(1.000000)
endif
mul r1.z, r1.y, l(0.080000)
mad r3.xyz, -r1.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r0.xyzx
mad r3.xyz, r1.xxxx, r3.xyzx, r1.zzzz
mad r4.xyz, -r0.xyzx, r1.xxxx, r0.xyzx
mad r4.xyz, r4.xyzx, cb0[121].wwww, cb0[121].xyzx
mad r3.xyz, r3.xyzx, cb0[122].wwww, cb0[122].xyzx
dp3 r1.z, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r1.w, r1.z, l(2.040400), l(-0.332400)
mad r1.w, r1.z, l(-4.795100), r1.w
mad r1.z, r1.z, l(2.755200), r1.w
add r1.z, r1.z, l(1.332000)
max r1.z, r1.z, l(1.000000)
mad r5.xyz, r2.xyzx, cb2[1].xyzx, cb2[0].xyzx
max r5.xyz, r5.xyzx, cb2[2].xyzx
min r5.xyz, r5.xyzx, cb2[3].xyzx
sample_indexable(texture3d)(float,float,float,float) r6.xyzw, r5.xyzx, t2.xyzw, s1
sample_indexable(texture3d)(float,float,float,float) r8.xyzw, r5.xyzx, t3.xyzw, s0
sample_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t4.xyzw, s0
mul r9.yzw, r7.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r10.xw, r6.xxxw
mov r10.y, r8.x
mov r10.z, r5.x
mov r9.x, l(0.886227548)
dp4 r10.x, r10.xyzw, r9.xyzw
mov r11.x, r6.y
mov r11.yw, r8.yyyw
mov r11.z, r5.y
dp4 r10.y, r11.xyzw, r9.xyzw
mov r5.x, r6.z
mov r5.y, r8.z
dp4 r10.z, r5.xyzw, r9.xyzw
max r5.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r5.xyz, r5.xyzx, cb0[141].xyzx
mul r5.xyz, r5.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
dp3 r1.w, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r5.xyz, r4.xyzx, r5.xyzx
mad r6.xyz, r0.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r6.xyz, r0.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r6.xyzx
mad r6.xyz, r0.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r6.xyzx
add r6.xyz, r6.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, r5.xyzx, r6.xyzx
mad r3.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
max r4.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r2.w, l(0.000000), cb0[125].x
if_nz r2.w
  add r6.xyz, r2.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r8.xyzx, |r6.xyzx|
  or r2.w, r6.y, r6.x
  or r2.w, r6.z, r2.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r4.xyz, r2.wwww, r2.xyzx, r4.xyzx
endif
mad r2.xyz, cb0[129].xxxx, r3.xyzx, r5.xyzx
add o0.xyz, r4.xyzx, r2.xyzx
mul r2.xyz, v2.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r2.xyz, r2.xyyx, r2.xyzx
dp3 r2.x, r2.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r2.x, r2.x
add r2.x, r2.x, l(-0.500000)
mad o1.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r1.z, r1.w, r1.z, l(0.00390625000)
log r1.z, r1.z
mad r1.z, r1.z, l(0.062500), l(0.500000)
mad o3.w, r2.x, l(0.00392156886), r1.z
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.w, l(0.568627477)
mov o2.xy, r1.xyxx
mov o3.xyz, r0.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
