//Temporal AntiAliasing (TAA) PS.
// ---- Created with 3Dmigoto v1.3.16 on Tue Oct 25 10:56:59 2022
//Texture2D<float4> t3 : register(t3);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s3_s : register(s3);
//
//SamplerState s2_s : register(s2);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[114];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[32];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  linear noperspective float2 v0 : TEXCOORD0,
//  linear noperspective float2 w0 : TEXCOORD4,
//  linear noperspective float4 v1 : TEXCOORD1,
//  float4 v2 : TEXCOORD2,
//  float4 v3 : TEXCOORD3,
//  float4 v4 : SV_Position0,
//  out float4 o0 : SV_Target0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//  
//  float4 stereo = StereoParams.Load(0);
//  
//  r0.z = -2;
//  r1.z = 2;
//  r0.x = t0.SampleLevel(s0_s, v0.xy, 0, int2(-2, -2)).x;
//  r0.w = t0.SampleLevel(s0_s, v0.xy, 0, int2(2, -2)).x;
//  r1.x = cmp(r0.w < r0.x);
//  r0.x = max(r0.x, r0.w);
//  r0.y = r1.x ? -2 : 2;
//  r0.w = t0.SampleLevel(s0_s, v0.xy, 0, int2(-2, 2)).x;
//  r1.x = t0.SampleLevel(s0_s, v0.xy, 0, int2(2, 2)).x;
//  r1.w = cmp(r1.x < r0.w);
//  r0.w = max(r1.x, r0.w);
//  r1.y = r1.w ? -2 : 2;
//  r1.x = cmp(r0.w < r0.x);
//  r2.x = max(r0.x, r0.w);
//  r0.xy = r1.xx ? r0.yz : r1.yz;
//  r2.yz = cb0[0].zw * r0.xy;
//  r0.yz = float2(0,0);
//  r0.x = t0.SampleLevel(s0_s, v0.xy, 0).x;
//  r0.w = cmp(r0.x < r2.x);
//  r0.xyz = r0.www ? r2.xyz : r0.xyz;
//  r0.yz = v0.xy + r0.yz;
//  r0.yz = t3.SampleLevel(s3_s, r0.yz, 0).xy;
//  r0.w = cmp(0 < r0.y);
//  r0.yz = r0.zy * float2(4.00801611,4.00801611) + float2(-2.00397754,-2.00397754);
//  r1.xy = v0.xy * cb0[0].xy + float2(-0.5,-0.5);
//  r1.xy = -cb0[16].zw + r1.xy;
//  r1.xy = r1.xy / cb0[16].xy;
//  r2.xyz = cb1[111].xyw * r1.yyy;
//  r2.xyz = r1.xxx * cb1[110].xyw + r2.xyz;
//  r2.xyz = r0.xxx * cb1[112].xyw + r2.xyz;
//  r2.xyz = cb1[113].xyw + r2.xyz;
//  r1.zw = r2.yx / r2.zz;
//  r1.zw = r1.yx + -r1.zw;
//  r0.xy = r0.ww ? r0.yz : r1.zw;
//  r0.zw = r1.yx + -r0.xy;
//  r0.xy = cb0[14].xy * r0.yx;
//  r0.x = dot(r0.xy, r0.xy);
//  r0.x = sqrt(r0.x);
//  r0.x = 0.0250000004 * r0.x;
//  r0.x = min(1, r0.x);
//  r1.xy = cb0[14].zw * float2(2,2) + abs(r1.xy);
//  r0.y = max(r1.x, r1.y);
//  r0.y = cmp(r0.y >= 1);
//  r1.x = max(abs(r0.w), abs(r0.z));
//  r1.x = cmp(r1.x >= 1);
//  r1.yz = float2(-1,-1) + cb0[14].wz;
//  r0.zw = max(r1.yz, r0.zw);
//  r1.yz = float2(1,1) + -cb0[14].wz;
//  r0.zw = min(r1.yz, r0.zw);
//  r0.zw = r0.zw * cb0[16].yx + cb0[16].wz;
//  r0.zw = float2(0.5,0.5) + r0.zw;
//  r0.zw = cb0[0].wz * r0.zw;
//  r1.yz = r0.wz * cb0[1].xy + float2(-0.5,-0.5);
//  r1.yz = floor(r1.yz);
//  r2.xyzw = float4(0.5,0.5,-0.5,-0.5) + r1.yzyz;
//  r1.yz = float2(2.5,2.5) + r1.yz;
//  r0.zw = r0.zw * cb0[1].yx + -r2.yx;
//  r3.xy = r0.wz * r0.wz;
//  r3.zw = r3.yx * r0.zw + r0.zw;
//  r3.zw = -r3.zw * float2(0.5,0.5) + r3.yx;
//  r4.xy = float2(1,1) / cb0[1].xy;
//  r5.zw = r4.xy * r2.zw;
//  r2.zw = r3.xy * r0.wz;
//  r0.zw = r3.xy * r0.wz + -r3.xy;
//  r3.xy = float2(2.5,2.5) * r3.yx;
//  r2.zw = r2.wz * float2(1.5,1.5) + -r3.xy;
//  r2.zw = float2(1,1) + r2.zw;
//  r3.xy = float2(1,1) + -r3.wz;
//  r3.xy = r3.xy + -r2.wz;
//  r3.xy = -r0.zw * float2(0.5,0.5) + r3.xy;
//  r0.zw = float2(0.5,0.5) * r0.zw;
//  r2.zw = r3.yx + r2.zw;
//  r3.xy = r3.xy / r2.wz;
//  r2.xy = r3.xy + r2.xy;
//  r5.xy = r2.xy * r4.xy;
//  r4.xy = r4.xy * r1.yz;
//  r1.yzw = t2.SampleLevel(s2_s, r5.zy, 0).xyz;
//  r6.xyz = t2.SampleLevel(s2_s, r5.xw, 0).xyz;
//  r6.xyz = r6.xyz * r2.www;
//  r1.yzw = r1.yzw * r3.www;
//  r1.yzw = r1.yzw * r2.zzz;
//  r1.yzw = r6.xyz * r3.zzz + r1.yzw;
//  r2.x = dot(r2.wz, r3.zw);
//  r2.x = r2.w * r2.z + r2.x;
//  r2.x = r0.z * r2.z + r2.x;
//  r2.x = r0.w * r2.w + r2.x;
//  r3.xyz = t2.SampleLevel(s2_s, r5.xy, 0).xyz;
//  r4.zw = r5.yx;
//  r3.xyz = r3.xyz * r2.www;
//  r1.yzw = r3.xyz * r2.zzz + r1.yzw;
//  r3.xyz = t2.SampleLevel(s2_s, r4.xz, 0).xyz;
//  r4.xyz = t2.SampleLevel(s2_s, r4.wy, 0).xyz;
//  r4.xyz = r4.xyz * r2.www;
//  r3.xyz = r3.xyz * r0.zzz;
//  r1.yzw = r3.xyz * r2.zzz + r1.yzw;
//  r1.yzw = r4.xyz * r0.www + r1.yzw;
//  r1.yzw = r1.yzw / r2.xxx;
//  r2.y = dot(r1.yw, float2(2,-2));
//  r2.z = dot(r1.ywz, float3(-1,-1,2));
//  r2.x = dot(r1.ywz, float3(1,1,2));
//  r1.yzw = t1.SampleLevel(s1_s, v0.xy, 0, int2(1, 0)).xyz;
//  r3.y = dot(r1.yw, float2(2,-2));
//  r3.z = dot(r1.ywz, float3(-1,-1,2));
//  r3.x = dot(r1.ywz, float3(1,1,2));
//  r1.yzw = t1.SampleLevel(s1_s, v0.xy, 0, int2(0, 1)).xyz;
//  r4.y = dot(r1.yw, float2(2,-2));
//  r4.z = dot(r1.ywz, float3(-1,-1,2));
//  r4.x = dot(r1.ywz, float3(1,1,2));
//  r1.yzw = min(r4.xyz, r3.xyz);
//  r5.xyz = t1.SampleLevel(s1_s, v0.xy, 0, int2(0, -1)).xyz;
//  r6.y = dot(r5.xz, float2(2,-2));
//  r6.z = dot(r5.xzy, float3(-1,-1,2));
//  r6.x = dot(r5.xzy, float3(1,1,2));
//  r5.xyz = t1.SampleLevel(s1_s, v0.xy, 0, int2(-1, 0)).xyz;
//  r7.y = dot(r5.xz, float2(2,-2));
//  r7.z = dot(r5.xzy, float3(-1,-1,2));
//  r7.x = dot(r5.xzy, float3(1,1,2));
//  r5.xyz = t1.SampleLevel(s1_s, v0.xy, 0, int2(0, 0)).xyz;
//  r8.y = dot(r5.xz, float2(2,-2));
//  r8.z = dot(r5.xzy, float3(-1,-1,2));
//  r8.x = dot(r5.xzy, float3(1,1,2));
//  r5.xyz = min(r8.xyz, r7.xyz);
//  r5.xyz = min(r6.xyz, r5.xyz);
//  r1.yzw = min(r5.xyz, r1.yzw);
//  r1.yzw = max(r2.xyz, r1.yzw);
//  r2.yzw = max(r4.xyz, r3.xyz);
//  r5.xyz = max(r8.xyz, r7.xyz);
//  r5.xyz = max(r6.xyz, r5.xyz);
//  r2.yzw = max(r5.xyz, r2.yzw);
//  r1.yzw = min(r2.yzw, r1.yzw);
//  r0.z = r7.x * v1.x + 4;
//  r0.z = rcp(r0.z);
//  r0.z = cb0[28].x * r0.z;
//  r2.yzw = r7.xyz * r0.zzz;
//  r0.w = r6.x * v1.x + 4;
//  r0.w = rcp(r0.w);
//  r3.w = cb0[27].x * r0.w;
//  r0.z = cb0[27].x * r0.w + r0.z;
//  r2.yzw = r6.xyz * r3.www + r2.yzw;
//  r0.w = r8.x * v1.x + 4;
//  r0.w = rcp(r0.w);
//  r3.w = cb0[29].x * r0.w;
//  r0.z = cb0[29].x * r0.w + r0.z;
//  r2.yzw = r8.xyz * r3.www + r2.yzw;
//  r0.w = r3.x * v1.x + 4;
//  r0.w = rcp(r0.w);
//  r3.w = cb0[30].x * r0.w;
//  r0.z = cb0[30].x * r0.w + r0.z;
//  r2.yzw = r3.xyz * r3.www + r2.yzw;
//  r0.w = r4.x * v1.x + 4;
//  r0.w = rcp(r0.w);
//  r3.x = cb0[31].x * r0.w;
//  r0.z = cb0[31].x * r0.w + r0.z;
//  r2.yzw = r4.xyz * r3.xxx + r2.yzw;
//  r2.yzw = r2.yzw / r0.zzz;
//  r0.yzw = r0.yyy ? r8.xyz : r2.yzw;
//  r1.xyz = r1.xxx ? r0.yzw : r1.yzw;
//  r1.w = r1.x * v1.x + 4;
//  r1.w = rcp(r1.w);
//  r2.y = 0.200000003 + -cb0[31].y;
//  r0.x = r0.x * r2.y + cb0[31].y;
//  r2.y = 0.00999999978 * r2.x;
//  r2.x = r0.y + -r2.x;
//  r2.x = saturate(r2.y / abs(r2.x));
//  r0.x = max(r2.x, r0.x);
//  r2.x = r0.y * v1.x + 4;
//  r2.x = rcp(r2.x);
//  r2.x = r2.x * r0.x;
//  r0.x = 1 + -r0.x;
//  r2.y = r0.x * r1.w + r2.x;
//  r0.x = r0.x * r1.w;
//  r1.w = rcp(r2.y);
//  r0.x = r1.w * r0.x;
//  r1.w = r2.x * r1.w;
//  r0.yzw = r1.www * r0.yzw;
//  r0.xyz = r1.xyz * r0.xxx + r0.yzw;
//  r1.xyz = float3(0.25,0.25,0.25) * r0.xyz;
//  r0.x = r0.x * 0.25 + -r1.y;
//  r1.yz = r1.xx + r1.yz;
//  r1.w = -r0.z * 0.25 + r0.x;
//  r1.x = -r0.z * 0.25 + r1.y;
//  r0.xyz = min(float3(0,0,0), -r1.xzw);
//  o0.xyz = -r0.xyz;
//  o0.w = 0;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Oct 25 10:56:59 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 4     zw        0     NONE   float
// TEXCOORD                 1   xyz         1     NONE   float   x
// TEXCOORD                 2   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float
// SV_Position              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[32], immediateIndexed
dcl_constantbuffer CB1[114], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v1.x
dcl_output o0.xyzw
dcl_temps 30
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r26.xyzw, l(2, 0, 0, 0), t125.xyzw
mov r0.z, l(-2.000000)
mov r1.z, l(2.000000)
sample_l_aoffimmi_indexable(-2,-2,0)(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_aoffimmi_indexable(2,-2,0)(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s0, l(0.000000)
lt r1.x, r0.w, r0.x
max r0.x, r0.w, r0.x
movc r0.y, r1.x, l(-2.000000), l(2.000000)
sample_l_aoffimmi_indexable(-2,2,0)(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_aoffimmi_indexable(2,2,0)(texture2d)(float,float,float,float) r1.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
lt r1.w, r1.x, r0.w
max r0.w, r0.w, r1.x
movc r1.y, r1.w, l(-2.000000), l(2.000000)
lt r1.x, r0.w, r0.x
max r2.x, r0.w, r0.x
movc r0.xy, r1.xxxx, r0.yzyy, r1.yzyy
mul r2.yz, r0.xxyx, cb0[0].zzwz
mov r0.yz, l(0,0,0,0)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
lt r0.w, r0.x, r2.x
movc r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
add r0.yz, r0.yyzy, v0.xxyx
sample_l_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t3.zxyw, s3, l(0.000000)
lt r0.w, l(0.000000), r0.y
mad r0.yz, r0.zzyz, l(0.000000, 4.008016, 4.008016, 0.000000), l(0.000000, -2.00397754, -2.00397754, 0.000000)
mad r1.xy, v0.xyxx, cb0[0].xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r1.xyxx, -cb0[16].zwzz
div r1.xy, r1.xyxx, cb0[16].xyxx

ge r27.x, r26.x, l(5.0)

mov r21.x, r1.x
mul r25.w, r25.y, r0.x
mul r25.w, r25.w, l(-0.1)
add r25.w, r25.w, l(1.0)
mad r21.x, -r25.x, r25.w, r21.x

mul r2.xyz, r1.yyyy, cb1[111].xywx
mad r2.xyz, r21.xxxx, cb1[110].xywx, r2.xyzx
mad r2.xyz, r0.xxxx, cb1[112].xywx, r2.xyzx
add r2.xyz, r2.xyzx, cb1[113].xywx

if_nz r27.x
mul r25.w, r25.y, r0.x
mul r25.w, r25.w, l(-0.1)
add r25.w, r2.z, r25.w
mad r2.x, r25.x, r25.w, r2.x
else
mul r25.w, r26.y, r0.x
mul r25.w, r25.w, l(-0.1)
add r25.w, r2.z, r25.w
mad r2.x, r26.x, r25.w, r2.x
endif

div r1.zw, r2.yyyx, r2.zzzz
add r1.zw, -r1.zzzw, r1.yyyx
movc r0.xy, r0.wwww, r0.yzyy, r1.zwzz
add r0.zw, -r0.xxxy, r1.yyyx
mul r0.xy, r0.yxyy, cb0[14].xyxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mul r0.x, r0.x, l(0.025000)
min r0.x, r0.x, l(1.000000)
mad r1.xy, cb0[14].zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), |r1.xyxx|
max r0.y, r1.y, r1.x
ge r0.y, r0.y, l(1.000000)
max r1.x, |r0.z|, |r0.w|
ge r1.x, r1.x, l(1.000000)
add r1.yz, cb0[14].wwzw, l(0.000000, -1.000000, -1.000000, 0.000000)
max r0.zw, r0.zzzw, r1.yyyz
add r1.yz, -cb0[14].wwzw, l(0.000000, 1.000000, 1.000000, 0.000000)
min r0.zw, r0.zzzw, r1.yyyz
mad r0.zw, r0.zzzw, cb0[16].yyyx, cb0[16].wwwz
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r0.zw, r0.zzzw, cb0[0].wwwz
mad r1.yz, r0.wwzw, cb0[1].xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
round_ni r1.yz, r1.yyzy
add r2.xyzw, r1.yzyz, l(0.500000, 0.500000, -0.500000, -0.500000)
add r1.yz, r1.yyzy, l(0.000000, 2.500000, 2.500000, 0.000000)
mad r0.zw, r0.zzzw, cb0[1].yyyx, -r2.yyyx
mul r3.xy, r0.wzww, r0.wzww
mad r3.zw, r3.yyyx, r0.zzzw, r0.zzzw
mad r3.zw, -r3.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), r3.yyyx
div r4.xy, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[1].xyxx
mul r5.zw, r2.zzzw, r4.xxxy
mul r2.zw, r0.wwwz, r3.xxxy
mad r0.zw, r3.xxxy, r0.wwwz, -r3.xxxy
mul r3.xy, r3.yxyy, l(2.500000, 2.500000, 0.000000, 0.000000)
mad r2.zw, r2.wwwz, l(0.000000, 0.000000, 1.500000, 1.500000), -r3.xxxy
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
add r3.xy, -r3.wzww, l(1.000000, 1.000000, 0.000000, 0.000000)
add r3.xy, -r2.wzww, r3.xyxx
mad r3.xy, -r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r3.xyxx
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
add r2.zw, r2.zzzw, r3.yyyx
div r3.xy, r3.xyxx, r2.wzww
add r2.xy, r2.xyxx, r3.xyxx
mul r5.xy, r4.xyxx, r2.xyxx
mul r4.xy, r1.yzyy, r4.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.yzw, r5.zyzz, t2.wxyz, s2, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xwxx, t2.xyzw, s2, l(0.000000)
mul r6.xyz, r2.wwww, r6.xyzx
mul r1.yzw, r3.wwww, r1.yyzw
mul r1.yzw, r2.zzzz, r1.yyzw
mad r1.yzw, r6.xxyz, r3.zzzz, r1.yyzw
dp2 r2.x, r2.wzww, r3.zwzz
mad r2.x, r2.w, r2.z, r2.x
mad r2.x, r0.z, r2.z, r2.x
mad r2.x, r0.w, r2.w, r2.x
sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r5.xyxx, t2.xyzw, s2, l(0.000000)
mov r4.zw, r5.yyyx
mul r3.xyz, r2.wwww, r3.xyzx
mad r1.yzw, r3.xxyz, r2.zzzz, r1.yyzw
sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xzxx, t2.xyzw, s2, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.wyww, t2.xyzw, s2, l(0.000000)
mul r4.xyz, r2.wwww, r4.xyzx
mul r3.xyz, r0.zzzz, r3.xyzx
mad r1.yzw, r3.xxyz, r2.zzzz, r1.yyzw
mad r1.yzw, r4.xxyz, r0.wwww, r1.yyzw
div r1.yzw, r1.yyzw, r2.xxxx
dp2 r2.y, r1.ywyy, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r2.z, r1.ywzy, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r2.x, r1.ywzy, l(1.000000, 1.000000, 2.000000, 0.000000)
sample_l_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r1.yzw, v0.xyxx, t1.wxyz, s1, l(0.000000)
dp2 r3.y, r1.ywyy, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r3.z, r1.ywzy, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r3.x, r1.ywzy, l(1.000000, 1.000000, 2.000000, 0.000000)
sample_l_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r1.yzw, v0.xyxx, t1.wxyz, s1, l(0.000000)
dp2 r4.y, r1.ywyy, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r4.z, r1.ywzy, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r4.x, r1.ywzy, l(1.000000, 1.000000, 2.000000, 0.000000)
min r1.yzw, r3.xxyz, r4.xxyz
sample_l_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r5.xyz, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r6.y, r5.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r6.z, r5.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r6.x, r5.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
sample_l_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r5.xyz, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r7.y, r5.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r7.z, r5.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r7.x, r5.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.xyz, v0.xyxx, t1.xyzw, s1, l(0.000000)
dp2 r8.y, r5.xzxx, l(2.000000, -2.000000, 0.000000, 0.000000)
dp3 r8.z, r5.xzyx, l(-1.000000, -1.000000, 2.000000, 0.000000)
dp3 r8.x, r5.xzyx, l(1.000000, 1.000000, 2.000000, 0.000000)
min r5.xyz, r7.xyzx, r8.xyzx
min r5.xyz, r5.xyzx, r6.xyzx
min r1.yzw, r1.yyzw, r5.xxyz
max r1.yzw, r1.yyzw, r2.xxyz
max r2.yzw, r3.xxyz, r4.xxyz
max r5.xyz, r7.xyzx, r8.xyzx
max r5.xyz, r5.xyzx, r6.xyzx
max r2.yzw, r2.yyzw, r5.xxyz
min r1.yzw, r1.yyzw, r2.yyzw
mad r0.z, r7.x, v1.x, l(4.000000)
rcp r0.z, r0.z
mul r0.z, r0.z, cb0[28].x
mul r2.yzw, r0.zzzz, r7.xxyz
mad r0.w, r6.x, v1.x, l(4.000000)
rcp r0.w, r0.w
mul r3.w, r0.w, cb0[27].x
mad r0.z, cb0[27].x, r0.w, r0.z
mad r2.yzw, r6.xxyz, r3.wwww, r2.yyzw
mad r0.w, r8.x, v1.x, l(4.000000)
rcp r0.w, r0.w
mul r3.w, r0.w, cb0[29].x
mad r0.z, cb0[29].x, r0.w, r0.z
mad r2.yzw, r8.xxyz, r3.wwww, r2.yyzw
mad r0.w, r3.x, v1.x, l(4.000000)
rcp r0.w, r0.w
mul r3.w, r0.w, cb0[30].x
mad r0.z, cb0[30].x, r0.w, r0.z
mad r2.yzw, r3.xxyz, r3.wwww, r2.yyzw
mad r0.w, r4.x, v1.x, l(4.000000)
rcp r0.w, r0.w
mul r3.x, r0.w, cb0[31].x
mad r0.z, cb0[31].x, r0.w, r0.z
mad r2.yzw, r4.xxyz, r3.xxxx, r2.yyzw
div r2.yzw, r2.yyzw, r0.zzzz
movc r0.yzw, r0.yyyy, r8.xxyz, r2.yyzw
movc r1.xyz, r1.xxxx, r0.yzwy, r1.yzwy
mad r1.w, r1.x, v1.x, l(4.000000)
rcp r1.w, r1.w
add r2.y, -cb0[31].y, l(0.200000)
mad r0.x, r0.x, r2.y, cb0[31].y
mul r2.y, r2.x, l(0.010000)
add r2.x, -r2.x, r0.y
div_sat r2.x, r2.y, |r2.x|
max r0.x, r0.x, r2.x
mad r2.x, r0.y, v1.x, l(4.000000)
rcp r2.x, r2.x
mul r2.x, r0.x, r2.x
add r0.x, -r0.x, l(1.000000)
mad r2.y, r0.x, r1.w, r2.x
mul r0.x, r1.w, r0.x
rcp r1.w, r2.y
mul r0.x, r0.x, r1.w
mul r1.w, r1.w, r2.x
mul r0.yzw, r0.yyzw, r1.wwww
mad r0.xyz, r1.xyzx, r0.xxxx, r0.yzwy
mul r1.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
mad r0.x, r0.x, l(0.250000), -r1.y
add r1.yz, r1.yyzy, r1.xxxx
mad r1.w, -r0.z, l(0.250000), r0.x
mad r1.x, -r0.z, l(0.250000), r1.y
min r0.xyz, -r1.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.xyz, -r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
