// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects1] Chandelier fade in.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Jun 20 18:24:21 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// SV_Position              0   xyzw        3      POS   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[178], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 23
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r18.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww

mov r13.xyz, v3.xyzx

mul r11.xyzw, v3.yyyy, cb0[37].xyzw
mad r11.xyzw, v3.xxxx, cb0[36].xyzw, r11.xyzw
mad r11.xyzw, v3.zzzz, cb0[38].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[39].xyzw

mul r18.w, cb0[119].x, l(0.5)
mad r13.x, -r18.x, r18.w, r13.x
mul r18.w, cb0[119].x, l(0.5)
mul r18.w, r18.w, r18.y
mul r18.w, r18.w, r11.w
mad r13.x, r18.x, r18.w, r13.x

mul r1.xyzw, v3.yyyy, cb0[37].xyzw
mad r1.xyzw, r13.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww

////StartLineForRemove
////Shader Fix 1/1
//
//mov r12.w, r1.w
//ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
////Translate to clip
//mul r11.xyzw, r1.yyyy, cb0[1].xyzw
//mad r11.xyzw, r1.xxxx, cb0[0].xyzw, r11.xyzw
//mad r11.xyzw, r1.zzzz, cb0[2].xyzw, r11.xyzw
//add r11.xyzw, r11.xyzw, cb0[3].xyzw
////Fix
//add r10.w, r11.w, -r10.y
//mad r11.x, r10.x, -r10.w, r11.x
////Translate to world
//mul r1.xyzw, r11.yyyy, cb0[33].xyzw
//mad r1.xyzw, r11.xxxx, cb0[32].xyzw, r1.xyzw
//mad r1.xyzw, r11.zzzz, cb0[34].xyzw, r1.xyzw
//mad r1.xyzw, r11.wwww, cb0[35].xyzw, r1.xyzw
//mov r1.w, r12.w
////Shader Fix 1/1


add r1.xyz, r1.xyzx, -cb0[58].xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t2.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
mul r3.xy, r2.xyxx, cb3[1].xxxx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
div r2.xyz, r3.xyzx, r0.wwww
mad r2.xyz, r2.xyzx, cb0[123].wwww, cb0[123].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r0.xyz, r0.xyzx, r2.yyyy
mad r0.xyz, r2.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r2.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.w, cb0[127].z, cb5[7].z
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
mul r2.xyz, r0.wwww, cb5[4].xyzx
max r2.xyz, r2.xyzx, cb5[8].xxxx
min r2.xyz, r2.xyzx, cb5[7].wwww
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t3.xyzw, s2
mul r2.xyz, r2.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t4.xyzw, s3
mul r2.xyz, r2.xyzx, r3.xyzx
mad r2.xyz, cb5[5].xyzx, r2.xyzx, cb5[6].xyzx
mul_sat r0.w, r3.w, cb3[0].w
add r4.xyz, r1.xyzx, -cb0[55].xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
div r1.w, r1.w, cb5[8].y
max r1.w, r1.w, l(0.000000)
log r1.w, r1.w
mul r1.w, r1.w, cb5[8].z
exp r1.w, r1.w
mul r2.w, v3.y, cb0[119].w
mad r4.x, r13.x, cb0[119].z, cb4[0].x
mad r4.y, r2.w, l(0.560000), cb4[0].y
add r4.xy, r4.xyxx, l(-0.500000, -0.280000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
sqrt r2.w, r2.w
mad r2.w, -r2.w, l(3.33333325), l(1.000000)
mul r3.w, r2.w, l(2.333000)
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, l(1.44269514)
exp r3.w, r3.w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
lt r4.x, l(0.000010), |r2.w|
ge r2.w, r2.w, l(0.000000)
add r3.w, -r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
movc r2.w, r2.w, r3.w, l(1.000000)
movc r2.w, r4.x, r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
max r1.w, r1.w, cb5[8].w
min r1.w, r1.w, l(1.000000)
mad r2.w, v3.y, l(2.000000), v3.x
add r2.w, r2.w, cb0[136].x
add r2.w, r2.w, l(-1.500000)
mul r2.w, r2.w, l(0.200000)
frc r2.w, r2.w
dp2 r3.w, l(2.40845060, 3.25352120, 0.000000, 0.000000), v3.xyxx
frc r3.w, r3.w
mad r2.w, r2.w, l(5.000000), r3.w
mul r2.w, r2.w, l(0.166666672)
mad r1.w, cb5[9].x, r1.w, r2.w
add r1.w, r1.w, l(-0.833300)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mov_sat r3.xyz, r3.xyzx
mov_sat r4.xy, cb3[0].yzyy
mad o2.z, r0.w, cb0[124].y, cb0[124].x
lt r0.w, l(0.000000), cb1[11].z
if_nz r0.w
  mad r5.xyz, r1.xyzx, cb0[174].xyzx, cb0[175].xyzx
  max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r5.xyz, r5.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r5.xyz, r5.xyzx, cb0[176].xyzx
  ftoi r6.xyz, r5.xyzx
  mov r6.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r6.xyzw, r6.xyzw, t0.xyzw
  utof r6.xyzw, r6.xyzw
  add r0.w, cb0[176].w, l(1.000000)
  div r5.xyz, r5.xyzx, r6.wwww
  frc r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, cb0[176].wwww
  mad r5.xyz, r6.xyzx, r0.wwww, r5.xyzx
  add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r5.xyz, r5.xyzx, cb0[177].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r5.xyzx, t1.yzwx, s0, l(0.000000)
else
  lt r1.w, l(0.000000), cb1[11].y
  movc r0.w, r1.w, cb2[5].x, l(1.000000)
endif
mul r1.w, r4.y, l(0.080000)
mad r5.xyz, -r4.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r3.xyzx
mad r5.xyz, r4.xxxx, r5.xyzx, r1.wwww
mad r6.xyz, -r3.xyzx, r4.xxxx, r3.xyzx
mad r6.xyz, r6.xyzx, cb0[121].wwww, cb0[121].xyzx
mad r5.xyz, r5.xyzx, cb0[122].wwww, cb0[122].xyzx
dp3 r1.w, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r2.w, r1.w, l(2.040400), l(-0.332400)
mad r2.w, r1.w, l(-4.795100), r2.w
mad r1.w, r1.w, l(2.755200), r2.w
add r1.w, r1.w, l(1.332000)
max r1.w, r1.w, l(1.000000)
mul r7.xyz, r0.yzxy, r0.yzyy
mul r8.yw, r0.yyyx, r0.zzzz
mad r2.w, r0.x, r0.x, -r7.x
mul r9.yzw, r0.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r8.xz, r7.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r7.xyzw, r8.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r2.w, r2.w, l(0.429042608)
mov r9.x, l(0.886227548)
dp4 r3.w, cb2[8].xyzw, r9.xyzw
dp4 r4.z, cb2[11].xyzw, r7.xyzw
add r3.w, r3.w, r4.z
mad r8.x, cb2[14].x, r2.w, r3.w
dp4 r3.w, cb2[9].xyzw, r9.xyzw
dp4 r4.z, cb2[12].xyzw, r7.xyzw
add r3.w, r3.w, r4.z
mad r8.y, cb2[14].y, r2.w, r3.w
dp4 r3.w, cb2[10].xyzw, r9.xyzw
dp4 r4.z, cb2[13].xyzw, r7.xyzw
add r3.w, r3.w, r4.z
mad r8.z, cb2[14].z, r2.w, r3.w
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r7.xyzx, cb0[141].xyzx
dp3 r2.w, r7.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r7.xyz, r6.xyzx, r7.xyzx
mad r8.xyz, r3.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r8.xyz, r3.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r8.xyzx
mad r8.xyz, r3.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r8.xyzx
add r8.xyz, r8.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.xyz, r7.xyzx, r8.xyzx
mad r5.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r6.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r3.w, l(0.000000), cb0[125].x
if_nz r3.w
  add r6.xyz, r1.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r8.xyzx, |r6.xyzx|
  or r3.w, r6.y, r6.x
  or r3.w, r6.z, r3.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r2.xyz, r3.wwww, r1.xyzx, r2.xyzx
endif
mad r1.xyz, cb0[129].xxxx, r5.xyzx, r7.xyzx
add o0.xyz, r2.xyzx, r1.xyzx
mul r1.xyz, v3.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.x, r2.w, r1.w, l(0.00390625000)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r1.x, l(0.00392156886), r0.x
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.w, l(0.568627477)
mov o2.xy, r4.xyxx
mov o3.xyz, r3.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
