// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects01SSR] Octopath Traveler II. Manual transparency fix style. Underwater Ochette chapter 5.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.143 on Sat Mar 25 23:38:54 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// PRIMITIVE_ID             0   x           2     NONE    uint   x
// SV_Position              0   xyzw        3      POS   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[144], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps constant v2.x
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 32
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r21.xyzw, v3.yyyy, cb0[45].xyzw
mad r21.xyzw, v3.xxxx, cb0[44].xyzw, r21.xyzw
mad r21.xyzw, v3.zzzz, cb0[46].xyzw, r21.xyzw
add r21.xyzw, r21.xyzw, cb0[47].xyzw

mov r20.xyz, v3.xyzx
mad r22.x, r8.y, r21.w, l(-1.0)
mul r22.x, r22.x, cb0[130].x
mul r22.x, r22.x, l(0.5)
mad r20.x, r8.x, r22.x, r20.x

mul r0.xyzw, r20.yyyy, cb0[45].xyzw
mad r0.xyzw, r20.xxxx, cb0[44].xyzw, r0.xyzw
//PS
mad r0.xyzw, r20.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw

//PS
div r0.xyz, r0.xyzx, r0.wwww

//mov r10.w, r0.w
//
//mov r11.x, l(44)
//iadd r11.x, r11.x, l(-4)
//mul r9.xyzw, r0.yyyy, cb0[1].xyzw
//mad r9.xyzw, r0.xxxx, cb0[0].xyzw, r9.xyzw
//mad r9.xyzw, r0.zzzz, cb0[2].xyzw, r9.xyzw
//add r9.xyzw, r9.xyzw, cb0[3].xyzw
//add r8.w, r9.w, -r8.y
//mad r9.x, r8.x, -r8.w, r9.x
//mul r0.xyzw, r9.yyyy, cb0[r11.x + 1].xyzw
//mad r0.xyzw, r9.xxxx, cb0[r11.x + 0].xyzw, r0.xyzw
//mad r0.xyzw, r9.zzzz, cb0[r11.x + 2].xyzw, r0.xyzw
//mad r0.xyzw, r9.wwww, cb0[r11.x + 3].xyzw, r0.xyzw
//mov r0.w, r10.w
////ObjectFixHere - cb0
add r0.xyz, r0.xyzx, -cb0[70].xyzx
add r1.xy, r20.xyxx, -cb0[129].xyxx
mad r1.zw, r1.xxxy, cb0[130].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.w, r1.zwzz, r1.zwzz
sqrt r0.w, r0.w
div r0.w, r0.w, cb1[4].x
add r0.w, -r0.w, l(1.000000)
mul r1.z, r0.w, l(2.333000)
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, l(1.44269514)
exp r1.z, r1.z
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
lt r1.w, l(0.000010), |r0.w|
ge r0.w, r0.w, l(0.000000)
add r1.z, -r1.z, l(1.000000)
and r0.w, r0.w, r1.z
and r0.w, r0.w, r1.w
mov r2.xw, l(0,0,0,0)
mul r2.yz, cb0[142].zzzz, l(0.000000, 0.100000, 300.000000, 0.000000)
mad r1.xz, r1.xxyx, cb0[130].zzwz, r2.xxyx
sample_b_indexable(texture2d)(float,float,float,float) r1.xzw, r1.xzxx, t1.xwyz, s1, cb0[143].y
mul r1.xzw, r1.xxzw, cb1[4].yyyy
add r2.xy, r0.xyxx, r2.zwzz
div r2.xy, r2.xyxx, cb1[4].zzzz
mul r2.z, cb0[142].z, cb1[4].w
div r3.xy, r0.xyxx, cb1[5].xxxx
mad r4.xyzw, r2.zzzz, l(-0.020000, 0.070000, 0.030000, 0.080000), r3.xyxy
add r5.xyzw, r4.xyzw, l(0.005000, 0.000000, 0.005000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t2.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.zwzz, t2.xzwy, s0
add r2.w, r2.w, r3.w
mad r5.xy, r2.zzzz, l(0.035000, -0.075000, 0.000000, 0.000000), r3.xyxx
add r6.xyzw, r5.xyxy, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t2.xywz, s0
add r2.w, r2.w, r3.w
mul r3.z, r3.y, l(2.000000)
mad r3.xy, r2.zzzz, l(-0.030000, -0.060000, 0.000000, 0.000000), r3.xzxx
add r7.xyzw, r3.xyxy, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r7.xyxx, t2.xywz, s0
add r2.z, r2.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t2.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t2.xzyw, s0
add r2.w, r2.w, r3.z
sample_indexable(texture2d)(float,float,float,float) r3.z, r5.xyxx, t2.xyzw, s0
add r2.w, r2.w, r3.z
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t2.wxyz, s0
add r2.w, r2.w, r3.x
add r2.z, -r2.w, r2.z
mul r3.x, r2.z, cb1[5].y
add r4.xyzw, r4.xyzw, l(0.000000, 0.005000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t2.yzxw, s0
sample_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t2.xzyw, s0
add r2.z, r2.z, r3.z
sample_indexable(texture2d)(float,float,float,float) r3.z, r6.zwzz, t2.xyzw, s0
add r2.z, r2.z, r3.z
sample_indexable(texture2d)(float,float,float,float) r3.z, r7.zwzz, t2.xywz, s0
add r2.z, r2.z, r3.z
add r2.z, -r2.w, r2.z
mul r3.y, r2.z, cb1[5].y
mad r2.xy, -r3.xyxx, cb1[5].zzzz, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t3.xyzw, s0
mul r2.xyz, r2.xyzx, cb1[2].xyzx
mul r1.xzw, r1.xxzw, r2.xxyz
mul r1.xzw, r0.wwww, r1.xxzw
mad r0.w, -r1.y, cb0[130].w, l(1.000000)
ge r1.y, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb1[5].w
exp r0.w, r0.w
movc r0.w, r1.y, l(0), r0.w
mul r2.xyz, r0.wwww, r1.xzwx
mad r1.xyz, -r1.xzwx, r0.wwww, cb1[3].xyzx
mad r1.xyz, cb1[6].xxxx, r1.xyzx, r2.xyzx
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[140].x
if_nz r0.w
  imad r2.xy, v2.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r2.xzw, r2.x, l(0), t0.xxyz
  add r2.xzw, r0.xxyz, -r2.xxzw
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.xyz, r2.y, l(0), t0.xyzx
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xzwx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r0.xyz, r0.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r1.xyz, r0.wwww, r0.xyzx, r1.xyzx
endif
mul o0.xyz, r1.xyzx, cb0[135].yyyy
mov o0.w, l(0)
mov o1.xyzw, l(0,0,0,0)
mov o2.xyzw, l(0,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mov o4.xyzw, l(0,0,0,0)
mov o5.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
