// ---- Created with 3Dmigoto v1.3.16 on Tue Mar 01 11:05:09 2022
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[128];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[3];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : ORIGINAL_POSITION0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = cb1[119].zw * v0.xy;
  
  if (v0.w==1) {
  r0.x-=stereo.x*IniParams[20].x*0.5;
  }
  
  r0.zw = cb1[119].zw * cb1[118].xy;
  r0.xy = r0.xy / r0.zw;
  r0.z = cb2[2].x * cb1[127].z;
  r1.y = -r0.z;
  r1.x = 0;
  r0.xy = r0.xy * float2(6,6) + r1.xy;
  r0.xyz = t0.Sample(s0_s, r0.xy).xyz;
  r0.yzw = r0.xyz * float3(0.485000014,0.312913001,0.100420997) + cb2[1].xyz;
  r0.x = saturate(v1.w * r0.x);
  r0.yzw = float3(0.485000014,0.312913001,0.100420997) + r0.yzw;
  r0.yzw = max(float3(0,0,0), r0.yzw);
  r0.xyz = r0.yzw * r0.xxx;
  r0.xyz = v1.xyz * r0.xyz;
  r1.xyz = log2(r0.xyz);
  r1.xyz = cb0[2].xxx * r1.xyz;
  r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r2.xyz = exp2(r2.xyz);
  r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r3.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
  r1.xyz = cmp(r1.xyz >= float3(0.00313066994,0.00313066994,0.00313066994));
  r1.xyz = r1.xyz ? r2.xyz : r3.xyz;
  r0.w = cmp(cb0[2].y != 1.000000);
  o0.xyz = r0.www ? r1.xyz : r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Mar 01 11:05:09 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[128], immediateIndexed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 4
mul r0.xy, v0.xyxx, cb1[119].zwzz
mul r0.zw, cb1[118].xxxy, cb1[119].zzzw
div r0.xy, r0.xyxx, r0.zwzz
mul r0.z, cb1[127].z, cb2[2].x
mov r1.y, -r0.z
mov r1.x, l(0)
mad r0.xy, r0.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000), r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
mad r0.yzw, r0.xxyz, l(0.000000, 0.485000, 0.312913, 0.100421), cb2[1].xxyz
mul_sat r0.x, r0.x, v1.w
add r0.yzw, r0.yyzw, l(0.000000, 0.485000, 0.312913, 0.100421)
max r0.yzw, r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.xyz, r0.xxxx, r0.yzwy
mul r0.xyz, r0.xyzx, v1.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, cb0[2].xxxx
mul r2.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
ge r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
movc r1.xyz, r1.xyzx, r2.xyzx, r3.xyzx
ne r0.w, cb0[2].y, l(1.000000)
movc o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
