// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects1] Cloth fade in.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Jun 21 20:18:57 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// SV_Position              0   xyzw        3      POS   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[178], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 21
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r18.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww

mov r13.xyz, v3.xyzx

mul r11.xyzw, v3.yyyy, cb0[37].xyzw
mad r11.xyzw, v3.xxxx, cb0[36].xyzw, r11.xyzw
mad r11.xyzw, v3.zzzz, cb0[38].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[39].xyzw

mul r18.w, cb0[119].x, l(0.5)
mad r13.x, -r18.x, r18.w, r13.x
mul r18.w, cb0[119].x, l(0.5)
mul r18.w, r18.w, r18.y
mul r18.w, r18.w, r11.w
mad r13.x, r18.x, r18.w, r13.x

mul r1.xyzw, v3.yyyy, cb0[37].xyzw
mad r1.xyzw, r13.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww

////StartLineForRemove
////Shader Fix 1/1
//
//mov r10.w, r1.w
//ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
////Translate to clip
//mul r9.xyzw, r1.yyyy, cb0[1].xyzw
//mad r9.xyzw, r1.xxxx, cb0[0].xyzw, r9.xyzw
//mad r9.xyzw, r1.zzzz, cb0[2].xyzw, r9.xyzw
//add r9.xyzw, r9.xyzw, cb0[3].xyzw
////Fix
//add r8.w, r9.w, -r8.y
//mad r9.x, r8.x, -r8.w, r9.x
////Translate to world
//mul r1.xyzw, r9.yyyy, cb0[33].xyzw
//mad r1.xyzw, r9.xxxx, cb0[32].xyzw, r1.xyzw
//mad r1.xyzw, r9.zzzz, cb0[34].xyzw, r1.xyzw
//mad r1.xyzw, r9.wwww, cb0[35].xyzw, r1.xyzw
//mov r1.w, r10.w
////Shader Fix 1/1


add r1.xyz, r1.xyzx, -cb0[58].xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t2.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
mul r3.xy, r2.xyxx, cb3[1].xxxx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
div r2.xyz, r3.xyzx, r0.wwww
mad r2.xyz, r2.xyzx, cb0[123].wwww, cb0[123].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r0.xyz, r0.xyzx, r2.yyyy
mad r0.xyz, r2.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r2.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t3.xyzw, s2
mul_sat r0.w, r2.w, cb3[0].w
add r3.xyz, r1.xyzx, -cb0[55].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
div r1.w, r1.w, cb5[2].y
max r1.w, r1.w, l(0.000000)
log r1.w, r1.w
mul r1.w, r1.w, cb5[2].z
exp r1.w, r1.w
mul r2.w, v3.y, cb0[119].w
mad r3.x, r13.x, cb0[119].z, cb4[0].x
mad r3.y, r2.w, l(0.560000), cb4[0].y
add r3.xy, r3.xyxx, l(-0.500000, -0.280000, 0.000000, 0.000000)
dp2 r2.w, r3.xyxx, r3.xyxx
sqrt r2.w, r2.w
mad r2.w, -r2.w, l(3.33333325), l(1.000000)
mul r3.x, r2.w, l(2.333000)
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, l(1.44269514)
exp r3.x, r3.x
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
lt r3.y, l(0.000010), |r2.w|
ge r2.w, r2.w, l(0.000000)
add r3.x, -r3.x, l(1.000000)
add r3.x, -r3.x, l(1.000000)
movc r2.w, r2.w, r3.x, l(1.000000)
movc r2.w, r3.y, r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
max r1.w, r1.w, cb5[2].w
min r1.w, r1.w, l(1.000000)
mad r2.w, v3.y, l(2.000000), v3.x
add r2.w, r2.w, cb0[136].x
add r2.w, r2.w, l(-1.500000)
mul r2.w, r2.w, l(0.200000)
frc r2.w, r2.w
dp2 r3.x, l(2.40845060, 3.25352120, 0.000000, 0.000000), v3.xyxx
frc r3.x, r3.x
mad r2.w, r2.w, l(5.000000), r3.x
mul r2.w, r2.w, l(0.166666672)
mad r1.w, cb5[3].x, r1.w, r2.w
add r1.w, r1.w, l(-0.833300)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mov_sat r2.xyz, r2.xyzx
mov_sat r3.xy, cb3[0].yzyy
mad o2.z, r0.w, cb0[124].y, cb0[124].x
lt r0.w, l(0.000000), cb1[11].z
if_nz r0.w
  mad r4.xyz, r1.xyzx, cb0[174].xyzx, cb0[175].xyzx
  max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r4.xyz, r4.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r4.xyz, r4.xyzx, cb0[176].xyzx
  ftoi r5.xyz, r4.xyzx
  mov r5.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r5.xyzw, r5.xyzw, t0.xyzw
  utof r5.xyzw, r5.xyzw
  add r0.w, cb0[176].w, l(1.000000)
  div r4.xyz, r4.xyzx, r5.wwww
  frc r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, cb0[176].wwww
  mad r4.xyz, r5.xyzx, r0.wwww, r4.xyzx
  add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r4.xyz, r4.xyzx, cb0[177].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r4.xyzx, t1.yzwx, s0, l(0.000000)
else
  lt r1.w, l(0.000000), cb1[11].y
  movc r0.w, r1.w, cb2[5].x, l(1.000000)
endif
mul r1.w, r3.y, l(0.080000)
mad r4.xyz, -r3.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r2.xyzx
mad r4.xyz, r3.xxxx, r4.xyzx, r1.wwww
mad r5.xyz, -r2.xyzx, r3.xxxx, r2.xyzx
mad r5.xyz, r5.xyzx, cb0[121].wwww, cb0[121].xyzx
mad r4.xyz, r4.xyzx, cb0[122].wwww, cb0[122].xyzx
mad r4.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xyzx
max r5.xyz, cb5[1].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[125].x
if_nz r1.w
  add r6.xyz, r1.xyzx, -cb1[8].xyzx
  add r7.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xyzx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xyz, r1.wwww, r1.xyzx, r5.xyzx
endif
mad o0.xyz, cb0[129].xxxx, r4.xyzx, r5.xyzx
mul r1.xyz, v3.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r1.x, l(0.00392156886)
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.w, l(0.568627477)
mov o2.xy, r3.xyxx
mov o3.xyz, r2.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
