// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_38_Objects7][ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_41_ObjectsAdditional]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Oct 31 17:40:20 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// PRIMITIVE_ID             0   x           3     NONE    uint   x
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[203], immediateIndexed
dcl_constantbuffer cb1[115], immediateIndexed
dcl_constantbuffer cb2[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v2.xy
dcl_input_ps constant v3.x
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_temps 10
dcl_resource_texture2d (float,float,float,float) t125
add r0.xy, v4.xyxx, -cb0[129].xyxx
mul r1.xyzw, r0.xyxy, cb0[130].zwzw
mad r0.zw, r0.xxxy, cb0[130].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r2.xy, r0.zwzz, v4.wwww
mov r2.z, v4.w
mul r2.xyw, r2.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r3.xyzw, v4.yyyy, cb0[45].xyzw
mad r3.xyzw, v4.xxxx, cb0[44].xyzw, r3.xyzw
mad r3.xyzw, v4.zzzz, cb0[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[47].xyzw
div r3.xyz, r3.xyzx, r3.wwww
add r3.xyz, r3.xyzx, -cb0[70].xyzx
mul r4.xy, r1.zwzz, cb0[130].xyxx
mul r4.xy, r4.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000)
frc r4.xy, r4.xyxx
add r4.zw, -r4.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r4.xy, r4.zwzz, r4.xyxx
mul r3.w, r4.y, r4.x
mul r4.xyz, cb0[141].zzzz, l(0.020000, 0.010000, 0.010000, 0.000000)
mov r4.w, l(0)
mad r1.xyzw, r1.xyzw, l(4.000000, 4.000000, 3.330000, 3.330000), r4.zwxy
sample_b_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t3.xyzw, s3, cb0[142].y
sample_b_indexable(texture2d)(float,float,float,float) r1.y, r1.zwzz, t3.yxzw, s3, cb0[142].y
mul r1.x, r1.y, r1.x
mul r1.x, r1.x, r3.w
mul r1.x, r1.x, cb2[6].x
add r1.yz, v2.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r1.yz, r1.yyzy, cb2[6].yyyy, v2.xxyx
mul r0.zw, r0.zzzw, cb2[6].zzzz
add r4.xy, r0.xyxx, cb0[151].xxxx
ftou r4.xy, r4.xyxx
ishl r1.w, r4.y, l(1)
iadd r1.w, r1.w, r4.x
udiv null, r1.w, r1.w, l(5)
utof r1.w, r1.w
mul r0.xy, r0.xyxx, l(0.015625, 0.015625, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t4.xyzw, s4, cb0[142].y
add r0.x, r0.x, r1.w
mul r0.x, r0.x, l(0.166666672)
mad r0.xy, r0.xxxx, r0.zwzz, r1.yzyy
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t5.xyzw, s0
mad r0.x, r1.x, r0.x, r0.x
max r0.x, r0.x, l(0.000001)
log r0.x, r0.x
mul r0.y, r0.x, cb2[6].w
exp r0.y, r0.y
add r1.xyz, cb2[3].xyzx, -cb2[4].xyzx
mad r0.yzw, r0.yyyy, r1.xxyz, cb2[4].xxyz
mul r1.xyz, r0.yzwy, cb2[7].xxxx
mad r0.yzw, -cb2[7].xxxx, r0.yyzw, cb2[5].xxyz
mad r0.yzw, cb2[7].yyyy, r0.yyzw, r1.xxyz
mad r1.x, cb2[7].z, l(-3.000000), l(4.000000)
mul r0.x, r0.x, r1.x
exp r0.x, r0.x
max r0.x, r0.x, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb2[7].w
exp r0.x, r0.x
mul r0.x, r0.x, cb2[8].x
div r1.xy, r2.xyxx, r2.wwww
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t2.xyzw, s2, l(0.000000)
mad r1.y, r1.x, cb0[65].x, cb0[65].y
mad r1.x, r1.x, cb0[65].z, -cb0[65].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, r1.x, r1.y
mad r1.x, -r2.z, l(1.000000), r1.x
div_sat r1.x, r1.x, cb2[8].z
mul r0.x, r0.x, r1.x
mul r0.x, r0.x, cb2[7].z
imad r1.x, v3.x, l(35), l(5)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.xyz, r1.x, l(0), t0.xyzx
add r2.xyz, -r1.xyzx, cb0[67].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
div r2.xyz, r2.xyzx, r1.wwww
dp3 r1.w, r2.xyzx, cb0[18].xyzx
add r1.w, -r1.w, -cb2[8].w
mul_sat r1.w, r1.w, l(4.000000)
mul_sat r2.w, r0.x, r1.w
lt r0.x, l(0.000000), cb1[114].w
if_nz r0.x
  mul r4.xyz, r3.yyyy, cb0[5].xywx
  mad r4.xyz, r3.xxxx, cb0[4].xywx, r4.xyzx
  mad r4.xyz, r3.zzzz, cb0[6].xywx, r4.xyzx
  add r4.xyz, r4.xyzx, cb0[7].xywx
  div r4.xy, r4.xyxx, r4.zzzz
  mad r5.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.x, r4.z, cb0[202].x, cb0[202].y
  log r0.x, r0.x
  mul r0.x, r0.x, cb0[202].z
  mul r5.z, r0.x, cb0[201].z
  sample_l_indexable(texture3d)(float,float,float,float) r0.x, r5.xyzx, t1.wxyz, s1, l(0.000000)
else
  mov r0.x, l(1.000000)
endif
max r2.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.y, l(0.000000), cb0[139].x
if_nz r0.y
  add r0.yzw, -r1.xxyz, r3.xxyz
  imad r1.x, v3.x, l(35), l(19)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.xyz, r1.x, l(0), t0.xyzx
  add r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.yzw, r1.xxyz, |r0.yyzw|
  or r0.y, r0.z, r0.y
  or r0.y, r0.w, r0.y
  dp3 r0.z, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.z, r0.z, l(0.002000)
  frc r0.z, r0.z
  lt r0.z, l(0.500000), r0.z
  movc r1.yzw, r0.zzzz, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r2.xyzw, r0.yyyy, r1.yzwx, r2.xyzw
endif
mul r0.xyz, r0.xxxx, r2.xyzx
mul r0.xyz, r2.wwww, r0.xyzx
mul o0.xyz, r0.xyzx, cb0[134].yyyy
mov o0.w, l(0)
//ShaderOffline
mov o0.xyzw, l(0.0)
ret
