// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects1] Tree fade in 2.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Jun 20 12:14:36 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// COLOR                    1   xyzw        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[126], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyz, position
dcl_output o0.xyzw
dcl_temps 27
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw

mov r15.xyz, v5.xyzx

mul r11.xyzw, v5.yyyy, cb0[37].xyzw
mad r11.xyzw, v5.xxxx, cb0[36].xyzw, r11.xyzw
mad r11.xyzw, v5.zzzz, cb0[38].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[39].xyzw

mul r8.w, cb0[119].x, l(0.5)
mad r15.x, -r8.x, r8.w, r15.x
mul r8.w, cb0[119].x, l(0.5)
mul r8.w, r8.w, r8.y
mul r8.w, r8.w, r11.w
mad r15.x, r8.x, r8.w, r15.x

mul r0.xyzw, v5.yyyy, cb0[37].xyzw
mad r0.xyzw, r15.xxxx, cb0[36].xyzw, r0.xyzw
mad r0.xyzw, v5.zzzz, cb0[38].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[39].xyzw
div r0.xyz, r0.xyzx, r0.wwww

////StartLineForRemove
////Shader Fix 1/1
//
//mov r6.w, r0.w
//ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
////Translate to clip
//mul r5.xyzw, r0.yyyy, cb0[1].xyzw
//mad r5.xyzw, r0.xxxx, cb0[0].xyzw, r5.xyzw
//mad r5.xyzw, r0.zzzz, cb0[2].xyzw, r5.xyzw
//add r5.xyzw, r5.xyzw, cb0[3].xyzw
////Fix
//add r4.w, r5.w, -r4.y
//mad r5.x, r4.x, -r4.w, r5.x
////Translate to world
//mul r0.xyzw, r5.yyyy, cb0[33].xyzw
//mad r0.xyzw, r5.xxxx, cb0[32].xyzw, r0.xyzw
//mad r0.xyzw, r5.zzzz, cb0[34].xyzw, r0.xyzw
//mad r0.xyzw, r5.wwww, cb0[35].xyzw, r0.xyzw
//mov r0.w, r6.w
////Shader Fix 1/1


add r0.xyz, r0.xyzx, -cb0[58].xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v3.xyxx, t0.xyzw, s0
add r1.xyz, r1.xyzx, cb2[2].xyzx
add r1.xyz, r1.xyzx, cb2[3].xyzx
mad r2.xy, r15.xyxx, cb0[119].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb2[4].x
add r0.w, -r0.w, l(1.000000)
mul r1.w, r0.w, l(2.333000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
lt r2.x, l(0.000010), |r0.w|
ge r0.w, r0.w, l(0.000000)
add r1.w, -r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
movc r0.w, r0.w, r1.w, l(1.000000)
movc r0.w, r2.x, r0.w, l(1.000000)
mad r1.w, v3.y, l(4.000000), l(-2.500000)
add r1.w, -r1.w, l(1.000000)
mul r0.w, r0.w, r1.w
add r2.xyz, r0.xyzx, -cb0[55].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
div r1.w, r1.w, cb2[4].y
max r1.w, r1.w, l(0.000000)
log r1.w, r1.w
mul r1.w, r1.w, cb2[4].z
exp r1.w, r1.w
min r1.w, r1.w, l(0.200000)
mul_sat r2.w, r0.w, r1.w
lt r0.w, l(0.001000), |v2.w|
round_ni r3.xy, v5.xyxx
dp2 r1.w, r3.xyxx, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r1.w, r1.w
mul r1.w, r1.w, l(1000.000000)
frc r1.w, r1.w
lt r3.x, v2.w, l(0.000000)
add r3.y, v2.w, l(1.000000)
lt r3.y, r1.w, r3.y
lt r1.w, v2.w, r1.w
movc r1.w, r3.x, r3.y, r1.w
ieq r1.w, r1.w, l(0)
and r0.w, r0.w, r1.w
discard_nz r0.w
max r2.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[125].x
if_nz r0.w
  add r1.xyz, r0.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r3.xyzx, |r1.xyzx|
  or r0.w, r1.y, r1.x
  or r0.w, r1.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r1.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r2.xyzw, r0.wwww, r1.yzwx, r2.xyzw
  mov o0.w, r2.w
else
  mov o0.w, r2.w
endif
mad o0.xyz, r2.xyzx, v4.wwww, v4.xyzx
ret
// Approximately 0 instruction slots used
