// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Objects41] Vignette during "ankoku" phase at the final chapter.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.147 on Mon Mar 27 22:51:06 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[133], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 27
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v0.yyyy, cb1[45].xyzw
mad r0.xyzw, v0.xxxx, cb1[44].xyzw, r0.xyzw
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.zw, r1.xxxy, cb0[38].zzzw


mad r12.xy, r1.zwzz, cb1[130].xyxx, cb1[129].xyxx
mad r11.yz, r1.zzwz, cb0[5].xxyx, cb0[4].xxyx
sample_indexable(texture2d)(float,float,float,float) r11.yzw, r11.yzyy, t1.wxyz, s1
mul r12.xy, r12.xyxx, cb1[132].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t0.xyzw, s0, l(0.000000)
max r12.x, r12.x, l(1.000000046E-18)
mad r10.xyzw, r12.xxxx, cb1[46].xyzw, r0.xyzw
add r10.xyzw, r10.xyzw, cb1[47].xyzw

//Vignette stereoization.
mad r20.x, r3.y, r10.w, l(-1.0)
mul r20.x, r20.x, cb1[130].x
mul r20.x, r20.x, l(0.5)
mad r1.x, r3.x, r20.x, r1.x

mad r1.xy, r1.xyxx, cb0[38].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
div r1.x, r1.x, cb2[10].y
add r1.x, -r1.x, l(1.000000)
mad r2.xy, r1.zwzz, cb1[130].xyxx, cb1[129].xyxx
mad r1.yz, r1.zzwz, cb0[5].xxyx, cb0[4].xxyx
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t1.wxyz, s1
mul r2.xy, r2.xyxx, cb1[132].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t0.xyzw, s0, l(0.000000)
max r2.x, r2.x, l(1.000000046E-18)
mad r0.xyzw, r2.xxxx, cb1[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww

mov r5.w, r0.w

mov r6.x, l(44)
iadd r6.x, r6.x, l(-4)
mul r4.xyzw, r0.yyyy, cb1[1].xyzw
mad r4.xyzw, r0.xxxx, cb1[0].xyzw, r4.xyzw
mad r4.xyzw, r0.zzzz, cb1[2].xyzw, r4.xyzw
add r4.xyzw, r4.xyzw, cb1[3].xyzw
add r3.w, r4.w, -r3.y
mad r4.x, r3.x, -r3.w, r4.x
mul r0.xyzw, r4.yyyy, cb1[r6.x + 1].xyzw
mad r0.xyzw, r4.xxxx, cb1[r6.x + 0].xyzw, r0.xyzw
mad r0.xyzw, r4.zzzz, cb1[r6.x + 2].xyzw, r0.xyzw
mad r0.xyzw, r4.wwww, cb1[r6.x + 3].xyzw, r0.xyzw
mov r0.w, r5.w
//ObjectFixHere - cb1
add r0.xyz, r0.xyzx, -cb1[70].xyzx
mad r2.xyz, cb2[5].wwww, cb1[18].xyzx, cb1[67].xyzx
add r0.xyz, r0.xyzx, -r2.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
max r0.y, cb2[0].w, l(0.000010)
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mad r0.x, -r0.x, r0.y, l(1.000000)
max r0.x, r0.x, l(0.000000)
mul_sat r0.x, r0.x, cb3[3].y
max r0.yz, r1.yyzy, cb2[20].yywy
min r2.xy, r0.yzyy, cb2[20].xzxx
max r0.y, r1.w, cb2[21].y
min r2.z, r0.y, cb2[21].x
mad r0.yzw, cb2[21].zzzz, r2.xxyz, -r1.yyzw
ge r2.xyz, r1.yyyy, cb3[2].zxwz
and r2.xyz, r2.xyzx, l(0x3f000000, 0x3f000000, 0x3f000000, 0)
add r2.x, r2.y, r2.x
add r2.x, r2.z, r2.x
add r2.x, -r2.x, l(1.000000)
mul r2.x, r2.x, cb3[3].x
mul r0.yzw, r0.yyzw, r2.xxxx
mad r0.xyz, r0.xxxx, r0.yzwy, r1.yzwy
mul r0.w, r1.x, cb2[10].z
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(1.44269514)
exp r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
ge r1.y, r1.x, l(0.000000)
lt r1.x, l(0.000010), |r1.x|
movc r0.w, r1.y, -r0.w, l(-1.000000)
movc r0.w, r1.x, r0.w, l(-1.000000)
mad r0.w, cb2[10].w, r0.w, l(1.000000)
mul r1.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r0.wwww, cb3[1].xyzx
mad r0.xyz, cb3[3].zzzz, r0.xyzx, r1.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
