// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Lights46SPEC] Octopath Traveler II. Water fix in battle. Casti chapter 1. Water SSR?
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Mar 03 23:33:37 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 6   xyzw        3     NONE   float
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[207], immediateIndexed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_temps 39
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw

//mul r21.xyzw, v0.yyyy, cb0[45].xyzw
//mad r21.xyzw, v0.xxxx, cb0[44].xyzw, r21.xyzw
//mad r21.xyzw, v0.zzzz, cb0[46].xyzw, r21.xyzw
//add r21.xyzw, r21.xyzw, cb0[47].xyzw
//
//mov r20.xyz, v4.xyzx
//mad r22.x, r12.y, r21.w, l(-1.0)
//mul r22.x, r22.x, cb0[130].x
//mul r22.x, r22.x, l(0.5)
//mad r20.x, r12.x, r22.x, r20.x

mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v4.xyxx, -cb0[129].xyxx
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v4.wwww
mov r1.z, v4.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)

mul r2.xyzw, v4.yyyy, cb0[45].xyzw
mad r2.xyzw, v4.xxxx, cb0[44].xyzw, r2.xyzw
//PS
mad r2.xyzw, v4.zzzz, cb0[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[47].xyzw

//PS
div r2.xyz, r2.xyzx, r2.wwww

mov r14.w, r2.w

ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(72, 0, 0, 0), t120.xyzw
mov r15.x, l(44)
iadd r15.x, r15.x, l(-4)
mul r13.xyzw, r2.yyyy, cb0[1].xyzw
mad r13.xyzw, r2.xxxx, cb0[0].xyzw, r13.xyzw
mad r13.xyzw, r2.zzzz, cb0[2].xyzw, r13.xyzw
add r13.xyzw, r13.xyzw, cb0[3].xyzw
ieq r18.x, r17.x, l(1.0)
if_nz r18.x
mad r13.x, -r12.x, r13.w, r13.x
mul r16.xyzw, r13.yyyy, cb0[r15.x + 1].xyzw
mad r16.xyzw, r13.xxxx, cb0[r15.x + 0].xyzw, r16.xyzw
mad r16.xyzw, r13.zzzz, cb0[r15.x + 2].xyzw, r16.xyzw
mad r16.xyzw, r13.wwww, cb0[r15.x + 3].xyzw, r16.xyzw
mad r13.x, r12.x, r12.y, r13.x
mul r2.xyzw, r13.yyyy, cb0[r15.x + 1].xyzw
mad r2.xyzw, r13.xxxx, cb0[r15.x + 0].xyzw, r2.xyzw
mad r2.xyzw, r13.zzzz, cb0[r15.x + 2].xyzw, r2.xyzw
mad r2.xyzw, r13.wwww, cb0[r15.x + 3].xyzw, r2.xyzw
mov r2.w, r14.w
mov r16.w, r14.w
add r3.xyz, r2.xyzx, -cb0[70].xyzx

dp3 r0.w, -r16.xyzx, -r16.xyzx
rsq r0.w, r0.w

mul r2.xyz, r0.wwww, -r16.xyzx
endif
if_z r18.x
add r12.w, r13.w, -r12.y
mad r13.x, r12.x, -r12.w, r13.x
mul r2.xyzw, r13.yyyy, cb0[r15.x + 1].xyzw
mad r2.xyzw, r13.xxxx, cb0[r15.x + 0].xyzw, r2.xyzw
mad r2.xyzw, r13.zzzz, cb0[r15.x + 2].xyzw, r2.xyzw
mad r2.xyzw, r13.wwww, cb0[r15.x + 3].xyzw, r2.xyzw
mov r2.w, r14.w
add r3.xyz, r2.xyzx, -cb0[70].xyzx

dp3 r0.w, -r2.xyzx, -r2.xyzx

rsq r0.w, r0.w

mul r2.xyz, r0.wwww, -r2.xyzx

endif
//ObjectFixHere - cb0
mul r0.w, cb0[142].z, cb2[10].x
mul r4.xyz, r0.wwww, l(-0.350000, 0.050000, 0.300000, 0.000000)
add r5.xyz, r3.xyzx, cb2[1].xyzx
add r6.xyz, r5.xyzx, -cb0[198].xyzx
add r6.xyz, r6.xyzx, cb0[198].wwww
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r7.xyz, cb0[198].wwww, cb0[198].xyzx
add r8.xyz, -r5.xyzx, r7.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r6.xyz, r6.xyzx, r8.xyzx
min r0.w, r6.z, r6.y
min r0.w, r0.w, r6.x
mul r2.w, cb0[206].y, l(4.000000)
mul r3.w, r2.w, cb0[198].w
lt r0.w, r3.w, r0.w
if_nz r0.w
  mad r6.xyz, r5.xyzx, cb0[202].wwww, cb0[202].xyzx
  add r8.xyz, r6.xyzx, cb0[206].yyyy
  mov r6.w, r8.x
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.wyzw, t0.yzwx, s0, l(0.000000)
  add r9.xyw, r6.xyxz, -cb0[206].yyyy
  mov r10.xw, r9.xxxy
  mov r10.yz, r6.yyzy
  sample_l_indexable(texture3d)(float,float,float,float) r3.w, r10.xyzx, t0.yzwx, s0, l(0.000000)
  mov r10.xz, r6.xxzx
  mov r10.y, r8.y
  sample_l_indexable(texture3d)(float,float,float,float) r4.w, r10.xyzx, t0.yzwx, s0, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.w, r10.xwzx, t0.yzwx, s0, l(0.000000)
  mov r9.xy, r6.xyxx
  mov r9.z, r8.z
  sample_l_indexable(texture3d)(float,float,float,float) r6.x, r9.xyzx, t0.xyzw, s0, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.y, r9.xywx, t0.yxzw, s0, l(0.000000)
  add r8.x, r0.w, -r3.w
  add r8.y, r4.w, -r5.w
  add r8.z, -r6.y, r6.x
  mul r6.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  div r6.xyz, r6.xyzx, cb0[198].wwww
else
  add r8.xyz, r5.xyzx, -cb0[199].xyzx
  add r8.xyz, r8.xyzx, cb0[199].wwww
  max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r9.xyz, cb0[199].wwww, cb0[199].xyzx
  add r9.xyz, -r5.xyzx, r9.xyzx
  max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r8.xyz, r8.xyzx, r9.xyzx
  min r0.w, r8.z, r8.y
  min r0.w, r0.w, r8.x
  mul r3.w, r2.w, cb0[199].w
  lt r0.w, r3.w, r0.w
  if_nz r0.w
    mad r8.xyz, r5.xyzx, cb0[203].wwww, cb0[203].xyzx
    add r9.xyz, r8.xyzx, cb0[206].yyyy
    mov r8.w, r9.x
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.wyzw, t1.yzwx, s0, l(0.000000)
    add r10.xyw, r8.xyxz, -cb0[206].yyyy
    mov r11.xw, r10.xxxy
    mov r11.yz, r8.yyzy
    sample_l_indexable(texture3d)(float,float,float,float) r3.w, r11.xyzx, t1.yzwx, s0, l(0.000000)
    mov r11.xz, r8.xxzx
    mov r11.y, r9.y
    sample_l_indexable(texture3d)(float,float,float,float) r4.w, r11.xyzx, t1.yzwx, s0, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r5.w, r11.xwzx, t1.yzwx, s0, l(0.000000)
    mov r10.xy, r8.xyxx
    mov r10.z, r9.z
    sample_l_indexable(texture3d)(float,float,float,float) r6.w, r10.xyzx, t1.yzwx, s0, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r7.w, r10.xywx, t1.yzwx, s0, l(0.000000)
    add r8.x, r0.w, -r3.w
    add r8.y, r4.w, -r5.w
    add r8.z, r6.w, -r7.w
    mul r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    div r6.xyz, r8.xyzx, cb0[199].wwww
  else
    add r8.xyz, r5.xyzx, -cb0[200].xyzx
    add r8.xyz, r8.xyzx, cb0[200].wwww
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r9.xyz, cb0[200].wwww, cb0[200].xyzx
    add r9.xyz, -r5.xyzx, r9.xyzx
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r8.xyz, r8.xyzx, r9.xyzx
    min r0.w, r8.z, r8.y
    min r0.w, r0.w, r8.x
    add r8.xyz, r5.xyzx, -cb0[201].xyzx
    add r8.xyz, r8.xyzx, cb0[201].wwww
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r9.xyz, cb0[201].wwww, cb0[201].xyzx
    add r9.xyz, -r5.xyzx, r9.xyzx
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r8.xyz, r8.xyzx, r9.xyzx
    min r3.w, r8.z, r8.y
    min r3.w, r3.w, r8.x
    mul r4.w, r2.w, cb0[200].w
    lt r0.w, r4.w, r0.w
    if_nz r0.w
      mad r8.xyz, r5.xyzx, cb0[204].wwww, cb0[204].xyzx
      add r9.xyz, r8.xyzx, cb0[206].yyyy
      mov r8.w, r9.x
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r8.wyzw, t2.yzwx, s0, l(0.000000)
      add r10.xyw, r8.xyxz, -cb0[206].yyyy
      mov r11.xw, r10.xxxy
      mov r11.yz, r8.yyzy
      sample_l_indexable(texture3d)(float,float,float,float) r4.w, r11.xyzx, t2.yzwx, s0, l(0.000000)
      mov r11.xz, r8.xxzx
      mov r11.y, r9.y
      sample_l_indexable(texture3d)(float,float,float,float) r5.w, r11.xyzx, t2.yzwx, s0, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r6.w, r11.xwzx, t2.yzwx, s0, l(0.000000)
      mov r10.xy, r8.xyxx
      mov r10.z, r9.z
      sample_l_indexable(texture3d)(float,float,float,float) r7.w, r10.xyzx, t2.yzwx, s0, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r8.x, r10.xywx, t2.xyzw, s0, l(0.000000)
      add r9.x, r0.w, -r4.w
      add r9.y, r5.w, -r6.w
      add r9.z, r7.w, -r8.x
      mul r8.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      div r6.xyz, r8.xyzx, cb0[200].wwww
    else
      mul r0.w, r2.w, cb0[201].w
      lt r0.w, r0.w, r3.w
      if_nz r0.w
        mad r5.xyz, r5.xyzx, cb0[205].wwww, cb0[205].xyzx
        add r8.xyz, r5.xyzx, cb0[206].yyyy
        mov r5.w, r8.x
        sample_l_indexable(texture3d)(float,float,float,float) r0.w, r5.wyzw, t3.yzwx, s0, l(0.000000)
        add r9.xyw, r5.xyxz, -cb0[206].yyyy
        mov r10.xw, r9.xxxy
        mov r10.yz, r5.yyzy
        sample_l_indexable(texture3d)(float,float,float,float) r2.w, r10.xyzx, t3.yzwx, s0, l(0.000000)
        mov r10.xz, r5.xxzx
        mov r10.y, r8.y
        sample_l_indexable(texture3d)(float,float,float,float) r3.w, r10.xyzx, t3.yzwx, s0, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r4.w, r10.xwzx, t3.yzwx, s0, l(0.000000)
        mov r9.xy, r5.xyxx
        mov r9.z, r8.z
        sample_l_indexable(texture3d)(float,float,float,float) r5.x, r9.xyzx, t3.xyzw, s0, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r5.y, r9.xywx, t3.yxzw, s0, l(0.000000)
        add r8.x, r0.w, -r2.w
        add r8.y, r3.w, -r4.w
        add r8.z, -r5.y, r5.x
        mul r5.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        div r6.xyz, r5.xyzx, cb0[201].wwww
      else
        mov r6.xyz, l(0,0,0.001000,0)
      endif
    endif
  endif
endif
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
div r5.xy, r6.xyxx, r0.wwww
add r6.xyz, r3.xyzx, -cb0[198].xyzx
add r6.xyz, r6.xyzx, cb0[198].wwww
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r7.xyz, -r3.xyzx, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r6.xyz, r6.xyzx, r7.xyzx
min r0.w, r6.z, r6.y
min r0.w, r0.w, r6.x
mul r2.w, cb0[198].w, cb0[206].y
lt r0.w, r2.w, r0.w
if_nz r0.w
  mad r6.xyz, r3.xyzx, cb0[202].wwww, cb0[202].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t0.yzwx, s0, l(0.000000)
else
  add r6.xyz, r3.xyzx, -cb0[199].xyzx
  add r6.xyz, r6.xyzx, cb0[199].wwww
  max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r7.xyz, cb0[199].wwww, cb0[199].xyzx
  add r7.xyz, -r3.xyzx, r7.xyzx
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.xyz, r6.xyzx, r7.xyzx
  min r2.w, r6.z, r6.y
  min r2.w, r2.w, r6.x
  mul r3.w, cb0[199].w, cb0[206].y
  lt r2.w, r3.w, r2.w
  if_nz r2.w
    mad r6.xyz, r3.xyzx, cb0[203].wwww, cb0[203].xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t1.yzwx, s0, l(0.000000)
  else
    add r6.xyz, r3.xyzx, -cb0[200].xyzx
    add r6.xyz, r6.xyzx, cb0[200].wwww
    max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r7.xyz, cb0[200].wwww, cb0[200].xyzx
    add r7.xyz, -r3.xyzx, r7.xyzx
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r6.xyz, r6.xyzx, r7.xyzx
    min r2.w, r6.z, r6.y
    min r2.w, r2.w, r6.x
    add r6.xyz, r3.xyzx, -cb0[201].xyzx
    add r6.xyz, r6.xyzx, cb0[201].wwww
    max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r7.xyz, cb0[201].wwww, cb0[201].xyzx
    add r7.xyz, -r3.xyzx, r7.xyzx
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r6.xyz, r6.xyzx, r7.xyzx
    min r3.w, r6.z, r6.y
    min r3.w, r3.w, r6.x
    mul r4.w, cb0[200].w, cb0[206].y
    lt r2.w, r4.w, r2.w
    if_nz r2.w
      mad r6.xyz, r3.xyzx, cb0[204].wwww, cb0[204].xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t2.yzwx, s0, l(0.000000)
    else
      mul r2.w, cb0[201].w, cb0[206].y
      lt r2.w, r2.w, r3.w
      if_nz r2.w
        mul r2.w, r3.w, cb0[205].w
        mul_sat r2.w, r2.w, l(10.000000)
        mad r3.xyz, r3.xyzx, cb0[205].wwww, cb0[205].xyzx
        sample_l_indexable(texture3d)(float,float,float,float) r3.x, r3.xyzx, t3.xyzw, s0, l(0.000000)
        add r3.x, r3.x, -cb0[206].z
        mad r0.w, r2.w, r3.x, cb0[206].z
      else
        mov r0.w, cb0[206].z
      endif
    endif
  endif
endif
div r0.w, r0.w, cb2[10].z
add_sat r0.w, -r0.w, l(1.000000)
mul r3.xy, r0.wwww, r5.xyxx
mad r3.xy, r3.xyxx, cb2[10].wwww, l(1.000000, 1.000000, 0.000000, 0.000000)
mul_sat r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r3.zw, v2.xxxy, l(0.000000, 0.000000, 1.000000, 2.000000)
mad r5.xy, v2.xyxx, l(1.000000, 2.000000, 0.000000, 0.000000), cb2[2].xyxx
lt r0.w, l(0.000010), |cb2[11].y|
movc r3.zw, r0.wwww, r5.xxxy, r3.zzzw
mul r3.zw, r3.zzzw, cb2[4].xxxy
mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 33.333332, 33.333332)
mad r3.xy, cb2[11].xxxx, r3.xyxx, r3.zwzz
mad r3.zw, r3.xxxy, cb2[12].zzzz, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r5.x, r3.zwzz, l(-4.320510172E-008, -1.000000, 0.000000, 0.000000)
dp2 r5.y, r3.zwzz, l(1.000000, -4.320510172E-008, 0.000000, 0.000000)
add r3.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.700000, 0.700000), r4.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t5.zwxy, s2, cb0[143].y
mad r5.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
mad r3.xy, r3.xyxx, cb2[12].zzzz, r4.zyzz
sample_b_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t5.xyzw, s2, cb0[143].y
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
add r3.xyz, r3.xyzx, r5.xyzx
mul r3.xyz, r3.xyzx, cb2[6].xyzx
mul r3.xyz, r3.xyzx, cb2[8].xyzx
mad r3.xyz, r3.xyzx, cb0[138].wwww, cb0[138].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r3.xyzx
mul r5.xyz, r0.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, v0.xyxz, r5.xyxz
mad r4.xyz, r4.zzzz, v1.xyzx, r4.xywx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r4.xyzx, r2.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000100)
mul r2.x, r0.w, r0.w
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
mad r0.w, r0.w, l(0.960000), l(0.040000)
add r2.x, cb2[14].y, l(-1.000000)
mad r0.w, r0.w, r2.x, l(1.000000)
max r0.w, r0.w, l(1.000000)
min r0.w, r0.w, l(5.000000)
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
mul r2.xyz, r0.yyyy, cb0[13].xyzx
mad r2.xyz, r0.xxxx, cb0[12].xyzx, r2.xyzx
mad r0.xyz, r0.zzzz, cb0[14].xyzx, r2.xyzx
dp3 r0.z, r0.xyzx, r0.xyzx
rsq r0.z, r0.z
mul r2.xy, v1.yyyy, cb0[13].xyxx
mad r2.xy, v1.xxxx, cb0[12].xyxx, r2.xyxx
mad r2.xy, v1.zzzz, cb0[14].xyxx, r2.xyxx
mad r0.xy, -r0.xyxx, r0.zzzz, r2.xyxx
add r0.z, r0.w, l(-1.000000)
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.xy, r0.xyxx, cb0[130].xyxx
mul r0.xy, r0.xyxx, cb0[132].zwzz
dp2 r0.z, r0.xyxx, r0.xyxx
add r0.z, r0.z, l(-0.000010)
lt r0.z, r0.z, l(0.000000)
discard_nz r0.z
mul r0.w, cb1[7].x, cb1[7].y
mov r0.z, cb1[7].x
mul r0.zw, r0.zzzw, cb1[7].zzzw
mul r0.xy, r0.xyxx, r0.zwzz
mul r0.zw, r0.xxxy, l(0.000000, 0.000000, 0.000230, -0.000230)
mad r0.xy, r0.xyxx, l(0.000230, -0.000230, 0.000000, 0.000000), r1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t4.xyzw, s1, l(0.000000)
mad r0.y, r0.x, cb0[65].x, cb0[65].y
mad r0.x, r0.x, cb0[65].z, -cb0[65].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
mul r0.y, cb2[14].z, l(-0.500000)
min r0.y, |r0.y|, l(50.000000)
max r0.y, r0.y, l(1.000000)
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mad r0.x, -r1.z, l(1.000000), r0.x
mad_sat r0.x, r0.x, r0.y, -cb2[14].z
mul r0.xy, r0.xxxx, r0.zwzz
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
max o0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.zw, -r0.xxxy
ret
// Approximately 0 instruction slots used
