// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_98_LightShaftGlow1] Octopath Traveler II. White fog. Manual convergence scaling.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Mar 04 23:13:33 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb1[136], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 17
dcl_resource_texture2d (float,float,float,float) t125
lt r0.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].yxyy
if_nz r0.x
  max r0.xz, v0.xxyx, cb0[1].xxyx
  min r0.xz, r0.xxzx, cb0[1].zzwz
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t2.xyzw, s2, l(0.000000)
  mul r0.z, r0.x, cb0[0].y
  lt r0.w, cb1[31].w, l(1.000000)
  mad r0.x, r0.x, cb0[0].y, cb1[65].w
  mul r0.x, r0.x, cb1[65].z
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  mad r1.x, r0.z, cb1[30].z, cb1[31].z
  movc r0.x, r0.w, r0.x, r1.x
else
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0, l(0.000000)
  mad r0.w, r0.x, cb1[65].x, cb1[65].y
  mad r1.x, r0.x, cb1[65].z, -cb1[65].w
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
  add r0.z, r0.w, r1.x
endif

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r5.x, l(67)
iadd r5.x, r5.x, l(-11)
mov r6.xyz, v1.xyzx

div r10.x, -r4.y, r0.z
add r10.x, r10.x, l(1.0)
mul r10.x, r10.x, r4.x

mad r6.xyz, r10.xxxx, -cb1[r5.x + 0].xyzx, r6.xyzx
mul r1.xy, r0.zzzz, r6.xyxx
min r2.z, cb1[67].z, cb2[0].z
add r0.w, -r2.z, cb1[67].z

mad r1.w, r6.z, r0.z, r0.w
dp3 r0.z, r1.xywx, r1.xywx

rsq r0.w, r0.z
mul r0.z, r0.w, r0.z
max r1.z, cb2[0].w, l(0.000000)
dp3 r3.x, cb1[127].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r3.x, l(0.000000), r3.x
if_nz r3.x
  mov r2.xy, cb1[67].xyxx
  mov r2.w, l(1.000000)
  dp4 r2.x, cb1[127].xyzw, r2.xyzw
  dp3 r1.x, r1.xywx, cb1[127].xyzx
  div r1.x, -r2.x, r1.x
  lt r1.y, l(0.000000), r1.x
  lt r2.x, r1.x, l(1.000000)
  and r1.y, r1.y, r2.x
  mul r1.x, r0.z, r1.x
  max r1.x, r1.x, r1.z
  movc r1.z, r1.y, r1.x, r1.z
endif
lt r1.x, l(0.000000), r1.z
mul r1.y, r0.w, r1.z
mad r2.x, r1.y, r1.w, r2.z
mad r1.y, -r1.y, r1.w, r1.w
mad r0.w, -r1.z, r0.w, l(1.000000)
mul r0.w, r0.z, r0.w
add r1.z, r2.x, -cb2[3].y
mul r1.z, r1.z, cb2[0].y
max r1.z, r1.z, l(-127.000000)
exp r1.z, -r1.z
mul r1.z, r1.z, cb2[3].x
add r2.x, r2.x, -cb2[1].w
mul r2.x, r2.x, cb2[1].y
max r2.x, r2.x, l(-127.000000)
exp r2.x, -r2.x
mul r2.x, r2.x, cb2[1].z
movc r1.z, r1.x, r1.z, cb2[0].x
movc r2.x, r1.x, r2.x, cb2[1].x
movc r0.w, r1.x, r0.w, r0.z
movc r1.x, r1.x, r1.y, r1.w
mul r1.y, r1.x, cb2[0].y
max r1.y, r1.y, l(-127.000000)
exp r1.w, -r1.y
add r1.w, -r1.w, l(1.000000)
div r1.w, r1.w, r1.y
mad r2.y, -r1.y, l(0.240226507), l(0.693147182)
lt r1.y, l(0.010000), |r1.y|
movc r1.y, r1.y, r1.w, r2.y
mul r1.x, r1.x, cb2[1].y
max r1.x, r1.x, l(-127.000000)
exp r1.w, -r1.x
add r1.w, -r1.w, l(1.000000)
div r1.w, r1.w, r1.x
mad r2.y, -r1.x, l(0.240226507), l(0.693147182)
lt r1.x, l(0.010000), |r1.x|
movc r1.x, r1.x, r1.w, r2.y
mul r1.x, r1.x, r2.x
mad r1.x, r1.z, r1.y, r1.x
mul r0.w, r0.w, r1.x
exp r0.w, -r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, cb2[2].w
lt r1.x, l(0.000000), cb2[3].w
lt r0.z, cb2[3].w, r0.z
and r0.z, r0.z, r1.x
movc r1.w, r0.z, l(1.000000), r0.w
add r0.z, -r1.w, l(1.000000)
mul r2.xyz, r0.zzzz, cb2[2].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v0.xyxx, t1.yzxw, s1
mul r2.xyz, r0.zzzz, r2.xyzx
mul r1.xyz, r2.xyzx, cb1[135].yyyy
eq r0.x, r0.x, l(0.000000)
and r0.x, r0.x, r0.y
movc o0.xyzw, r0.xxxx, l(0,0,0,1.000000), r1.xyzw
ret
// Approximately 0 instruction slots used
