// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_Lights46SPEC] Octopath Traveler II. Water fix to the east of Sai.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.132 on Wed Mar 15 23:31:39 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyz
// PRIMITIVE_ID             0   x           3     NONE    uint   x
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[215], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB2[23], immediateIndexed
dcl_constantbuffer CB3[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_structured t6, 16
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps constant v3.x
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 40
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r31.xyzw, v4.yyyy, cb0[45].xyzw
mad r31.xyzw, v4.xxxx, cb0[44].xyzw, r31.xyzw
mad r31.xyzw, v4.zzzz, cb0[46].xyzw, r31.xyzw
add r31.xyzw, r31.xyzw, cb0[47].xyzw

mov r30.xyz, v4.xyzx
mad r22.x, l(0.0), r31.w, l(-1.0)
mul r22.x, r22.x, cb0[130].x
mul r22.x, r22.x, l(0.5)
mad r30.x, r13.x, r22.x, r30.x

mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, r30.xyxx, -cb0[129].xyxx
mul r1.zw, r1.xxxy, cb0[130].zzzw
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r1.xyxx, v4.wwww
mov r2.z, v4.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)

mul r3.xyzw, v4.yyyy, cb0[45].xyzw
mad r3.xyzw, v4.xxxx, cb0[44].xyzw, r3.xyzw
//PS
mad r3.xyzw, v4.zzzz, cb0[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[47].xyzw

//PS
div r3.xyz, r3.xyzx, r3.wwww

mov r15.w, r3.w

ld_indexable(texture1d)(float,float,float,float) r18.xyzw, l(72, 0, 0, 0), t120.xyzw
mov r16.x, l(44)
iadd r16.x, r16.x, l(-4)
mul r14.xyzw, r3.yyyy, cb0[1].xyzw
mad r14.xyzw, r3.xxxx, cb0[0].xyzw, r14.xyzw
mad r14.xyzw, r3.zzzz, cb0[2].xyzw, r14.xyzw
add r14.xyzw, r14.xyzw, cb0[3].xyzw
ieq r19.x, r18.x, l(1.0)
if_nz r19.x
mad r14.x, -r13.x, r14.w, r14.x
mul r17.xyzw, r14.yyyy, cb0[r16.x + 1].xyzw
mad r17.xyzw, r14.xxxx, cb0[r16.x + 0].xyzw, r17.xyzw
mad r17.xyzw, r14.zzzz, cb0[r16.x + 2].xyzw, r17.xyzw
mad r17.xyzw, r14.wwww, cb0[r16.x + 3].xyzw, r17.xyzw
mad r14.x, r13.x, r13.y, r14.x
mul r3.xyzw, r14.yyyy, cb0[r16.x + 1].xyzw
mad r3.xyzw, r14.xxxx, cb0[r16.x + 0].xyzw, r3.xyzw
mad r3.xyzw, r14.zzzz, cb0[r16.x + 2].xyzw, r3.xyzw
mad r3.xyzw, r14.wwww, cb0[r16.x + 3].xyzw, r3.xyzw
mov r3.w, r15.w
mov r17.w, r15.w
add r4.xyz, r3.xyzx, -cb0[70].xyzx

dp3 r0.w, -r17.xyzx, -r17.xyzx
rsq r0.w, r0.w

mul r3.xyz, r0.wwww, -r17.xyzx
endif
if_z r19.x
add r13.w, r14.w, -r13.y
mad r14.x, r13.x, -r13.w, r14.x
mul r3.xyzw, r14.yyyy, cb0[r16.x + 1].xyzw
mad r3.xyzw, r14.xxxx, cb0[r16.x + 0].xyzw, r3.xyzw
mad r3.xyzw, r14.zzzz, cb0[r16.x + 2].xyzw, r3.xyzw
mad r3.xyzw, r14.wwww, cb0[r16.x + 3].xyzw, r3.xyzw
mov r3.w, r15.w
add r4.xyz, r3.xyzx, -cb0[70].xyzx

dp3 r0.w, -r3.xyzx, -r3.xyzx

rsq r0.w, r0.w

mul r3.xyz, r0.wwww, -r3.xyzx

endif
//ObjectFixHere - cb0
mul r0.w, cb0[142].z, cb3[15].x
mul r5.xyz, r0.wwww, l(-0.350000, 0.050000, 0.300000, 0.000000)
add r6.xyz, r4.xyzx, cb3[1].xyzx
add r7.xyz, r6.xyzx, -cb0[198].xyzx
add r7.xyz, r7.xyzx, cb0[198].wwww
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r8.xyz, cb0[198].wwww, cb0[198].xyzx
add r9.xyz, -r6.xyzx, r8.xyzx
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r7.xyz, r7.xyzx, r9.xyzx
min r0.w, r7.z, r7.y
min r0.w, r0.w, r7.x
mul r1.x, cb0[206].y, l(4.000000)
mul r1.y, r1.x, cb0[198].w
lt r0.w, r1.y, r0.w
if_nz r0.w
  mad r7.xyz, r6.xyzx, cb0[202].wwww, cb0[202].xyzx
  add r9.xyz, r7.xyzx, cb0[206].yyyy
  mov r7.w, r9.x
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r7.wyzw, t2.yzwx, s1, l(0.000000)
  add r10.xyw, r7.xyxz, -cb0[206].yyyy
  mov r11.xw, r10.xxxy
  mov r11.yz, r7.yyzy
  sample_l_indexable(texture3d)(float,float,float,float) r1.y, r11.xyzx, t2.yxzw, s1, l(0.000000)
  mov r11.xz, r7.xxzx
  mov r11.y, r9.y
  sample_l_indexable(texture3d)(float,float,float,float) r2.w, r11.xyzx, t2.yzwx, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r3.w, r11.xwzx, t2.yzwx, s1, l(0.000000)
  mov r10.xy, r7.xyxx
  mov r10.z, r9.z
  sample_l_indexable(texture3d)(float,float,float,float) r4.w, r10.xyzx, t2.yzwx, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.w, r10.xywx, t2.yzwx, s1, l(0.000000)
  add r7.x, r0.w, -r1.y
  add r7.y, r2.w, -r3.w
  add r7.z, r4.w, -r5.w
  mul r7.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  div r7.xyz, r7.xyzx, cb0[198].wwww
else
  add r9.xyz, r6.xyzx, -cb0[199].xyzx
  add r9.xyz, r9.xyzx, cb0[199].wwww
  max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r10.xyz, cb0[199].wwww, cb0[199].xyzx
  add r10.xyz, -r6.xyzx, r10.xyzx
  max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r9.xyz, r9.xyzx, r10.xyzx
  min r0.w, r9.z, r9.y
  min r0.w, r0.w, r9.x
  mul r1.y, r1.x, cb0[199].w
  lt r0.w, r1.y, r0.w
  if_nz r0.w
    mad r9.xyz, r6.xyzx, cb0[203].wwww, cb0[203].xyzx
    add r10.xyz, r9.xyzx, cb0[206].yyyy
    mov r9.w, r10.x
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r9.wyzw, t3.yzwx, s1, l(0.000000)
    add r11.xyw, r9.xyxz, -cb0[206].yyyy
    mov r12.xw, r11.xxxy
    mov r12.yz, r9.yyzy
    sample_l_indexable(texture3d)(float,float,float,float) r1.y, r12.xyzx, t3.yxzw, s1, l(0.000000)
    mov r12.xz, r9.xxzx
    mov r12.y, r10.y
    sample_l_indexable(texture3d)(float,float,float,float) r2.w, r12.xyzx, t3.yzwx, s1, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r3.w, r12.xwzx, t3.yzwx, s1, l(0.000000)
    mov r11.xy, r9.xyxx
    mov r11.z, r10.z
    sample_l_indexable(texture3d)(float,float,float,float) r4.w, r11.xyzx, t3.yzwx, s1, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r5.w, r11.xywx, t3.yzwx, s1, l(0.000000)
    add r9.x, r0.w, -r1.y
    add r9.y, r2.w, -r3.w
    add r9.z, r4.w, -r5.w
    mul r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    div r7.xyz, r9.xyzx, cb0[199].wwww
  else
    add r9.xyz, r6.xyzx, -cb0[200].xyzx
    add r9.xyz, r9.xyzx, cb0[200].wwww
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r10.xyz, cb0[200].wwww, cb0[200].xyzx
    add r10.xyz, -r6.xyzx, r10.xyzx
    max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r9.xyz, r9.xyzx, r10.xyzx
    min r0.w, r9.z, r9.y
    min r0.w, r0.w, r9.x
    add r9.xyz, r6.xyzx, -cb0[201].xyzx
    add r9.xyz, r9.xyzx, cb0[201].wwww
    max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r10.xyz, cb0[201].wwww, cb0[201].xyzx
    add r10.xyz, -r6.xyzx, r10.xyzx
    max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r9.xyz, r9.xyzx, r10.xyzx
    min r1.y, r9.z, r9.y
    min r1.y, r1.y, r9.x
    mul r2.w, r1.x, cb0[200].w
    lt r0.w, r2.w, r0.w
    if_nz r0.w
      mad r9.xyz, r6.xyzx, cb0[204].wwww, cb0[204].xyzx
      add r10.xyz, r9.xyzx, cb0[206].yyyy
      mov r9.w, r10.x
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r9.wyzw, t4.yzwx, s1, l(0.000000)
      add r11.xyw, r9.xyxz, -cb0[206].yyyy
      mov r12.xw, r11.xxxy
      mov r12.yz, r9.yyzy
      sample_l_indexable(texture3d)(float,float,float,float) r2.w, r12.xyzx, t4.yzwx, s1, l(0.000000)
      mov r12.xz, r9.xxzx
      mov r12.y, r10.y
      sample_l_indexable(texture3d)(float,float,float,float) r3.w, r12.xyzx, t4.yzwx, s1, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r4.w, r12.xwzx, t4.yzwx, s1, l(0.000000)
      mov r11.xy, r9.xyxx
      mov r11.z, r10.z
      sample_l_indexable(texture3d)(float,float,float,float) r5.w, r11.xyzx, t4.yzwx, s1, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r6.w, r11.xywx, t4.yzwx, s1, l(0.000000)
      add r9.x, r0.w, -r2.w
      add r9.y, r3.w, -r4.w
      add r9.z, r5.w, -r6.w
      mul r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      div r7.xyz, r9.xyzx, cb0[200].wwww
    else
      mul r0.w, r1.x, cb0[201].w
      lt r0.w, r0.w, r1.y
      if_nz r0.w
        mad r6.xyz, r6.xyzx, cb0[205].wwww, cb0[205].xyzx
        add r9.xyz, r6.xyzx, cb0[206].yyyy
        mov r6.w, r9.x
        sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.wyzw, t5.yzwx, s1, l(0.000000)
        add r10.xyw, r6.xyxz, -cb0[206].yyyy
        mov r11.xw, r10.xxxy
        mov r11.yz, r6.yyzy
        sample_l_indexable(texture3d)(float,float,float,float) r1.x, r11.xyzx, t5.xyzw, s1, l(0.000000)
        mov r11.xz, r6.xxzx
        mov r11.y, r9.y
        sample_l_indexable(texture3d)(float,float,float,float) r1.y, r11.xyzx, t5.yxzw, s1, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r2.w, r11.xwzx, t5.yzwx, s1, l(0.000000)
        mov r10.xy, r6.xyxx
        mov r10.z, r9.z
        sample_l_indexable(texture3d)(float,float,float,float) r3.w, r10.xyzx, t5.yzwx, s1, l(0.000000)
        sample_l_indexable(texture3d)(float,float,float,float) r4.w, r10.xywx, t5.yzwx, s1, l(0.000000)
        add r6.x, r0.w, -r1.x
        add r6.y, r1.y, -r2.w
        add r6.z, r3.w, -r4.w
        mul r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        div r7.xyz, r6.xyzx, cb0[201].wwww
      else
        mov r7.xyz, l(0,0,0.001000,0)
      endif
    endif
  endif
endif
dp3 r0.w, r7.xyzx, r7.xyzx
sqrt r0.w, r0.w
div r1.xy, r7.xyxx, r0.wwww
add r6.xyz, r4.xyzx, -cb0[198].xyzx
add r6.xyz, r6.xyzx, cb0[198].wwww
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r7.xyz, -r4.xyzx, r8.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r6.xyz, r6.xyzx, r7.xyzx
min r0.w, r6.z, r6.y
min r0.w, r0.w, r6.x
mul r2.w, cb0[198].w, cb0[206].y
lt r0.w, r2.w, r0.w
if_nz r0.w
  mad r6.xyz, r4.xyzx, cb0[202].wwww, cb0[202].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t2.yzwx, s1, l(0.000000)
else
  add r6.xyz, r4.xyzx, -cb0[199].xyzx
  add r6.xyz, r6.xyzx, cb0[199].wwww
  max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r7.xyz, cb0[199].wwww, cb0[199].xyzx
  add r7.xyz, -r4.xyzx, r7.xyzx
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.xyz, r6.xyzx, r7.xyzx
  min r2.w, r6.z, r6.y
  min r2.w, r2.w, r6.x
  mul r3.w, cb0[199].w, cb0[206].y
  lt r2.w, r3.w, r2.w
  if_nz r2.w
    mad r6.xyz, r4.xyzx, cb0[203].wwww, cb0[203].xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t3.yzwx, s1, l(0.000000)
  else
    add r6.xyz, r4.xyzx, -cb0[200].xyzx
    add r6.xyz, r6.xyzx, cb0[200].wwww
    max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r7.xyz, cb0[200].wwww, cb0[200].xyzx
    add r7.xyz, -r4.xyzx, r7.xyzx
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r6.xyz, r6.xyzx, r7.xyzx
    min r2.w, r6.z, r6.y
    min r2.w, r2.w, r6.x
    add r6.xyz, r4.xyzx, -cb0[201].xyzx
    add r6.xyz, r6.xyzx, cb0[201].wwww
    max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r7.xyz, cb0[201].wwww, cb0[201].xyzx
    add r7.xyz, -r4.xyzx, r7.xyzx
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r6.xyz, r6.xyzx, r7.xyzx
    min r3.w, r6.z, r6.y
    min r3.w, r3.w, r6.x
    mul r4.w, cb0[200].w, cb0[206].y
    lt r2.w, r4.w, r2.w
    if_nz r2.w
      mad r6.xyz, r4.xyzx, cb0[204].wwww, cb0[204].xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t4.yzwx, s1, l(0.000000)
    else
      mul r2.w, cb0[201].w, cb0[206].y
      lt r2.w, r2.w, r3.w
      if_nz r2.w
        mul r2.w, r3.w, cb0[205].w
        mul_sat r2.w, r2.w, l(10.000000)
        mad r6.xyz, r4.xyzx, cb0[205].wwww, cb0[205].xyzx
        sample_l_indexable(texture3d)(float,float,float,float) r3.w, r6.xyzx, t5.yzwx, s1, l(0.000000)
        add r3.w, r3.w, -cb0[206].z
        mad r0.w, r2.w, r3.w, cb0[206].z
      else
        mov r0.w, cb0[206].z
      endif
    endif
  endif
endif
div r0.w, r0.w, cb3[15].z
add_sat r0.w, -r0.w, l(1.000000)
mul r1.xy, r0.wwww, r1.xyxx
mad r1.xy, r1.xyxx, cb3[15].wwww, l(1.000000, 1.000000, 0.000000, 0.000000)
mul_sat r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r6.xy, r4.xyxx, cb3[16].yzyy
mul r6.xy, r6.xyxx, l(0.001000, 0.001000, 0.000000, 0.000000)
mad r1.xy, cb3[16].xxxx, r1.xyxx, r6.xyxx
mad r6.xy, r1.xyxx, cb3[17].yyyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r7.x, r6.xyxx, l(-4.320510172E-08, -1.000000, 0.000000, 0.000000)
dp2 r7.y, r6.xyxx, l(1.000000, -4.320510172E-08, 0.000000, 0.000000)
add r6.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r5.xw, r6.xxxy, l(0.700000, 0.000000, 0.000000, 0.700000), r5.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r5.xw, r5.xwxx, t10.xzwy, s4, cb0[143].y
mad r6.xy, r5.xwxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r6.xyxx, r6.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r6.z, r0.w
mad r1.xy, r1.xyxx, cb3[17].yyyy, r5.zyzz
sample_b_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t10.xyzw, s4, cb0[143].y
mad r5.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
add r5.xyz, r5.xyzx, r6.xyzx
mul r5.xyz, r5.xyzx, cb3[3].xyzx
mul r5.xyz, r5.xyzx, cb3[5].xyzx
mad r6.xyz, r5.xyzx, cb0[138].wwww, cb0[138].xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r0.xyz, r0.xyzx, r6.yyyy
mad r0.xyz, r6.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r6.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r6.yzw, r4.yyzx, l(0.000000, 0.003000, 0.003000, 0.002100)
add r6.x, r6.w, r6.z
mul r0.w, cb0[142].z, cb3[18].x
div r7.xy, r4.xyxx, cb3[18].yyyy
mad r8.xyzw, r0.wwww, l(-0.020000, 0.070000, 0.030000, 0.080000), r7.xyxy
add r9.xyzw, r8.xyzw, l(0.005000, 0.000000, 0.005000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r9.xyxx, t11.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.y, r9.zwzz, t11.xyzw, s0
add r1.x, r1.y, r1.x
mad r5.zw, r0.wwww, l(0.000000, 0.000000, 0.035000, -0.075000), r7.xxxy
add r9.xyzw, r5.zwzw, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r9.xyxx, t11.xzyw, s0
add r1.x, r1.y, r1.x
mul r7.z, r7.y, l(2.000000)
mad r6.zw, r0.wwww, l(0.000000, 0.000000, -0.030000, -0.060000), r7.xxxz
add r7.xyzw, r6.zwzw, l(0.005000, 0.000000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t11.xyzw, s0
add r0.w, r0.w, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.x, r8.xyxx, t11.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.y, r8.zwzz, t11.xyzw, s0
add r1.x, r1.y, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.y, r5.zwzz, t11.xzyw, s0
add r1.x, r1.y, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.y, r6.zwzz, t11.xwyz, s0
add r1.x, r1.y, r1.x
add r0.w, r0.w, -r1.x
mul r7.x, r0.w, cb3[18].z
add r8.xyzw, r8.xyzw, l(0.000000, 0.005000, 0.000000, 0.005000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r8.xyxx, t11.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r1.y, r8.zwzz, t11.xyzw, s0
add r0.w, r0.w, r1.y
sample_indexable(texture2d)(float,float,float,float) r1.y, r9.zwzz, t11.xzyw, s0
add r0.w, r0.w, r1.y
sample_indexable(texture2d)(float,float,float,float) r1.y, r7.zwzz, t11.xwyz, s0
add r0.w, r0.w, r1.y
add r0.w, -r1.x, r0.w
mul r7.y, r0.w, cb3[18].z
mad r1.xy, -r7.xyxx, cb3[18].wwww, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t12.yzwx, s0
mul r0.w, r0.w, cb3[19].x
mul r6.xyz, r0.wwww, cb3[7].xyzx
mad r0.w, cb1[0].z, l(-0.990000), l(1.000000)
mad r1.x, cb2[4].z, l(-0.800000), l(1.000000)
mul r7.xyz, r1.xxxx, cb2[22].xyzx
mul r1.x, r1.w, cb3[19].y
max r1.x, r1.x, l(0.200000)
min r1.x, r1.x, cb3[19].z
add r1.x, -r1.x, l(1.000000)
add r8.xyz, r4.xyzx, -cb0[67].xyzx
dp3 r1.y, r8.xyzx, r8.xyzx
sqrt r1.y, r1.y
div r1.y, r1.y, cb3[19].w
ge r2.w, l(0.000000), r1.y
log r1.y, r1.y
mul r1.y, r1.y, cb3[20].x
exp r1.y, r1.y
movc r1.y, r2.w, l(0), r1.y
mul r2.w, cb0[142].z, cb3[20].y
mul r5.zw, r2.wwww, l(0.000000, 0.000000, -0.050000, -0.100000)
div r8.xy, r4.xyxx, cb3[20].zzzz
mad r8.zw, r2.wwww, l(0.000000, 0.000000, 0.100000, 0.050000), r8.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r9.xyz, r8.zwzz, t13.xyzw, s5, cb0[143].y
mad r5.zw, r8.xxxy, l(0.000000, 0.000000, 1.500000, 1.500000), r5.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r8.xyz, r5.zwzz, t13.xyzw, s5, cb0[143].y
dp3 r2.w, r9.xyzx, r8.xyzx
mul r2.w, r2.w, cb3[20].w
mul r1.y, r1.y, r2.w
mul r1.y, r1.y, cb3[21].x
mul r1.x, r1.y, r1.x
mul r7.xyz, r1.xxxx, r7.xyzx
mul r7.xyz, r0.wwww, r7.xyzx
mad r6.xyz, v2.zzzz, r6.xyzx, r7.xyzx
add r7.xyz, -r6.xyzx, cb3[8].xyzx
mad r6.xyz, cb3[21].yyyy, r7.xyzx, r6.xyzx
mul r1.xy, r5.xyxx, cb3[21].zzzz
dp3 r0.w, r0.xyzx, r3.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000100)
log r0.w, r0.w
mul r0.w, r0.w, cb3[21].w
exp r0.w, r0.w
mad r0.w, r0.w, l(0.960000), l(0.040000)
mad r1.xy, -r1.xyxx, r0.wwww, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, r1.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t14.xyzw, s6, cb0[143].y
mul r3.xyz, v2.zzzz, cb3[10].xyzx
mad r5.xyz, -v2.zzzz, cb3[10].xyzx, cb3[12].xyzx
mad r3.xyz, v2.yyyy, r5.xyzx, r3.xyzx
add r5.xyz, -r3.xyzx, cb3[14].xyzx
mad r3.xyz, v2.xxxx, r5.xyzx, r3.xyzx
add r1.xyz, r1.xyzx, r3.xyzx
mul_sat r1.xyz, r1.xyzx, cb3[22].xxxx
mov_sat r3.xyz, cb3[22].yzwy
mad r3.w, r3.z, cb0[139].y, cb0[139].x
imad r0.w, v3.x, l(36), l(20)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.xyz, r0.w, l(0), t6.xyzx
lt r5.xz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xxzx
lt r0.w, l(0.000000), cb0[195].w
and r0.w, r0.w, r5.x
div r2.xy, r2.xyxx, r2.zzzz
mad r2.xy, r2.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r2.xyxx, t7.xyzw, s3, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t8.xyzw, s3, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.xyxx, t9.xyzw, s3, l(0.000000)
mad r8.xyz, r8.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.00392163, -1.00392163, -1.00392163, 0.000000)
mad r8.xyz, r0.xyzx, r8.wwww, r8.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, r8.xyzx
mad r2.xyz, r3.xywx, r2.wwww, r2.xyzx
mad r7.xyz, r1.xyzx, r7.wwww, r7.xyzx
movc r0.xyz, r0.wwww, r8.xyzx, r0.xyzx
movc r1.xyz, r0.wwww, r7.xyzx, r1.xyzx
movc r2.xyz, r0.wwww, r2.xyzx, r3.xywx
if_nz r5.z
  mad r3.xyz, r4.xyzx, cb0[211].xyzx, cb0[212].xyzx
  max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r3.xyz, r3.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
  mul r3.xyz, r3.xyzx, cb0[213].xyzx
  ftoi r7.xyz, r3.xyzx
  mov r7.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r7.xyzw, r7.xyzw, t0.xyzw
  utof r7.xyzw, r7.xyzw
  add r0.w, cb0[213].w, l(1.000000)
  div r3.xyz, r3.xyzx, r7.wwww
  frc r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, cb0[213].wwww
  mad r3.xyz, r7.xyzx, r0.wwww, r3.xyzx
  add r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r3.xyz, r3.xyzx, cb0[214].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r3.xyzx, t1.yzwx, s2, l(0.000000)
else
  mov r0.w, l(1.000000)
endif
mul r1.w, r2.y, l(0.080000)
mad r3.xyz, -r2.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r1.xyzx
mad r3.xyz, r2.xxxx, r3.xyzx, r1.wwww
mad r5.xzw, -r1.xxyz, r2.xxxx, r1.xxyz
mad r5.xzw, r5.xxzw, cb0[136].wwww, cb0[136].xxyz
mad r3.xyz, r3.xyzx, cb0[137].wwww, cb0[137].xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[183].w
mul r7.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000)
mad r3.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xzwx
movc r3.xyz, r1.wwww, r3.xyzx, r5.xzwx
movc r5.xzw, r1.wwww, l(0,0,0,0), r7.xxyz
add r3.xyz, r3.xyzx, r5.xzwx
max r5.xzw, r6.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[140].x
if_nz r1.w
  imad r6.xy, v3.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.xzw, r6.x, l(0), t6.xxyz
  add r6.xzw, r4.xxyz, -r6.xxzw
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyz, r6.y, l(0), t6.xyzx
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xzwx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r2.w, r4.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.w, r2.w, l(0.002000)
  frc r2.w, r2.w
  lt r2.w, l(0.500000), r2.w
  movc r4.xyz, r2.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xzw, r1.wwww, r4.xxyz, r5.xxzw
endif
mad r3.xyz, cb0[145].yyyy, r3.xyzx, r5.xzwx
mul r4.xyz, v4.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r4.xyz, r4.xyyx, r4.xyzx
dp3 r1.w, r4.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.w, r1.w
add r1.w, r1.w, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r1.w, l(0.00392156886)
mul o0.xyz, r3.xyzx, cb0[135].yyyy
mov o0.w, l(0)
mov o1.w, r5.y
mov o2.xyz, r2.xyzx
mov o2.w, l(0.505882382)
mov o3.xyz, r1.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
