// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_66_PossibleHaloFix] Depth of field.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Jun 19 17:46:47 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// SV_POSITION              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[23], immediateIndexed
dcl_constantbuffer cb1[140], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 14
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r12.xyzw, l(90, 0, 0, 0), t120.xyzw
dcl_indexableTemp x0[4], 4
ishl r0.x, v1.x, l(8)
ushr r0.y, v0.x, l(2)
iadd r0.x, r0.y, r0.x
ushr r0.y, cb0[21].x, l(1)
ushr r0.x, r0.x, l(2)
and r0.z, v0.x, l(1)
ubfe r1.xy, l(1, 2, 0, 0), l(1, 2, 0, 0), v0.xxxx
utof r2.x, r0.z
utof r2.y, r1.x
udiv r0.x, r1.x, r0.x, r0.y
utof r3.x, r1.x
utof r3.y, r0.x
add r0.xy, r3.xyxx, r3.xyxx
utof r0.zw, cb0[21].zzzw
mad r0.xy, r0.xyxx, r0.zwzz, cb0[22].zwzz
mul r3.xyzw, r0.xyxy, cb0[0].zwzw
mad r4.xyzw, cb0[0].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r3.zwzw
sample_l_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t0.xyzw, s0, l(0.000000)
mov x0[0].xyzw, r5.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.zwzz, t0.xyzw, s0, l(0.000000)
mov x0[1].xyzw, r4.xyzw
mad r3.xyzw, cb0[0].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r3.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyxx, t0.xyzw, s0, l(0.000000)
mov x0[2].xyzw, r6.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, r3.zwzz, t0.xyzw, s0, l(0.000000)
mov x0[3].xyzw, r3.xyzw
min r7.xyzw, r4.xyzw, r5.xyzw
min r8.xyzw, r3.xyzw, r6.xyzw
min r7.xyzw, r7.xyzw, r8.xyzw
max r8.xyzw, r4.xyzw, r5.xyzw
max r9.xyzw, r3.xyzw, r6.xyzw
max r8.xyzw, r8.xyzw, r9.xyzw
add r1.xzw, -r7.xxyz, r8.xxyz
dp3 r0.z, r1.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r0.z, cb0[20].x, r0.z
lt r0.w, r7.w, cb1[138].y
add r1.x, cb1[138].y, cb1[139].x
lt r1.x, r8.w, r1.x
ine r0.w, r0.w, r1.x
or r0.z, r0.z, r0.w
add r0.w, r7.w, r8.w
mul r1.x, r0.w, l(0.500000)
lt r1.z, cb1[138].y, r1.x
mad r0.w, r0.w, l(0.500000), -cb1[138].y
add r0.w, r0.w, -cb1[139].x
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, cb1[138].y
movc r0.w, r1.z, r0.w, r1.x
mul r0.w, r0.w, l(0.000010)
mul r1.x, cb1[138].w, cb1[138].z
mad r1.z, cb1[138].y, l(0.000010), -r0.w
mul r1.z, r1.z, r1.x
mad r1.w, cb1[138].y, l(0.000010), -cb1[138].w
mul r0.w, r0.w, r1.w
div r0.w, r1.z, r0.w
min r0.w, |r0.w|, l(1.000000)
lt r0.w, r0.w, cb0[20].y
or r0.z, r0.z, r0.w
if_nz r0.z
  mov r7.xyzw, x0[r1.y + 0].wxyz
  ubfe r2.zw, l(0, 0, 1, 1), l(0, 0, 2, 3), v0.xxxx
  utof r2.zw, r2.zzzw
  add r2.zw, r0.xxxy, r2.zzzw
  add r0.xy, r2.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
  mov r8.xyz, r7.yzwy
else
  add r4.xyzw, r4.xyzw, r5.xyzw
  add r4.xyzw, r6.xyzw, r4.xyzw
  add r3.xyzw, r3.xyzw, r4.xyzw
  mul r7.xyzw, r3.wxyz, l(0.250000, 0.250000, 0.250000, 0.250000)
  mov r8.xyz, r7.yzwy
endif
lt r0.w, cb1[138].y, r7.x
add r1.z, r7.x, -cb1[138].y
add r1.z, r1.z, -cb1[139].x
max r2.z, r1.z, l(0.000000)
add r2.z, r2.z, cb1[138].y
movc r0.w, r0.w, r2.z, r7.x
mul r0.w, r0.w, l(0.000010)
mad r2.z, cb1[138].y, l(0.000010), -r0.w
mul r1.x, r1.x, r2.z
mul r0.w, r1.w, r0.w
div r0.w, r1.x, r0.w
min r0.w, |r0.w|, l(1.000000)
mad r1.xw, r0.wwww, cb0[22].xxxy, l(2.000000, 0.000000, 0.000000, 2.000000)
mov r8.w, l(1.000000)
add r0.w, -r7.x, cb1[138].y
div_sat r0.w, r0.w, cb1[139].y
max r2.z, cb1[139].z, l(0.000100)
div_sat r1.z, r1.z, r2.z
lt r2.z, r7.x, cb1[138].y
movc r3.w, r2.z, r0.w, r1.z
mul r4.xyzw, r3.wwww, r8.xyzw
movc r1.yz, r1.yyyy, l(0,0,0,0), r1.xxwx
mov r3.xyz, r4.xyzx
mul r3.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
movc o1.xyzw, r0.zzzz, r3.xyzw, r4.xyzw
movc r0.zw, r0.zzzz, r1.xxxw, r1.yyyz
and r1.y, r2.z, cb0[19].w
add r1.zw, r2.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mad r0.xy, r1.zwzz, r0.zwzz, r0.xyxx
mov r1.x, l(0)
add r0.xy, r1.xyxx, r0.xyxx
add r0.xy, r0.xyxx, -cb0[16].zwzz
div o2.xy, r0.xyxx, cb0[16].xyxx
mov o2.zw, l(0,0,0,1.000000)
//Shader Fix 1/1

//skip
//mov o2.zw, l(0,0,0,1.000000)
//replace
//ieq r13.x, r12.x, l(1.0)
//if_nz r13.x
//mov o2.zw, l(0,0,0,0.000000)
//endif
//Shader Fix 1/1

mov o0.xy, r2.xyxx
ret

// Approximately 0 instruction slots used
