// MANUALLY DUMPED [ShaderRegex\ShaderFixes\ShaderRegEx_UE4_UNIVERSAL2_C44.ini\_32_MultipleEffects0] Octopath Traveler II. Sprites 1.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Mar 02 22:50:20 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// PRIMITIVE_ID             0   x           4     NONE    uint   x
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[215], immediateIndexed
dcl_constantbuffer cb1[19], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_structured t2, 16
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.x

dcl_input_ps_siv linear noperspective v5.xyzw, position

dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 26
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r21.xyzw, l(91, 0, 0, 0), t120.xyzw
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v5.xyxx, -cb0[129].xyxx
mad r1.xy, r1.xyxx, cb0[130].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)

mul r1.xy, r1.xyxx, v5.wwww
mov r1.z, v5.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r14.xyzw, v5.yyyy, cb0[45].xyzw
//PS
mad r14.xyzw, v5.xxxx, cb0[44].xyzw, r14.xyzw
//PS
mad r14.xyzw, v5.zzzz, cb0[46].xyzw, r14.xyzw
add r14.xyzw, r14.xyzw, cb0[47].xyzw
mov r15.xyzw, v5.xyzw
ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r13.w, r13.y, r14.w
add r13.w, r13.w, l(-1.0)
mul r13.w, r13.w, cb0[130].x
mul r13.w, r13.w, l(0.500000)
mad r15.x, r13.x, r13.w, r15.x
mul r2.xyzw, v5.yyyy, cb0[45].xyzw

mad r2.xyzw, r15.xxxx, cb0[44].xyzw, r2.xyzw
//PS
mad r2.xyzw, v5.zzzz, cb0[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[47].xyzw

div r2.xyz, r2.xyzx, r2.wwww

//multiple
add r2.xyz, r2.xyzx, -cb0[70].xyzx
imad r3.xy, v4.xxxx, l(36, 36, 0, 0), l(4, 20, 0, 0)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r0.w, r3.x, l(12), t2.xxxx
mul r0.w, r0.w, cb0[141].w
movc r1.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xzw, cb0[138].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), cb0[138].xxyz
dp3 r1.w, r3.xzwx, r3.xzwx
rsq r1.w, r1.w
mul r3.xzw, r1.wwww, r3.xxzw
mul r0.xyz, r0.xyzx, r3.zzzz
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.wwww, v1.xyzx, r0.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xzw, cb1[10].xxxx, cb3[2].xxyz
dp3 r0.w, cb1[18].xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r1.w, cb1[4].z, l(-0.800000), l(1.000000)
mul r0.w, r0.w, r1.w
mul r3.xzw, r0.wwww, r3.xxzw
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, v3.xyxx, t6.yxzw, s2, cb0[143].y
add r1.w, -r4.x, l(1.000000)
ge r2.w, l(0.000000), r1.w
log r1.w, r1.w
mul r4.w, r1.w, cb3[15].x
exp r4.w, r4.w
max r4.w, r4.w, l(0.100000)
min r4.w, r4.w, l(1.000000)
movc r4.w, r2.w, l(0.100000), r4.w
add r5.x, -r4.w, l(1.000000)
mad r4.w, cb3[15].z, r5.x, r4.w
mul r5.xyz, r4.wwww, cb1[18].xyzx

//Filtering here. Use s1 instead of s3 to disable.
if_nz r21.x
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t7.xyzw, s1, cb0[143].y
else
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t7.xyzw, s3, cb0[143].y
endif

mul r5.xyz, r5.xyzx, r6.xyzx
mul r6.xyz, r3.xzwx, r5.xyzx
mul r7.xyz, cb1[10].xxxx, cb3[4].xyzx
mul r7.yzw, r0.wwww, r7.xxyz
mul r7.yzw, r5.xxyz, r7.yyzw
mad r3.xzw, r3.xxzw, r5.xxyz, r7.yyzw
mul r8.xyz, cb1[10].xxxx, cb3[6].xyzx
mul r8.yzw, r0.wwww, r8.xxyz
mad r3.xzw, r5.xxyz, r8.yyzw, r3.xxzw
add r0.w, -r2.x, r2.y
mad r0.w, r0.w, l(2.000000), r2.x
mul r0.w, r0.w, cb3[16].y
mul r9.x, r0.w, l(0.500000)
mul r9.yz, r2.zzyz, cb3[16].yyyy
mul r10.xyzw, r9.xyxy, cb3[16].zzww
sample_b_indexable(texture2d)(float,float,float,float) r9.xw, r10.zwzz, t8.xzwy, s4, cb0[143].y
add r0.w, cb0[142].z, cb3[17].x
mul r4.w, r0.w, cb3[17].y
frc r4.w, r4.w
mul r5.w, r4.w, cb3[17].z
mad r10.zw, r9.xxxw, r5.wwww, r10.xxxy
mul r11.y, cb0[142].z, l(-0.100000)
mov r11.x, l(0)
add r10.zw, r10.zzzw, r11.yyyx
sample_b_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t9.yzwx, s5, cb0[143].y
mad r0.w, r0.w, cb3[17].y, l(0.500000)
frc r0.w, r0.w
mul r0.w, r0.w, cb3[17].z
mad r9.xw, r9.xxxw, r0.wwww, r10.xxxy
add r9.xw, r9.xxxw, r11.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r9.xwxx, t9.yzwx, s5, cb0[143].y
mad r4.w, r4.w, l(2.000000), l(-1.000000)
add r0.w, -r5.w, r0.w
mad_sat r0.w, |r4.w|, r0.w, r5.w
add r0.w, r0.w, -cb3[17].w
div r0.w, |r0.w|, cb3[18].x
add_sat r0.w, -r0.w, l(1.000000)
mad r0.w, r4.y, cb3[16].x, r0.w
mul r1.w, r1.w, cb3[18].y
exp r1.w, r1.w
mul r1.w, r1.w, cb3[18].z
movc r1.w, r2.w, l(0), r1.w
add r0.w, r0.w, r1.w
mul r10.xyz, r0.wwww, cb3[9].xyzx
add r0.w, -cb1[4].z, l(1.000000)
max r0.w, r0.w, l(0.050000)
min r0.w, r0.w, l(0.300000)
mul r10.xyz, r0.wwww, r10.xyzx
add r11.xyz, cb3[12].xyzx, -cb3[13].xyzx
mad r11.xyz, cb3[19].xxxx, r11.xyzx, cb3[13].xyzx
mul r9.xyzw, r9.zyzy, cb3[16].zzww
sample_b_indexable(texture2d)(float,float,float,float) r9.zw, r9.zwzz, t8.zwxy, s4, cb0[143].y
add r0.w, cb0[142].z, l(0.000500)
mul r1.w, r0.w, cb3[19].y
frc r1.w, r1.w
mul r2.w, r1.w, cb3[17].z
mad r12.xy, r9.zwzz, r2.wwww, r9.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r12.xyxx, t9.yzwx, s5, cb0[143].y
mad r0.w, r0.w, cb3[19].y, l(0.500000)
frc r0.w, r0.w
mul r0.w, r0.w, cb3[17].z
mad r9.xy, r9.zwzz, r0.wwww, r9.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r9.xyxx, t9.yzwx, s5, cb0[143].y
mad r1.w, r1.w, l(2.000000), l(-1.000000)
add r0.w, -r2.w, r0.w
mad_sat r0.w, |r1.w|, r0.w, r2.w
add r0.w, r0.w, -cb3[18].w
div r0.w, |r0.w|, cb3[18].x
add_sat r0.w, -r0.w, l(1.000000)
mul r9.xyz, r11.xyzx, r0.wwww
mul r9.xyz, r9.xyzx, cb3[19].zzzz
ge r0.w, cb3[18].w, l(0.001000)
and r9.xyz, r9.xyzx, r0.wwww
mad r9.xyz, cb3[15].yyyy, r10.xyzx, r9.xyzx
add r10.xyz, -r9.xyzx, cb3[20].xxxx
mad r9.xyz, cb3[19].wwww, r10.xyzx, r9.xyzx
add r3.xzw, r3.xxzw, r9.xxyz
mov r4.x, l(1.000000)
mul r9.xyz, r4.xyyx, cb3[20].yyyy
mov r4.z, cb3[20].z
mul r4.xyz, r4.yzzy, r9.xyzx
mov r9.x, cb3[20].z
mov r9.yz, l(0,0.050000,0,0)
mad r3.xzw, r4.xxyz, r9.xxyz, r3.xxzw
lt r0.w, l(0.010000), |r7.x|
ge r1.w, r7.x, l(0.000000)
and r0.w, r0.w, r1.w
and r0.w, r0.w, l(0x3dcccccd)
lt r1.w, l(0.010000), |r8.x|
ge r2.w, r8.x, l(0.000000)
and r1.w, r1.w, r2.w
and r1.w, r1.w, l(0x3f800000)
add r1.w, r0.w, r1.w
mad r1.w, cb3[2].x, cb1[10].x, r1.w
lt r2.w, l(0.010000), |r1.w|
ge r1.w, r1.w, l(0.000000)
movc r1.w, r1.w, l(0.100000), l(1.000000)
movc r1.w, r2.w, r1.w, l(1.000000)
mad r4.xyz, r5.xyzx, r1.wwww, r6.xyzx
mad r6.xyz, r5.xyzx, r0.wwww, r7.yzwy
add r4.xyz, r4.xyzx, r6.xyzx
mad r4.xyz, r5.xyzx, r8.yzwy, r4.xyzx
mov_sat r0.w, r4.x
add r1.w, -r0.w, l(1.000000)
ge r2.w, l(0.000000), r1.w
log r1.w, r1.w
mul r1.w, r1.w, cb3[20].w
exp r1.w, r1.w
mul_sat r1.w, r1.w, cb3[21].x
mul r1.w, r1.w, cb3[21].y
movc r1.w, r2.w, l(0), r1.w
add r4.xyz, r1.wwww, r4.xyzx
ge r1.w, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb3[21].z
exp r0.w, r0.w
mul r0.w, r0.w, cb3[21].w
max r0.w, r0.w, l(0.005000)
min r0.w, r0.w, l(1.000000)
movc r0.w, r1.w, l(0.005000), r0.w
add r5.xyz, -r4.xyzx, r0.wwww
mad r4.xyz, cb3[22].xxxx, r5.xyzx, r4.xyzx
mad r5.xyz, r4.xyzx, cb3[22].yyyy, -r4.xyzx
mad r4.xyz, cb2[0].zzzz, r5.xyzx, r4.xyzx
add r0.w, -cb3[22].w, cb3[22].z
mad r0.w, cb1[4].z, r0.w, cb3[22].w
mul r5.xyz, r0.wwww, r4.xyzx
add r0.w, -cb1[6].y, l(1.000000)
mad r3.xzw, r5.xxyz, r0.wwww, r3.xxzw
add r5.xyz, -r3.xzwx, cb3[14].xyzx
mad r3.xzw, cb3[23].xxxx, r5.xxyz, r3.xxzw
mov_sat r4.xyz, r4.xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.xyz, r3.y, l(0), t2.xyzx
lt r5.xz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xxzx
lt r0.w, l(0.000000), cb0[195].w
and r0.w, r0.w, r5.x
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb0[66].xyxx, cb0[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t3.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r1.xyxx, t4.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t5.xyzw, s1, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.00392163, -1.00392163, -1.00392163, 0.000000)
mad r7.xyz, r0.xyzx, r7.wwww, r7.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r7.xyzx
add r1.z, r1.z, r1.w
mad r6.xyz, r4.xyzx, r6.wwww, r6.xyzx
movc r0.xyz, r0.wwww, r7.xyzx, r0.xyzx
movc r4.xyz, r0.wwww, r6.xyzx, r4.xyzx
movc r1.xyz, r0.wwww, r1.xyzx, l(0,0,1.000000,0)
if_nz r5.z
  mad r5.xzw, r2.xxyz, cb0[211].xxyz, cb0[212].xxyz
  max r5.xzw, r5.xxzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r5.xzw, r5.xxzw, l(0.990000, 0.000000, 0.990000, 0.990000)
  mul r5.xzw, r5.xxzw, cb0[213].xxyz
  ftoi r6.xyz, r5.xzwx
  mov r6.w, l(0)
  ld_indexable(texture3d)(uint,uint,uint,uint) r6.xyzw, r6.xyzw, t0.xyzw
  utof r6.xyzw, r6.xyzw
  add r0.w, cb0[213].w, l(1.000000)
  div r5.xzw, r5.xxzw, r6.wwww
  frc r5.xzw, r5.xxzw
  mul r5.xzw, r5.xxzw, cb0[213].wwww
  mad r5.xzw, r6.xxyz, r0.wwww, r5.xxzw
  add r5.xzw, r5.xxzw, l(0.500000, 0.000000, 0.500000, 0.500000)
  mul r5.xzw, r5.xxzw, cb0[214].xxyz
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r5.xzwx, t1.yzwx, s0, l(0.000000)
else
  mov r0.w, l(1.000000)
endif
mul r1.w, r1.y, l(0.080000)
mad r5.xzw, -r1.yyyy, l(0.080000, 0.000000, 0.080000, 0.080000), r4.xxyz
mad r5.xzw, r1.xxxx, r5.xxzw, r1.wwww
mad r6.xyz, -r4.xyzx, r1.xxxx, r4.xyzx
mad r6.xyz, r6.xyzx, cb0[136].wwww, cb0[136].xyzx
mad r5.xzw, r5.xxzw, cb0[137].wwww, cb0[137].xxyz
mad r5.xzw, r5.xxzw, l(0.450000, 0.000000, 0.450000, 0.450000), r6.xxyz
max r3.xyz, r3.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[140].x
if_nz r1.w
  imad r6.xy, v4.xxxx, l(36, 36, 0, 0), l(5, 19, 0, 0)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.xzw, r6.x, l(0), t2.xxyz
  add r6.xzw, r2.xxyz, -r6.xxzw
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r7.xyz, r6.y, l(0), t2.xyzx
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xzwx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r1.wwww, r2.xyzx, r3.xyzx
endif
mad r2.xyz, cb0[145].yyyy, r5.xzwx, r3.xyzx
mul r3.xyz, v5.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r3.xyz, r3.xyyx, r3.xyzx
dp3 r1.w, r3.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.w, r1.w
add r1.w, r1.w, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r1.w, l(0.00392156886)
mul o0.xyz, r2.xyzx, cb0[135].yyyy
mov o0.w, l(0)
mov o1.w, r5.y
mov o2.xyz, r1.xyzx
mov o2.w, l(0.505882382)
mov o3.xyz, r4.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r0.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
